fix(save): restore visited set before setting current room; strengthen null-tolerance test
Reorder apply() so visitedRoomIds is restored before setCurrentRoom() is called, ensuring the current room is never accidentally stripped from the visited set by the subsequent clear(). Also adds a post-condition assertion to applyToleratesMissingCollections that proves null roomItemIds leaves room item tables empty after apply. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -95,9 +95,9 @@ public final class SaveCodec {
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}
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// 3. Player position + visited + gold.
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p.setCurrentRoom(requireRoom(w, data.currentRoomId()));
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p.getVisitedRoomIds().clear();
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p.getVisitedRoomIds().addAll(data.visitedRoomIds());
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p.setCurrentRoom(requireRoom(w, data.currentRoomId()));
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p.setGold(data.gold());
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// 4. Flags, quests, turn.
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