feat(game): QuestEngine (auto-advance + announcements) and QuestView

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-31 22:27:18 +02:00
parent dd16d1326b
commit 513c7cb8d9
5 changed files with 181 additions and 0 deletions

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package thb.jeanluc.adventure.game;
import org.junit.jupiter.api.Test;
import thb.jeanluc.adventure.io.TestIO;
import thb.jeanluc.adventure.io.text.QuestView;
import thb.jeanluc.adventure.model.Condition;
import thb.jeanluc.adventure.model.Effect;
import thb.jeanluc.adventure.model.Player;
import thb.jeanluc.adventure.model.Quest;
import thb.jeanluc.adventure.model.QuestStage;
import thb.jeanluc.adventure.model.Room;
import thb.jeanluc.adventure.model.World;
import java.util.List;
import java.util.Map;
import static org.assertj.core.api.Assertions.assertThat;
class QuestEngineTest {
private GameContext ctx(Quest quest) {
Player p = new Player(new Room("k", "K", "d"), 0);
World w = new World(Map.of(), Map.of(), Map.of(), "t", "w", Map.of(quest.id(), quest));
return new GameContext(w, p, new TestIO());
}
private Quest twoStage() {
return new Quest("q", "Quest", true, List.of(
new QuestStage("Stage one", List.of(new Condition(Condition.Type.FLAG, "a")), List.of()),
new QuestStage("Stage two", List.of(new Condition(Condition.Type.FLAG, "b")),
List.of(new Effect(Effect.Type.SET_FLAG, "done")))), List.of());
}
@Test
void autoStartsAndShowsFirstObjective() {
GameContext ctx = ctx(twoStage());
QuestEngine.tick(ctx);
QuestView v = QuestEngine.viewOf(ctx);
assertThat(v.active()).hasSize(1);
assertThat(v.active().getFirst().objective()).isEqualTo("Stage one");
}
@Test
void advancesWhenConditionHolds() {
GameContext ctx = ctx(twoStage());
QuestEngine.tick(ctx);
ctx.getState().set("a");
QuestEngine.tick(ctx);
assertThat(QuestEngine.viewOf(ctx).active().getFirst().objective()).isEqualTo("Stage two");
assertThat(((TestIO) ctx.getIo()).allOutput()).contains("Objective complete");
}
@Test
void completesAfterLastStageAndAppliesReward() {
GameContext ctx = ctx(twoStage());
ctx.getState().set("a");
ctx.getState().set("b");
QuestEngine.tick(ctx); // cascades through both stages in one tick
QuestView v = QuestEngine.viewOf(ctx);
assertThat(v.active()).isEmpty();
assertThat(v.completed()).containsExactly("Quest");
assertThat(ctx.getState().isSet("done")).isTrue();
}
}