feat: darkness gating for go/look/take/examine + HUD light
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -77,7 +77,7 @@ public class Game {
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ctx.getPlayer().getCurrentRoom().getName(),
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ctx.getPlayer().getGold(),
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turn,
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false));
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Light.carryingLight(ctx)));
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MapView map = MapLayout.compute(
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ctx.getWorld(),
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ctx.getPlayer().getVisitedRoomIds(),
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