feat(game): Pathfinder BFS over visited rooms (locks + light aware)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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package thb.jeanluc.adventure.game;
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import org.junit.jupiter.api.Test;
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import thb.jeanluc.adventure.io.TestIO;
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import thb.jeanluc.adventure.model.Condition;
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import thb.jeanluc.adventure.model.Direction;
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import thb.jeanluc.adventure.model.ExitLock;
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import thb.jeanluc.adventure.model.Player;
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import thb.jeanluc.adventure.model.Room;
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import thb.jeanluc.adventure.model.World;
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import thb.jeanluc.adventure.model.item.Item;
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import thb.jeanluc.adventure.model.item.PlainItem;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import static org.assertj.core.api.Assertions.assertThat;
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class PathfinderTest {
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private Room room(String id) {
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return new Room(id, id, "d");
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}
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private GameContext ctx(Room start, List<Room> all, Set<String> visited) {
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Map<String, Room> rooms = new LinkedHashMap<>();
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for (Room r : all) {
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rooms.put(r.getId(), r);
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}
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World w = new World(rooms, Map.of(), Map.of(), "t", "w");
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Player p = new Player(start, 0);
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p.getVisitedRoomIds().addAll(visited);
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return new GameContext(w, p, new TestIO());
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}
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@Test
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void findsShortestPathOverVisitedRooms() {
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Room a = room("a"), b = room("b"), c = room("c");
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a.addExit(Direction.NORTH, b);
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b.addExit(Direction.NORTH, c);
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GameContext ctx = ctx(a, List.of(a, b, c), Set.of("a", "b", "c"));
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assertThat(Pathfinder.findPath(ctx, c)).containsExactly(b, c);
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}
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@Test
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void willNotRouteThroughUnvisitedRoom() {
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Room a = room("a"), b = room("b"), c = room("c");
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a.addExit(Direction.NORTH, b);
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b.addExit(Direction.NORTH, c);
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GameContext ctx = ctx(a, List.of(a, b, c), Set.of("a", "c")); // b not visited
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assertThat(Pathfinder.findPath(ctx, c)).isEmpty();
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}
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@Test
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void respectsLockedExit() {
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Room a = room("a"), b = room("b");
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a.addExit(Direction.NORTH, b);
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a.addExitLock(Direction.NORTH,
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new ExitLock(List.of(new Condition(Condition.Type.FLAG, "open")), "locked"));
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GameContext ctx = ctx(a, List.of(a, b), Set.of("a", "b"));
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assertThat(Pathfinder.findPath(ctx, b)).isEmpty();
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ctx.getState().set("open");
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assertThat(Pathfinder.findPath(ctx, b)).containsExactly(b);
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}
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@Test
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void respectsDarkness() {
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Room a = room("a");
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Room dark = room("dark");
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dark.setDark(true);
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a.addExit(Direction.NORTH, dark);
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GameContext ctx = ctx(a, List.of(a, dark), Set.of("a", "dark"));
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assertThat(Pathfinder.findPath(ctx, dark)).isEmpty();
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Item torch = PlainItem.builder().id("lit").name("Lit").description("d").light(true).build();
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ctx.getPlayer().addItem(torch);
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assertThat(Pathfinder.findPath(ctx, dark)).containsExactly(dark);
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}
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@Test
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void unreachableTargetReturnsEmpty() {
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Room a = room("a");
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Room island = room("island"); // no connecting exits
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GameContext ctx = ctx(a, List.of(a, island), Set.of("a", "island"));
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assertThat(Pathfinder.findPath(ctx, island)).isEmpty();
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}
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}
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