From 702f7ac0d4877ee0b072692a5c4def0d040f799a Mon Sep 17 00:00:00 2001 From: Jean-Luc Makiola Date: Mon, 1 Jun 2026 23:29:11 +0200 Subject: [PATCH] docs: clarify music transition is a sequential fade, not cross-fade --- Semesterprojekt/docs/music.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Semesterprojekt/docs/music.md b/Semesterprojekt/docs/music.md index 6d91ba1..e0d0686 100644 --- a/Semesterprojekt/docs/music.md +++ b/Semesterprojekt/docs/music.md @@ -5,7 +5,8 @@ Background music plays only in the Swing GUI. It is **data-driven and external** - Put `.ogg` (OGG Vorbis) files in a `music/` folder next to where you run the game. This folder is git-ignored and never bundled in the JAR. - A room plays a track via an optional `music:` field in `rooms.yaml`, e.g. - `music: manor-theme.ogg`. Entering a room with a different track cross-fades to it; + `music: manor-theme.ogg`. Entering a room with a different track fades the old one + out and the new one in (sequential, not an overlapping cross-fade); a room with no `music:` field fades to silence; the same track keeps playing seamlessly across rooms. - Volume is the **Music** setting (Off / Low / Medium / High) in the Settings menu,