docs: sync spec unknown-target message with implemented wording
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@@ -71,7 +71,7 @@ look). `move`/`walk`-Aliase erben beides.
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- Zielname = `String.join(" ", args).toLowerCase()` (`go to old kitchen` → "old kitchen").
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- Suche **nur unter besuchten Räumen** (`player.getVisitedRoomIds()` → `world.getRooms().get(id)`):
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Treffer, wenn `id.equals(name)` **oder** `room.getName().toLowerCase().equals(name)`.
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- Kein Treffer → `"You don't know any place called '<name>'."` (verrät keine
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- Kein Treffer → `"You don't know any direction or place called '<name>'."` (verrät keine
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unentdeckten Räume).
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- Ziel == aktueller Raum → `"You're already in the <Name>."`
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- sonst → `Pathfinder.findPath`; leer → `"You can't find a way there right now."`;
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@@ -155,7 +155,7 @@ Der reguläre `publishHud` am Zugende setzt den finalen Map-/HUD-Stand.
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| `go` ohne Argument | "Go where? Try 'go north' or 'go to <room>'." |
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| Richtung ohne Exit | (bestehend) "You can't go <dir> from here." |
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| Richtung gesperrt / dunkel | (bestehend) Lock-Text / Dunkelheits-Hinweis |
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| Zielname unbekannt (unter besuchten) | "You don't know any place called '<name>'." |
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| Zielname unbekannt (unter besuchten) | "You don't know any direction or place called '<name>'." |
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| Ziel == aktueller Raum | "You're already in the <Name>." |
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| Ziel besucht, aber kein passierbarer Pfad | "You can't find a way there right now." |
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