feat(command): go to <room> auto-walk (BFS path, animated map, summary)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-06-01 20:13:25 +02:00
parent f1b9695c5e
commit 97e2809719
2 changed files with 174 additions and 11 deletions

View File

@@ -4,38 +4,47 @@ import thb.jeanluc.adventure.command.Command;
import thb.jeanluc.adventure.game.Conditions; import thb.jeanluc.adventure.game.Conditions;
import thb.jeanluc.adventure.game.GameContext; import thb.jeanluc.adventure.game.GameContext;
import thb.jeanluc.adventure.game.Light; import thb.jeanluc.adventure.game.Light;
import thb.jeanluc.adventure.game.Pathfinder;
import thb.jeanluc.adventure.map.MapLayout;
import thb.jeanluc.adventure.model.Direction; import thb.jeanluc.adventure.model.Direction;
import thb.jeanluc.adventure.model.ExitLock; import thb.jeanluc.adventure.model.ExitLock;
import thb.jeanluc.adventure.model.Room; import thb.jeanluc.adventure.model.Room;
import java.util.ArrayList;
import java.util.List; import java.util.List;
import java.util.Optional; import java.util.Optional;
/** /**
* Moves the player into the room reachable in a given direction. * Moves the player. {@code go <direction>} steps once to a connected room.
* Usage: {@code go <direction>}. * {@code go to <room>} auto-walks the shortest path (BFS) over already-visited
* rooms, honouring locked exits and darkness. Usage: {@code go <direction>} or
* {@code go to <room>}.
*/ */
public class GoCommand implements Command { public class GoCommand implements Command {
@Override @Override
public void execute(GameContext ctx, List<String> args) { public void execute(GameContext ctx, List<String> args) {
if (args.isEmpty()) { if (args.isEmpty()) {
ctx.getIo().write("Go where? Try 'go north'."); ctx.getIo().write("Go where? Try 'go north' or 'go to <room>'.");
return; return;
} }
Direction dir;
try { try {
dir = Direction.fromString(args.getFirst()); Direction dir = Direction.fromString(args.getFirst());
} catch (IllegalArgumentException e) { moveDirection(ctx, dir);
ctx.getIo().write("I don't know which way '" + args.getFirst() + "' is."); } catch (IllegalArgumentException notADirection) {
return; goToRoom(ctx, args);
} }
Optional<Room> next = ctx.getPlayer().getCurrentRoom().getExit(dir); }
/** Single-step move in a compass direction (the original behaviour). */
private void moveDirection(GameContext ctx, Direction dir) {
Room here = ctx.getPlayer().getCurrentRoom();
Optional<Room> next = here.getExit(dir);
if (next.isEmpty()) { if (next.isEmpty()) {
ctx.getIo().write("You can't go " + dir.getLabel() + " from here."); ctx.getIo().write("You can't go " + dir.getLabel() + " from here.");
return; return;
} }
ExitLock lock = ctx.getPlayer().getCurrentRoom().getExitLocks().get(dir); ExitLock lock = here.getExitLocks().get(dir);
if (lock != null && !Conditions.all(lock.requires(), ctx)) { if (lock != null && !Conditions.all(lock.requires(), ctx)) {
ctx.getIo().write(lock.blocked()); ctx.getIo().write(lock.blocked());
return; return;
@@ -49,8 +58,69 @@ public class GoCommand implements Command {
new LookCommand().execute(ctx, List.of()); new LookCommand().execute(ctx, List.of());
} }
/** Resolve a visited room by id/name and auto-walk the BFS path to it. */
private void goToRoom(GameContext ctx, List<String> args) {
String name = String.join(" ", args).toLowerCase();
Room target = resolveVisited(ctx, name);
if (target == null) {
ctx.getIo().write("You don't know any place called '" + name + "'.");
return;
}
Room start = ctx.getPlayer().getCurrentRoom();
if (target == start) {
ctx.getIo().write("You're already in the " + target.getName() + ".");
return;
}
List<Room> path = Pathfinder.findPath(ctx, target);
if (path.isEmpty()) {
ctx.getIo().write("You can't find a way there right now.");
return;
}
List<Room> route = new ArrayList<>();
route.add(start);
route.addAll(path);
for (Room step : path) {
ctx.getPlayer().setCurrentRoom(step);
ctx.getIo().travelStep(MapLayout.compute(
ctx.getWorld(), ctx.getPlayer().getVisitedRoomIds(), step));
}
ctx.getIo().write(summary(route));
new LookCommand().execute(ctx, List.of());
}
/** Finds a visited room whose id or display name matches {@code name}. */
private Room resolveVisited(GameContext ctx, String name) {
if (ctx.getWorld() == null) {
return null;
}
for (String id : ctx.getPlayer().getVisitedRoomIds()) {
Room r = ctx.getWorld().getRooms().get(id);
if (r == null) {
continue;
}
if (id.equals(name) || r.getName().toLowerCase().equals(name)) {
return r;
}
}
return null;
}
/** Names start, destination, and at most one middle waypoint. */
private String summary(List<Room> route) {
int n = route.size();
String start = route.get(0).getName();
String dest = route.get(n - 1).getName();
if (n >= 3) {
String middle = route.get(n / 2).getName();
return "You make your way from the " + start + ", through the " + middle
+ ", to the " + dest + ".";
}
return "You make your way from the " + start + " to the " + dest + ".";
}
@Override @Override
public String help() { public String help() {
return "go <direction> - move to the connected room (north/south/east/west)"; return "go <direction> - move one room (north/south/east/west); "
+ "or go to <room> to travel to a known room";
} }
} }

View File

@@ -0,0 +1,93 @@
package thb.jeanluc.adventure.command.impl;
import org.junit.jupiter.api.Test;
import thb.jeanluc.adventure.game.GameContext;
import thb.jeanluc.adventure.io.TestIO;
import thb.jeanluc.adventure.model.Condition;
import thb.jeanluc.adventure.model.Direction;
import thb.jeanluc.adventure.model.ExitLock;
import thb.jeanluc.adventure.model.Player;
import thb.jeanluc.adventure.model.Room;
import thb.jeanluc.adventure.model.World;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import static org.assertj.core.api.Assertions.assertThat;
class GoCommandPathTest {
/** kitchen --N--> hallway --N--> library (all lit). Optional lock on kitchen->hallway. */
private GameContext world(boolean lockHallway, String libraryName) {
Room kitchen = new Room("kitchen", "Kitchen", "d");
Room hallway = new Room("hallway", "Hallway", "d");
Room library = new Room("library", libraryName, "d");
kitchen.addExit(Direction.NORTH, hallway);
hallway.addExit(Direction.SOUTH, kitchen);
hallway.addExit(Direction.NORTH, library);
library.addExit(Direction.SOUTH, hallway);
if (lockHallway) {
kitchen.addExitLock(Direction.NORTH,
new ExitLock(List.of(new Condition(Condition.Type.FLAG, "open")), "It's locked."));
}
Map<String, Room> rooms = new LinkedHashMap<>();
rooms.put("kitchen", kitchen);
rooms.put("hallway", hallway);
rooms.put("library", library);
World w = new World(rooms, Map.of(), Map.of(), "t", "w");
Player p = new Player(kitchen, 0);
p.getVisitedRoomIds().addAll(List.of("kitchen", "hallway", "library"));
return new GameContext(w, p, new TestIO());
}
private String out(GameContext ctx) {
return ((TestIO) ctx.getIo()).allOutput();
}
@Test
void goToWalksToVisitedRoomById() {
GameContext ctx = world(false, "Library");
new GoCommand().execute(ctx, List.of("library"));
assertThat(ctx.getPlayer().getCurrentRoom().getId()).isEqualTo("library");
assertThat(out(ctx)).contains("make your way");
}
@Test
void resolvesByRoomName() {
// id "library" but type the display name (lower-cased) — still resolves
GameContext ctx = world(false, "Grand Library");
new GoCommand().execute(ctx, List.of("grand", "library"));
assertThat(ctx.getPlayer().getCurrentRoom().getId()).isEqualTo("library");
}
@Test
void unknownPlaceReportsSo() {
GameContext ctx = world(false, "Library");
new GoCommand().execute(ctx, List.of("dungeon"));
assertThat(ctx.getPlayer().getCurrentRoom().getId()).isEqualTo("kitchen");
assertThat(out(ctx)).contains("don't know any place called 'dungeon'");
}
@Test
void alreadyThere() {
GameContext ctx = world(false, "Library");
new GoCommand().execute(ctx, List.of("kitchen"));
assertThat(out(ctx)).contains("already in the Kitchen");
}
@Test
void noPassablePathReportsSo() {
GameContext ctx = world(true, "Library"); // kitchen->hallway locked, flag unset
new GoCommand().execute(ctx, List.of("library"));
assertThat(ctx.getPlayer().getCurrentRoom().getId()).isEqualTo("kitchen");
assertThat(out(ctx)).contains("can't find a way there");
}
@Test
void directionalMoveStillWorks() {
GameContext ctx = world(false, "Library");
new GoCommand().execute(ctx, List.of("north"));
assertThat(ctx.getPlayer().getCurrentRoom().getId()).isEqualTo("hallway");
}
}