feat(command): go to <room> auto-walk (BFS path, animated map, summary)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -4,38 +4,47 @@ import thb.jeanluc.adventure.command.Command;
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import thb.jeanluc.adventure.game.Conditions;
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import thb.jeanluc.adventure.game.GameContext;
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import thb.jeanluc.adventure.game.Light;
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import thb.jeanluc.adventure.game.Pathfinder;
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import thb.jeanluc.adventure.map.MapLayout;
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import thb.jeanluc.adventure.model.Direction;
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import thb.jeanluc.adventure.model.ExitLock;
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import thb.jeanluc.adventure.model.Room;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Optional;
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/**
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* Moves the player into the room reachable in a given direction.
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* Usage: {@code go <direction>}.
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* Moves the player. {@code go <direction>} steps once to a connected room.
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* {@code go to <room>} auto-walks the shortest path (BFS) over already-visited
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* rooms, honouring locked exits and darkness. Usage: {@code go <direction>} or
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* {@code go to <room>}.
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*/
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public class GoCommand implements Command {
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@Override
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public void execute(GameContext ctx, List<String> args) {
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if (args.isEmpty()) {
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ctx.getIo().write("Go where? Try 'go north'.");
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ctx.getIo().write("Go where? Try 'go north' or 'go to <room>'.");
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return;
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}
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Direction dir;
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try {
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dir = Direction.fromString(args.getFirst());
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} catch (IllegalArgumentException e) {
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ctx.getIo().write("I don't know which way '" + args.getFirst() + "' is.");
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return;
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Direction dir = Direction.fromString(args.getFirst());
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moveDirection(ctx, dir);
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} catch (IllegalArgumentException notADirection) {
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goToRoom(ctx, args);
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}
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Optional<Room> next = ctx.getPlayer().getCurrentRoom().getExit(dir);
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}
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/** Single-step move in a compass direction (the original behaviour). */
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private void moveDirection(GameContext ctx, Direction dir) {
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Room here = ctx.getPlayer().getCurrentRoom();
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Optional<Room> next = here.getExit(dir);
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if (next.isEmpty()) {
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ctx.getIo().write("You can't go " + dir.getLabel() + " from here.");
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return;
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}
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ExitLock lock = ctx.getPlayer().getCurrentRoom().getExitLocks().get(dir);
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ExitLock lock = here.getExitLocks().get(dir);
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if (lock != null && !Conditions.all(lock.requires(), ctx)) {
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ctx.getIo().write(lock.blocked());
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return;
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@@ -49,8 +58,69 @@ public class GoCommand implements Command {
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new LookCommand().execute(ctx, List.of());
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}
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/** Resolve a visited room by id/name and auto-walk the BFS path to it. */
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private void goToRoom(GameContext ctx, List<String> args) {
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String name = String.join(" ", args).toLowerCase();
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Room target = resolveVisited(ctx, name);
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if (target == null) {
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ctx.getIo().write("You don't know any place called '" + name + "'.");
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return;
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}
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Room start = ctx.getPlayer().getCurrentRoom();
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if (target == start) {
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ctx.getIo().write("You're already in the " + target.getName() + ".");
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return;
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}
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List<Room> path = Pathfinder.findPath(ctx, target);
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if (path.isEmpty()) {
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ctx.getIo().write("You can't find a way there right now.");
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return;
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}
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List<Room> route = new ArrayList<>();
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route.add(start);
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route.addAll(path);
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for (Room step : path) {
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ctx.getPlayer().setCurrentRoom(step);
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ctx.getIo().travelStep(MapLayout.compute(
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ctx.getWorld(), ctx.getPlayer().getVisitedRoomIds(), step));
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}
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ctx.getIo().write(summary(route));
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new LookCommand().execute(ctx, List.of());
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}
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/** Finds a visited room whose id or display name matches {@code name}. */
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private Room resolveVisited(GameContext ctx, String name) {
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if (ctx.getWorld() == null) {
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return null;
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}
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for (String id : ctx.getPlayer().getVisitedRoomIds()) {
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Room r = ctx.getWorld().getRooms().get(id);
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if (r == null) {
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continue;
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}
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if (id.equals(name) || r.getName().toLowerCase().equals(name)) {
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return r;
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}
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}
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return null;
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}
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/** Names start, destination, and at most one middle waypoint. */
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private String summary(List<Room> route) {
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int n = route.size();
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String start = route.get(0).getName();
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String dest = route.get(n - 1).getName();
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if (n >= 3) {
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String middle = route.get(n / 2).getName();
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return "You make your way from the " + start + ", through the " + middle
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+ ", to the " + dest + ".";
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}
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return "You make your way from the " + start + " to the " + dest + ".";
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}
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@Override
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public String help() {
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return "go <direction> - move to the connected room (north/south/east/west)";
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return "go <direction> - move one room (north/south/east/west); "
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+ "or go to <room> to travel to a known room";
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}
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}
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@@ -0,0 +1,93 @@
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package thb.jeanluc.adventure.command.impl;
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import org.junit.jupiter.api.Test;
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import thb.jeanluc.adventure.game.GameContext;
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import thb.jeanluc.adventure.io.TestIO;
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import thb.jeanluc.adventure.model.Condition;
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import thb.jeanluc.adventure.model.Direction;
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import thb.jeanluc.adventure.model.ExitLock;
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import thb.jeanluc.adventure.model.Player;
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import thb.jeanluc.adventure.model.Room;
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import thb.jeanluc.adventure.model.World;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.Map;
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import static org.assertj.core.api.Assertions.assertThat;
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class GoCommandPathTest {
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/** kitchen --N--> hallway --N--> library (all lit). Optional lock on kitchen->hallway. */
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private GameContext world(boolean lockHallway, String libraryName) {
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Room kitchen = new Room("kitchen", "Kitchen", "d");
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Room hallway = new Room("hallway", "Hallway", "d");
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Room library = new Room("library", libraryName, "d");
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kitchen.addExit(Direction.NORTH, hallway);
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hallway.addExit(Direction.SOUTH, kitchen);
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hallway.addExit(Direction.NORTH, library);
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library.addExit(Direction.SOUTH, hallway);
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if (lockHallway) {
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kitchen.addExitLock(Direction.NORTH,
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new ExitLock(List.of(new Condition(Condition.Type.FLAG, "open")), "It's locked."));
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}
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Map<String, Room> rooms = new LinkedHashMap<>();
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rooms.put("kitchen", kitchen);
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rooms.put("hallway", hallway);
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rooms.put("library", library);
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World w = new World(rooms, Map.of(), Map.of(), "t", "w");
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Player p = new Player(kitchen, 0);
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p.getVisitedRoomIds().addAll(List.of("kitchen", "hallway", "library"));
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return new GameContext(w, p, new TestIO());
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}
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private String out(GameContext ctx) {
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return ((TestIO) ctx.getIo()).allOutput();
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}
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@Test
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void goToWalksToVisitedRoomById() {
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GameContext ctx = world(false, "Library");
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new GoCommand().execute(ctx, List.of("library"));
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assertThat(ctx.getPlayer().getCurrentRoom().getId()).isEqualTo("library");
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assertThat(out(ctx)).contains("make your way");
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}
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@Test
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void resolvesByRoomName() {
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// id "library" but type the display name (lower-cased) — still resolves
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GameContext ctx = world(false, "Grand Library");
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new GoCommand().execute(ctx, List.of("grand", "library"));
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assertThat(ctx.getPlayer().getCurrentRoom().getId()).isEqualTo("library");
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}
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@Test
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void unknownPlaceReportsSo() {
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GameContext ctx = world(false, "Library");
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new GoCommand().execute(ctx, List.of("dungeon"));
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assertThat(ctx.getPlayer().getCurrentRoom().getId()).isEqualTo("kitchen");
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assertThat(out(ctx)).contains("don't know any place called 'dungeon'");
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}
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@Test
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void alreadyThere() {
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GameContext ctx = world(false, "Library");
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new GoCommand().execute(ctx, List.of("kitchen"));
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assertThat(out(ctx)).contains("already in the Kitchen");
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}
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@Test
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void noPassablePathReportsSo() {
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GameContext ctx = world(true, "Library"); // kitchen->hallway locked, flag unset
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new GoCommand().execute(ctx, List.of("library"));
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assertThat(ctx.getPlayer().getCurrentRoom().getId()).isEqualTo("kitchen");
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assertThat(out(ctx)).contains("can't find a way there");
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}
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@Test
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void directionalMoveStillWorks() {
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GameContext ctx = world(false, "Library");
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new GoCommand().execute(ctx, List.of("north"));
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assertThat(ctx.getPlayer().getCurrentRoom().getId()).isEqualTo("hallway");
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}
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}
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