feat(content): demo the state engine (generator unlocks/lights the cellar)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-31 22:01:57 +02:00
parent 00bad46661
commit a0b80f2a4b
4 changed files with 37 additions and 2 deletions

View File

@@ -22,3 +22,15 @@
id: key
name: Brass Key
description: A small brass key, polished from use.
- type: switchable
id: generator
name: Generator
description: A rusty generator with a heavy lever.
initialState: false
onText: |
You heave the lever. Somewhere deep in the manor, the lights flicker on.
offText: |
You pull the lever back; the manor falls dark again.
effects:
- { setFlag: power_on }

View File

@@ -10,3 +10,8 @@
"Thank you! Here, take this key."
gives: key
consumes: lamp
dialogue:
- when: [{ flag: power_on }]
text: |
"You got the power running! The whole house feels less...
watchful now."

View File

@@ -9,6 +9,11 @@
south: dungeon
items: [letter, lamp]
npcs: [old_man]
exitLocks:
- direction: east
requires: [{ flag: power_on }]
blocked: |
The cellar door is held shut by a magnetic lock — dead without power.
- id: hallway
name: Dark Hallway
@@ -40,12 +45,17 @@
west: kitchen
items: []
npcs: []
descriptionStates:
- when: [{ flag: power_on }]
text: |
With the power back, a bare bulb buzzes overhead, revealing
shelves of dusty jars along the far wall.
- id: dungeon
name: Dungeon
description: |
A dark, damp room.
A dark, damp room. A rusty generator squats in the corner.
exits:
north: kitchen
items: []
items: [generator]
npcs: []