feat(content): demo the state engine (generator unlocks/lights the cellar)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -78,6 +78,14 @@ Farb-Rollen: Items / NPCs / Exits / Heading / Gefahr.
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### 5. Quest-System (NPC-Ausbau)
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> ✅ Fundament umgesetzt (Branch `feature/quest-foundation`): World-Flags +
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> Condition/Effect-Engine, verschlossene Exits, zustandsabhängige Beschreibungen,
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> bedingte Dialoge, Reaktionen mit requires/effects, Schalter-Effekte. Demo:
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> Generator schaltet Strom → Keller-Tür öffnet + Raum wird beleuchtet. Quest-
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> Objekte/Log (#3.2) und Enden (#3.3) sowie Licht/Dunkelheit & Item-Kombination
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> stehen noch aus.
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- Aktuelles NPC-System: Begrüßung + Geschenk-Reaktion (Item → Item).
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- Ausbau Richtung: mehrstufige Quests, Bedingungen, NPC-"Memory" (Zustand),
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Quest-Log, evtl. Win-Condition daran gekoppelt.
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@@ -22,3 +22,15 @@
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id: key
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name: Brass Key
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description: A small brass key, polished from use.
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- type: switchable
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id: generator
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name: Generator
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description: A rusty generator with a heavy lever.
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initialState: false
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onText: |
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You heave the lever. Somewhere deep in the manor, the lights flicker on.
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offText: |
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You pull the lever back; the manor falls dark again.
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effects:
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- { setFlag: power_on }
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@@ -10,3 +10,8 @@
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"Thank you! Here, take this key."
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gives: key
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consumes: lamp
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dialogue:
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- when: [{ flag: power_on }]
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text: |
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"You got the power running! The whole house feels less...
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watchful now."
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@@ -9,6 +9,11 @@
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south: dungeon
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items: [letter, lamp]
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npcs: [old_man]
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exitLocks:
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- direction: east
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requires: [{ flag: power_on }]
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blocked: |
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The cellar door is held shut by a magnetic lock — dead without power.
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- id: hallway
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name: Dark Hallway
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@@ -40,12 +45,17 @@
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west: kitchen
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items: []
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npcs: []
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descriptionStates:
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- when: [{ flag: power_on }]
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text: |
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With the power back, a bare bulb buzzes overhead, revealing
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shelves of dusty jars along the far wall.
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- id: dungeon
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name: Dungeon
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description: |
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A dark, damp room.
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A dark, damp room. A rusty generator squats in the corner.
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exits:
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north: kitchen
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items: []
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items: [generator]
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npcs: []
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