feat(command): go to <room> auto-walk (BFS path, animated map, summary)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-06-01 20:13:25 +02:00
parent 663a78ed9e
commit a30c153de1
2 changed files with 174 additions and 11 deletions

View File

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package thb.jeanluc.adventure.command.impl;
import org.junit.jupiter.api.Test;
import thb.jeanluc.adventure.game.GameContext;
import thb.jeanluc.adventure.io.TestIO;
import thb.jeanluc.adventure.model.Condition;
import thb.jeanluc.adventure.model.Direction;
import thb.jeanluc.adventure.model.ExitLock;
import thb.jeanluc.adventure.model.Player;
import thb.jeanluc.adventure.model.Room;
import thb.jeanluc.adventure.model.World;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import static org.assertj.core.api.Assertions.assertThat;
class GoCommandPathTest {
/** kitchen --N--> hallway --N--> library (all lit). Optional lock on kitchen->hallway. */
private GameContext world(boolean lockHallway, String libraryName) {
Room kitchen = new Room("kitchen", "Kitchen", "d");
Room hallway = new Room("hallway", "Hallway", "d");
Room library = new Room("library", libraryName, "d");
kitchen.addExit(Direction.NORTH, hallway);
hallway.addExit(Direction.SOUTH, kitchen);
hallway.addExit(Direction.NORTH, library);
library.addExit(Direction.SOUTH, hallway);
if (lockHallway) {
kitchen.addExitLock(Direction.NORTH,
new ExitLock(List.of(new Condition(Condition.Type.FLAG, "open")), "It's locked."));
}
Map<String, Room> rooms = new LinkedHashMap<>();
rooms.put("kitchen", kitchen);
rooms.put("hallway", hallway);
rooms.put("library", library);
World w = new World(rooms, Map.of(), Map.of(), "t", "w");
Player p = new Player(kitchen, 0);
p.getVisitedRoomIds().addAll(List.of("kitchen", "hallway", "library"));
return new GameContext(w, p, new TestIO());
}
private String out(GameContext ctx) {
return ((TestIO) ctx.getIo()).allOutput();
}
@Test
void goToWalksToVisitedRoomById() {
GameContext ctx = world(false, "Library");
new GoCommand().execute(ctx, List.of("library"));
assertThat(ctx.getPlayer().getCurrentRoom().getId()).isEqualTo("library");
assertThat(out(ctx)).contains("make your way");
}
@Test
void resolvesByRoomName() {
// id "library" but type the display name (lower-cased) — still resolves
GameContext ctx = world(false, "Grand Library");
new GoCommand().execute(ctx, List.of("grand", "library"));
assertThat(ctx.getPlayer().getCurrentRoom().getId()).isEqualTo("library");
}
@Test
void unknownPlaceReportsSo() {
GameContext ctx = world(false, "Library");
new GoCommand().execute(ctx, List.of("dungeon"));
assertThat(ctx.getPlayer().getCurrentRoom().getId()).isEqualTo("kitchen");
assertThat(out(ctx)).contains("don't know any place called 'dungeon'");
}
@Test
void alreadyThere() {
GameContext ctx = world(false, "Library");
new GoCommand().execute(ctx, List.of("kitchen"));
assertThat(out(ctx)).contains("already in the Kitchen");
}
@Test
void noPassablePathReportsSo() {
GameContext ctx = world(true, "Library"); // kitchen->hallway locked, flag unset
new GoCommand().execute(ctx, List.of("library"));
assertThat(ctx.getPlayer().getCurrentRoom().getId()).isEqualTo("kitchen");
assertThat(out(ctx)).contains("can't find a way there");
}
@Test
void directionalMoveStillWorks() {
GameContext ctx = world(false, "Library");
new GoCommand().execute(ctx, List.of("north"));
assertThat(ctx.getPlayer().getCurrentRoom().getId()).isEqualTo("hallway");
}
}