feat(command): go to <room> auto-walk (BFS path, animated map, summary)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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package thb.jeanluc.adventure.command.impl;
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import org.junit.jupiter.api.Test;
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import thb.jeanluc.adventure.game.GameContext;
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import thb.jeanluc.adventure.io.TestIO;
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import thb.jeanluc.adventure.model.Condition;
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import thb.jeanluc.adventure.model.Direction;
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import thb.jeanluc.adventure.model.ExitLock;
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import thb.jeanluc.adventure.model.Player;
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import thb.jeanluc.adventure.model.Room;
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import thb.jeanluc.adventure.model.World;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.Map;
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import static org.assertj.core.api.Assertions.assertThat;
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class GoCommandPathTest {
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/** kitchen --N--> hallway --N--> library (all lit). Optional lock on kitchen->hallway. */
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private GameContext world(boolean lockHallway, String libraryName) {
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Room kitchen = new Room("kitchen", "Kitchen", "d");
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Room hallway = new Room("hallway", "Hallway", "d");
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Room library = new Room("library", libraryName, "d");
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kitchen.addExit(Direction.NORTH, hallway);
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hallway.addExit(Direction.SOUTH, kitchen);
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hallway.addExit(Direction.NORTH, library);
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library.addExit(Direction.SOUTH, hallway);
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if (lockHallway) {
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kitchen.addExitLock(Direction.NORTH,
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new ExitLock(List.of(new Condition(Condition.Type.FLAG, "open")), "It's locked."));
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}
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Map<String, Room> rooms = new LinkedHashMap<>();
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rooms.put("kitchen", kitchen);
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rooms.put("hallway", hallway);
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rooms.put("library", library);
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World w = new World(rooms, Map.of(), Map.of(), "t", "w");
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Player p = new Player(kitchen, 0);
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p.getVisitedRoomIds().addAll(List.of("kitchen", "hallway", "library"));
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return new GameContext(w, p, new TestIO());
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}
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private String out(GameContext ctx) {
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return ((TestIO) ctx.getIo()).allOutput();
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}
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@Test
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void goToWalksToVisitedRoomById() {
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GameContext ctx = world(false, "Library");
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new GoCommand().execute(ctx, List.of("library"));
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assertThat(ctx.getPlayer().getCurrentRoom().getId()).isEqualTo("library");
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assertThat(out(ctx)).contains("make your way");
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}
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@Test
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void resolvesByRoomName() {
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// id "library" but type the display name (lower-cased) — still resolves
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GameContext ctx = world(false, "Grand Library");
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new GoCommand().execute(ctx, List.of("grand", "library"));
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assertThat(ctx.getPlayer().getCurrentRoom().getId()).isEqualTo("library");
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}
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@Test
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void unknownPlaceReportsSo() {
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GameContext ctx = world(false, "Library");
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new GoCommand().execute(ctx, List.of("dungeon"));
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assertThat(ctx.getPlayer().getCurrentRoom().getId()).isEqualTo("kitchen");
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assertThat(out(ctx)).contains("don't know any place called 'dungeon'");
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}
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@Test
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void alreadyThere() {
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GameContext ctx = world(false, "Library");
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new GoCommand().execute(ctx, List.of("kitchen"));
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assertThat(out(ctx)).contains("already in the Kitchen");
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}
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@Test
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void noPassablePathReportsSo() {
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GameContext ctx = world(true, "Library"); // kitchen->hallway locked, flag unset
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new GoCommand().execute(ctx, List.of("library"));
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assertThat(ctx.getPlayer().getCurrentRoom().getId()).isEqualTo("kitchen");
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assertThat(out(ctx)).contains("can't find a way there");
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}
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@Test
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void directionalMoveStillWorks() {
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GameContext ctx = world(false, "Library");
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new GoCommand().execute(ctx, List.of("north"));
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assertThat(ctx.getPlayer().getCurrentRoom().getId()).isEqualTo("hallway");
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}
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}
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