Merge use X on Y item combinations into develop

Data-driven combination recipes (combinations.yaml: requires/consume/produce/
effects/response/failText), operands resolved from inventory or current room,
order-independent canonical pair key. UseCommand routes 2+ args to a new
Combinations engine; no parser change (on/with/to already fillers). Loader
validates ids + rejects self-combination/duplicate pairs at load. Demo:
matches + torch -> lit_torch (a working light source).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-01 17:48:20 +02:00
22 changed files with 1807 additions and 12 deletions

View File

@@ -129,6 +129,12 @@ des Bogens; einzelne Teilziele schalten je den nächsten Bereich frei.
4. **Item-Kombination** z.B. `match + candle → lit candle`. Achtung: v1.0 hat 4. **Item-Kombination** z.B. `match + candle → lit candle`. Achtung: v1.0 hat
bewusst argloses `use X` ohne Targets gewählt → Command-Grammatik muss erweitert bewusst argloses `use X` ohne Targets gewählt → Command-Grammatik muss erweitert
werden (jetzt erlaubt, da über MVP hinaus). werden (jetzt erlaubt, da über MVP hinaus).
> ✅ umgesetzt (Branch `feature/use-x-on-y`): `use X on Y` als datengetriebene
> Rezepte (`combinations.yaml`: requires/consume/produce/effects/response/failText),
> Operanden aus Inventar oder Raum, reihenfolge-unabhängiger Paar-Key. Kein
> Parser-Eingriff (`on`/`with`/`to` sind bereits Filler). Selbst-Kombination
> (a==b) wird beim Laden abgelehnt. Demo: `matches` + `torch` → `lit_torch`
> (dauerhafte Lichtquelle).
5. **Quest-Ketten + mehrere Enden** Teilziele referenzieren Flags; Kette 5. **Quest-Ketten + mehrere Enden** Teilziele referenzieren Flags; Kette
abschließen = Win; *welche* Flags gesetzt sind, entscheidet das Ende. abschließen = Win; *welche* Flags gesetzt sind, entscheidet das Ende.

View File

@@ -0,0 +1,957 @@
# `use X on Y` Item Combinations Implementation Plan
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Add a data-driven `use X on Y` item-combination mechanic: recipes that optionally require conditions, consume items, produce an item, apply effects, and print a response — operands resolved from inventory or the current room.
**Architecture:** A new `Combination` domain record + optional `combinations.yaml` loaded like quests/endings into `World.combinations` (a `Map` keyed by an order-independent pair key). A stateless `Combinations` engine (alongside `Conditions`/`Effects`/`Light`) performs resolution, lookup, and application. `UseCommand` routes 2+ args to the engine; 1 arg keeps the existing single-item behaviour. No parser change — `on`/`with`/`to` are already filler words.
**Tech Stack:** Java 25, Maven, Jackson (YAML loader), JUnit 5 + AssertJ, Lombok.
---
## File Structure
**Create:**
- `src/main/java/thb/jeanluc/adventure/model/Combination.java` — domain record + canonical pair key.
- `src/main/java/thb/jeanluc/adventure/loader/dto/CombinationDto.java` — YAML DTO.
- `src/main/java/thb/jeanluc/adventure/loader/CombinationFactory.java` — DTO → domain, validates item ids exist.
- `src/main/java/thb/jeanluc/adventure/game/Combinations.java` — combination engine.
- `src/main/resources/world/combinations.yaml` — demo recipe.
**Modify:**
- `model/World.java` — add `combinations` field + backward-compatible constructors + getter.
- `loader/WorldLoader.java` — read `combinations.yaml`, build the map (dup-key check), pass to `World`.
- `command/impl/UseCommand.java` — route 2+ args to `Combinations.tryUse`.
- `src/main/resources/world/items.yaml` — add `matches`, `torch`, `lit_torch`.
- `src/main/resources/world/rooms.yaml` — place `matches` (library) and `torch` (hallway).
---
## Task 1: `Combination` domain model + canonical key
**Files:**
- Create: `src/main/java/thb/jeanluc/adventure/model/Combination.java`
- Test: `src/test/java/thb/jeanluc/adventure/model/CombinationTest.java`
- [ ] **Step 1: Write the failing test**
`src/test/java/thb/jeanluc/adventure/model/CombinationTest.java`:
```java
package thb.jeanluc.adventure.model;
import org.junit.jupiter.api.Test;
import java.util.List;
import static org.assertj.core.api.Assertions.assertThat;
class CombinationTest {
@Test
void keyIsOrderIndependentAndSorted() {
assertThat(Combination.key("matches", "torch"))
.isEqualTo(Combination.key("torch", "matches"))
.isEqualTo("matches|torch");
assertThat(Combination.key("b", "a")).isEqualTo("a|b");
}
@Test
void nullCollectionComponentsBecomeEmpty() {
Combination c = new Combination("a", "b", null, null, null, null, "ok", null);
assertThat(c.requires()).isEmpty();
assertThat(c.consume()).isEmpty();
assertThat(c.effects()).isEmpty();
assertThat(c.produce()).isNull();
assertThat(c.key()).isEqualTo("a|b");
}
}
```
- [ ] **Step 2: Run test to verify it fails**
Run: `mvn -q test -Dtest=CombinationTest`
Expected: FAIL — `Combination` does not exist.
- [ ] **Step 3: Create `Combination`**
`src/main/java/thb/jeanluc/adventure/model/Combination.java`:
```java
package thb.jeanluc.adventure.model;
import java.util.List;
/**
* A data-driven item-combination recipe. Identified by an unordered pair of
* item ids ({@code a}, {@code b}). When applied it may require conditions,
* consume items, produce an item, apply effects, and print a response.
*/
public record Combination(
String a,
String b,
List<Condition> requires,
List<String> consume,
String produce,
List<Effect> effects,
String response,
String failText
) {
public Combination {
requires = requires == null ? List.of() : List.copyOf(requires);
consume = consume == null ? List.of() : List.copyOf(consume);
effects = effects == null ? List.of() : List.copyOf(effects);
}
/** Order-independent key for an item pair (sorted, '|'-joined). */
public static String key(String x, String y) {
return x.compareTo(y) <= 0 ? x + "|" + y : y + "|" + x;
}
/** This recipe's canonical pair key. */
public String key() {
return key(a, b);
}
}
```
- [ ] **Step 4: Run test to verify it passes**
Run: `mvn -q test -Dtest=CombinationTest`
Expected: PASS.
- [ ] **Step 5: Commit**
```bash
git add src/main/java/thb/jeanluc/adventure/model/Combination.java \
src/test/java/thb/jeanluc/adventure/model/CombinationTest.java
git commit -m "feat(model): Combination recipe record + order-independent key"
```
---
## Task 2: `World.combinations` field + constructors
**Files:**
- Modify: `src/main/java/thb/jeanluc/adventure/model/World.java`
- Test: `src/test/java/thb/jeanluc/adventure/model/WorldCombinationsTest.java`
- [ ] **Step 1: Write the failing test**
`src/test/java/thb/jeanluc/adventure/model/WorldCombinationsTest.java`:
```java
package thb.jeanluc.adventure.model;
import org.junit.jupiter.api.Test;
import java.util.List;
import java.util.Map;
import static org.assertj.core.api.Assertions.assertThat;
class WorldCombinationsTest {
@Test
void legacyConstructorsDefaultToEmptyCombinations() {
World w5 = new World(Map.of(), Map.of(), Map.of(), "t", "w");
World w6 = new World(Map.of(), Map.of(), Map.of(), "t", "w", Map.of());
World w7 = new World(Map.of(), Map.of(), Map.of(), "t", "w", Map.of(), List.of());
assertThat(w5.getCombinations()).isEmpty();
assertThat(w6.getCombinations()).isEmpty();
assertThat(w7.getCombinations()).isEmpty();
}
@Test
void fullConstructorStoresCombinations() {
Combination c = new Combination("a", "b", List.of(), List.of(), null, List.of(), "r", null);
World w = new World(Map.of(), Map.of(), Map.of(), "t", "w",
Map.of(), List.of(), Map.of(c.key(), c));
assertThat(w.getCombinations()).containsKey("a|b");
}
}
```
- [ ] **Step 2: Run test to verify it fails**
Run: `mvn -q test -Dtest=WorldCombinationsTest`
Expected: FAIL — no `getCombinations()` / no 8-arg constructor.
- [ ] **Step 3: Add the field, constructors, and import**
In `src/main/java/thb/jeanluc/adventure/model/World.java`:
Add the import near the other model imports:
```java
import thb.jeanluc.adventure.model.Combination;
```
(If the file is in package `thb.jeanluc.adventure.model`, `Combination` is same-package — skip the import; reference it directly.)
Add the field immediately after the `endings` field:
```java
/** Global lookup of combination recipes by canonical pair key. */
private final Map<String, Combination> combinations;
```
Update the existing 5-arg and 6-arg convenience constructors and add a 7-arg one, so all delegate to the Lombok-generated 8-arg constructor:
```java
/** Backward-compatible constructor for worlds without quests, endings, or combinations. */
public World(Map<String, Room> rooms, Map<String, Item> items, Map<String, Npc> npcs,
String title, String welcomeMessage) {
this(rooms, items, npcs, title, welcomeMessage, Map.of(), List.of(), Map.of());
}
/** Backward-compatible constructor for worlds with quests but no endings/combinations. */
public World(Map<String, Room> rooms, Map<String, Item> items, Map<String, Npc> npcs,
String title, String welcomeMessage, Map<String, Quest> quests) {
this(rooms, items, npcs, title, welcomeMessage, quests, List.of(), Map.of());
}
/** Backward-compatible constructor for worlds with quests + endings but no combinations. */
public World(Map<String, Room> rooms, Map<String, Item> items, Map<String, Npc> npcs,
String title, String welcomeMessage, Map<String, Quest> quests, List<Ending> endings) {
this(rooms, items, npcs, title, welcomeMessage, quests, endings, Map.of());
}
```
(The `@RequiredArgsConstructor` now generates the canonical 8-arg constructor `(rooms, items, npcs, title, welcomeMessage, quests, endings, combinations)`, and `@Getter` provides `getCombinations()`.)
- [ ] **Step 4: Run tests to verify they pass**
Run: `mvn -q test -Dtest=WorldCombinationsTest,QuestEngineTest`
Expected: PASS (QuestEngineTest uses the 6-arg constructor — still compiles).
- [ ] **Step 5: Full compile check (all World callers still build)**
Run: `mvn -q -DskipTests test-compile`
Expected: BUILD SUCCESS (5/6/7-arg call sites in tests + WorldLoader still resolve).
- [ ] **Step 6: Commit**
```bash
git add src/main/java/thb/jeanluc/adventure/model/World.java \
src/test/java/thb/jeanluc/adventure/model/WorldCombinationsTest.java
git commit -m "feat(model): World.combinations field + backward-compatible constructors"
```
---
## Task 3: `CombinationDto` + `CombinationFactory` (with id validation)
**Files:**
- Create: `src/main/java/thb/jeanluc/adventure/loader/dto/CombinationDto.java`
- Create: `src/main/java/thb/jeanluc/adventure/loader/CombinationFactory.java`
- Test: `src/test/java/thb/jeanluc/adventure/loader/CombinationFactoryTest.java`
Validation lives in the factory (build-time, with the item map at hand) rather than `WorldValidator`, to avoid changing `WorldValidator`'s constructor (used directly by `WorldValidatorTest`).
- [ ] **Step 1: Write the failing test**
`src/test/java/thb/jeanluc/adventure/loader/CombinationFactoryTest.java`:
```java
package thb.jeanluc.adventure.loader;
import org.junit.jupiter.api.Test;
import thb.jeanluc.adventure.loader.dto.CombinationDto;
import thb.jeanluc.adventure.model.Combination;
import thb.jeanluc.adventure.model.item.Item;
import thb.jeanluc.adventure.model.item.PlainItem;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import static org.assertj.core.api.Assertions.assertThat;
import static org.assertj.core.api.Assertions.assertThatThrownBy;
class CombinationFactoryTest {
private Map<String, Item> items() {
Map<String, Item> m = new HashMap<>();
for (String id : List.of("matches", "torch", "lit_torch")) {
m.put(id, PlainItem.builder().id(id).name(id).description("d").light(false).build());
}
return m;
}
@Test
void buildsCombinationFromDto() {
CombinationDto dto = new CombinationDto("matches", "torch", null,
List.of("matches", "torch"), "lit_torch", null, "You light it.", null);
Combination c = CombinationFactory.fromDto(dto, items());
assertThat(c.key()).isEqualTo("matches|torch");
assertThat(c.consume()).containsExactly("matches", "torch");
assertThat(c.produce()).isEqualTo("lit_torch");
assertThat(c.response()).isEqualTo("You light it.");
}
@Test
void rejectsUnknownOperandId() {
CombinationDto dto = new CombinationDto("matches", "ghost", null, null, null, null, "x", null);
assertThatThrownBy(() -> CombinationFactory.fromDto(dto, items()))
.isInstanceOf(WorldLoadException.class)
.hasMessageContaining("ghost");
}
@Test
void rejectsUnknownProduceId() {
CombinationDto dto = new CombinationDto("matches", "torch", null, null, "phantom", null, "x", null);
assertThatThrownBy(() -> CombinationFactory.fromDto(dto, items()))
.isInstanceOf(WorldLoadException.class)
.hasMessageContaining("phantom");
}
}
```
- [ ] **Step 2: Run test to verify it fails**
Run: `mvn -q test -Dtest=CombinationFactoryTest`
Expected: FAIL — `CombinationDto` / `CombinationFactory` do not exist.
- [ ] **Step 3: Create `CombinationDto`**
`src/main/java/thb/jeanluc/adventure/loader/dto/CombinationDto.java`:
```java
package thb.jeanluc.adventure.loader.dto;
import java.util.List;
/** YAML representation of an item-combination recipe. */
public record CombinationDto(
String a,
String b,
List<ConditionDto> requires,
List<String> consume,
String produce,
List<EffectDto> effects,
String response,
String failText
) {
}
```
- [ ] **Step 4: Create `CombinationFactory`**
`src/main/java/thb/jeanluc/adventure/loader/CombinationFactory.java`:
```java
package thb.jeanluc.adventure.loader;
import thb.jeanluc.adventure.loader.dto.CombinationDto;
import thb.jeanluc.adventure.loader.dto.ConditionDto;
import thb.jeanluc.adventure.loader.dto.EffectDto;
import thb.jeanluc.adventure.model.Combination;
import thb.jeanluc.adventure.model.item.Item;
import java.util.List;
import java.util.Map;
/** Builds {@link Combination}s from {@link CombinationDto}s, validating item ids. */
public final class CombinationFactory {
private CombinationFactory() {
}
public static Combination fromDto(CombinationDto dto, Map<String, Item> items) {
requireItem(items, dto.a(), "a");
requireItem(items, dto.b(), "b");
if (dto.consume() != null) {
for (String id : dto.consume()) {
requireItem(items, id, "consume");
}
}
if (dto.produce() != null) {
requireItem(items, dto.produce(), "produce");
}
return new Combination(
dto.a(),
dto.b(),
ConditionDto.toModelList(dto.requires()),
dto.consume() == null ? List.of() : List.copyOf(dto.consume()),
dto.produce(),
EffectDto.toModelList(dto.effects()),
dto.response(),
dto.failText());
}
private static void requireItem(Map<String, Item> items, String id, String field) {
if (id == null) {
throw new WorldLoadException("Combination '" + field + "' is missing an item id");
}
if (!items.containsKey(id)) {
throw new WorldLoadException(
"Combination references unknown item '" + id + "' (field '" + field + "')");
}
}
}
```
- [ ] **Step 5: Run tests to verify they pass**
Run: `mvn -q test -Dtest=CombinationFactoryTest`
Expected: PASS (3 tests).
- [ ] **Step 6: Commit**
```bash
git add src/main/java/thb/jeanluc/adventure/loader/dto/CombinationDto.java \
src/main/java/thb/jeanluc/adventure/loader/CombinationFactory.java \
src/test/java/thb/jeanluc/adventure/loader/CombinationFactoryTest.java
git commit -m "feat(loader): CombinationDto + CombinationFactory with id validation"
```
---
## Task 4: `Combinations` engine
**Files:**
- Create: `src/main/java/thb/jeanluc/adventure/game/Combinations.java`
- Test: `src/test/java/thb/jeanluc/adventure/game/CombinationsTest.java`
- [ ] **Step 1: Write the failing test**
`src/test/java/thb/jeanluc/adventure/game/CombinationsTest.java`:
```java
package thb.jeanluc.adventure.game;
import org.junit.jupiter.api.Test;
import thb.jeanluc.adventure.io.TestIO;
import thb.jeanluc.adventure.model.Combination;
import thb.jeanluc.adventure.model.Condition;
import thb.jeanluc.adventure.model.Effect;
import thb.jeanluc.adventure.model.Player;
import thb.jeanluc.adventure.model.Room;
import thb.jeanluc.adventure.model.World;
import thb.jeanluc.adventure.model.item.Item;
import thb.jeanluc.adventure.model.item.PlainItem;
import java.util.HashMap;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import static org.assertj.core.api.Assertions.assertThat;
class CombinationsTest {
private Item plain(String id, boolean light) {
return PlainItem.builder().id(id).name(id).description("d").light(light).build();
}
/** World with matches/torch/lit_torch/shovel and the given recipes; player in an empty room. */
private GameContext ctx(Combination... recipes) {
Map<String, Item> items = new LinkedHashMap<>();
items.put("matches", plain("matches", false));
items.put("torch", plain("torch", false));
items.put("lit_torch", plain("lit_torch", true));
items.put("shovel", plain("shovel", false));
Map<String, Combination> combos = new HashMap<>();
for (Combination c : recipes) {
combos.put(c.key(), c);
}
Room start = new Room("start", "Start", "d");
World w = new World(Map.of("start", start), items, Map.of(), "t", "w",
Map.of(), List.of(), combos);
return new GameContext(w, new Player(start, 0), new TestIO());
}
private void give(GameContext ctx, String id) {
ctx.getPlayer().addItem(ctx.getWorld().getItems().get(id));
}
private void putInRoom(GameContext ctx, String id) {
ctx.getPlayer().getCurrentRoom().addItem(ctx.getWorld().getItems().get(id));
}
private String out(GameContext ctx) {
return ((TestIO) ctx.getIo()).allOutput();
}
private Combination torchRecipe() {
return new Combination("matches", "torch", List.of(),
List.of("matches", "torch"), "lit_torch", List.of(),
"You light the torch.", null);
}
@Test
void combinesFromInventory() {
GameContext ctx = ctx(torchRecipe());
give(ctx, "matches");
give(ctx, "torch");
Combinations.tryUse(ctx, "matches", "torch");
assertThat(ctx.getPlayer().hasItem("lit_torch")).isTrue();
assertThat(ctx.getPlayer().hasItem("matches")).isFalse();
assertThat(ctx.getPlayer().hasItem("torch")).isFalse();
assertThat(out(ctx)).contains("light the torch");
}
@Test
void matchIsOrderIndependent() {
GameContext ctx = ctx(torchRecipe());
give(ctx, "matches");
give(ctx, "torch");
Combinations.tryUse(ctx, "torch", "matches");
assertThat(ctx.getPlayer().hasItem("lit_torch")).isTrue();
}
@Test
void consumesOperandFromCurrentRoom() {
GameContext ctx = ctx(torchRecipe());
give(ctx, "matches");
putInRoom(ctx, "torch");
Combinations.tryUse(ctx, "matches", "torch");
assertThat(ctx.getPlayer().hasItem("lit_torch")).isTrue();
assertThat(ctx.getPlayer().getCurrentRoom().findItem("torch")).isEmpty();
}
@Test
void missingOperandReportsNoSuch() {
GameContext ctx = ctx(torchRecipe());
give(ctx, "matches"); // torch absent
Combinations.tryUse(ctx, "matches", "torch");
assertThat(out(ctx)).contains("no 'torch'");
assertThat(ctx.getPlayer().hasItem("lit_torch")).isFalse();
}
@Test
void noRecipeForPairSaysNothingHappens() {
GameContext ctx = ctx(torchRecipe());
give(ctx, "shovel");
give(ctx, "torch");
Combinations.tryUse(ctx, "shovel", "torch");
assertThat(out(ctx)).contains("Nothing happens.");
}
@Test
void unmetRequiresShowsFailTextAndDoesNotProduce() {
Combination gated = new Combination("matches", "torch",
List.of(new Condition(Condition.Type.FLAG, "dry")),
List.of("matches", "torch"), "lit_torch", List.of(),
"It catches.", "The torch is too damp to light.");
GameContext ctx = ctx(gated);
give(ctx, "matches");
give(ctx, "torch");
Combinations.tryUse(ctx, "matches", "torch");
assertThat(out(ctx)).contains("too damp");
assertThat(ctx.getPlayer().hasItem("lit_torch")).isFalse();
assertThat(ctx.getPlayer().hasItem("matches")).isTrue(); // not consumed
}
@Test
void metRequiresAppliesEffectsAndProduces() {
Combination gated = new Combination("matches", "torch",
List.of(new Condition(Condition.Type.FLAG, "dry")),
List.of("matches", "torch"), "lit_torch",
List.of(new Effect(Effect.Type.SET_FLAG, "torch_lit")),
"It catches.", "too damp");
GameContext ctx = ctx(gated);
ctx.getState().set("dry");
give(ctx, "matches");
give(ctx, "torch");
Combinations.tryUse(ctx, "matches", "torch");
assertThat(ctx.getPlayer().hasItem("lit_torch")).isTrue();
assertThat(ctx.getState().isSet("torch_lit")).isTrue();
}
}
```
- [ ] **Step 2: Run test to verify it fails**
Run: `mvn -q test -Dtest=CombinationsTest`
Expected: FAIL — `Combinations` does not exist.
- [ ] **Step 3: Create `Combinations`**
`src/main/java/thb/jeanluc/adventure/game/Combinations.java`:
```java
package thb.jeanluc.adventure.game;
import thb.jeanluc.adventure.model.Combination;
import thb.jeanluc.adventure.model.item.Item;
/**
* Applies {@code use X on Y} item combinations. Stateless utility, mirroring
* {@link Conditions}/{@link Effects}/{@link Light}. Operands resolve from the
* player's inventory or the current room.
*/
public final class Combinations {
private Combinations() {
}
/**
* Attempts to combine the two named items. Prints a resolution error if an
* operand is absent, the recipe's {@code failText} (or a generic line) if a
* recipe's requirements are unmet, "Nothing happens." if there is no recipe,
* or applies consume/produce/effects + the response on success.
*/
public static void tryUse(GameContext ctx, String idX, String idY) {
if (!present(ctx, idX)) {
ctx.getIo().write(noSuch(idX));
return;
}
if (!present(ctx, idY)) {
ctx.getIo().write(noSuch(idY));
return;
}
Combination c = ctx.getWorld().getCombinations().get(Combination.key(idX, idY));
if (c == null) {
ctx.getIo().write("Nothing happens.");
return;
}
if (!Conditions.all(c.requires(), ctx)) {
ctx.getIo().write(c.failText() != null ? c.failText() : "Nothing happens.");
return;
}
for (String id : c.consume()) {
removeFromAnywhere(ctx, id);
}
if (c.produce() != null) {
Item produced = ctx.getWorld().getItems().get(c.produce());
if (produced != null) {
ctx.getPlayer().addItem(produced);
}
}
Effects.applyAll(c.effects(), ctx);
ctx.getIo().write(c.response());
}
private static boolean present(GameContext ctx, String id) {
return ctx.getPlayer().hasItem(id)
|| ctx.getPlayer().getCurrentRoom().findItem(id).isPresent();
}
private static void removeFromAnywhere(GameContext ctx, String id) {
if (ctx.getPlayer().removeItem(id).isEmpty()) {
ctx.getPlayer().getCurrentRoom().removeItem(id);
}
}
private static String noSuch(String id) {
return "There is no '" + id + "' here or in your inventory.";
}
}
```
- [ ] **Step 4: Run tests to verify they pass**
Run: `mvn -q test -Dtest=CombinationsTest`
Expected: PASS (7 tests).
- [ ] **Step 5: Commit**
```bash
git add src/main/java/thb/jeanluc/adventure/game/Combinations.java \
src/test/java/thb/jeanluc/adventure/game/CombinationsTest.java
git commit -m "feat(game): Combinations engine for use X on Y"
```
---
## Task 5: Route `UseCommand` to combinations
**Files:**
- Modify: `src/main/java/thb/jeanluc/adventure/command/impl/UseCommand.java`
- Test: `src/test/java/thb/jeanluc/adventure/command/impl/UseCommandComboTest.java`
- [ ] **Step 1: Write the failing test**
`src/test/java/thb/jeanluc/adventure/command/impl/UseCommandComboTest.java`:
```java
package thb.jeanluc.adventure.command.impl;
import org.junit.jupiter.api.Test;
import thb.jeanluc.adventure.game.GameContext;
import thb.jeanluc.adventure.io.TestIO;
import thb.jeanluc.adventure.model.Combination;
import thb.jeanluc.adventure.model.Player;
import thb.jeanluc.adventure.model.Room;
import thb.jeanluc.adventure.model.World;
import thb.jeanluc.adventure.model.item.Item;
import thb.jeanluc.adventure.model.item.PlainItem;
import thb.jeanluc.adventure.model.item.SwitchableItem;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import static org.assertj.core.api.Assertions.assertThat;
class UseCommandComboTest {
private GameContext ctx() {
Map<String, Item> items = new LinkedHashMap<>();
items.put("matches", PlainItem.builder().id("matches").name("Matches").description("d").light(false).build());
items.put("torch", PlainItem.builder().id("torch").name("Torch").description("d").light(false).build());
items.put("lit_torch", PlainItem.builder().id("lit_torch").name("Lit Torch").description("d").light(true).build());
SwitchableItem lamp = SwitchableItem.builder()
.id("lamp").name("Lamp").description("d").light(true)
.onText("The lamp glows.").offText("off").state(false).effects(List.of()).build();
items.put("lamp", lamp);
Combination recipe = new Combination("matches", "torch", List.of(),
List.of("matches", "torch"), "lit_torch", List.of(), "You light the torch.", null);
Room start = new Room("start", "Start", "d");
World w = new World(Map.of("start", start), items, Map.of(), "t", "w",
Map.of(), List.of(), Map.of(recipe.key(), recipe));
GameContext ctx = new GameContext(w, new Player(start, 0), new TestIO());
ctx.getPlayer().addItem(items.get("matches"));
ctx.getPlayer().addItem(items.get("torch"));
ctx.getPlayer().addItem(lamp);
return ctx;
}
@Test
void emptyArgsAsksWhat() {
GameContext ctx = ctx();
new UseCommand().execute(ctx, List.of());
assertThat(((TestIO) ctx.getIo()).allOutput()).contains("Use what?");
}
@Test
void twoArgsRoutesToCombination() {
GameContext ctx = ctx();
new UseCommand().execute(ctx, List.of("matches", "torch"));
assertThat(ctx.getPlayer().hasItem("lit_torch")).isTrue();
assertThat(((TestIO) ctx.getIo()).allOutput()).contains("light the torch");
}
@Test
void oneArgUsesItemDirectly() {
GameContext ctx = ctx();
new UseCommand().execute(ctx, List.of("lamp"));
assertThat(((SwitchableItem) ctx.getWorld().getItems().get("lamp")).isOn()).isTrue();
assertThat(((TestIO) ctx.getIo()).allOutput()).contains("lamp glows");
}
}
```
- [ ] **Step 2: Run test to verify it fails**
Run: `mvn -q test -Dtest=UseCommandComboTest`
Expected: FAIL — `twoArgsRoutesToCombination` fails (current `UseCommand` treats only the first arg, no combination).
- [ ] **Step 3: Add the combination branch to `UseCommand`**
In `src/main/java/thb/jeanluc/adventure/command/impl/UseCommand.java`:
Add the import:
```java
import thb.jeanluc.adventure.game.Combinations;
```
Insert the two-arg branch in `execute`, right after the empty-args check and before `String itemId = args.getFirst();`:
```java
if (args.size() >= 2) {
Combinations.tryUse(ctx, args.get(0), args.get(1));
return;
}
```
Also update the `help()` text:
```java
@Override
public String help() {
return "use <item> - use an item; or use <item> on <item> to combine them";
}
```
- [ ] **Step 4: Run tests to verify they pass**
Run: `mvn -q test -Dtest=UseCommandComboTest`
Expected: PASS (3 tests).
- [ ] **Step 5: Commit**
```bash
git add src/main/java/thb/jeanluc/adventure/command/impl/UseCommand.java \
src/test/java/thb/jeanluc/adventure/command/impl/UseCommandComboTest.java
git commit -m "feat(command): route use X on Y to the combination engine"
```
---
## Task 6: Loader wiring + demo content
**Files:**
- Modify: `src/main/java/thb/jeanluc/adventure/loader/WorldLoader.java`
- Modify: `src/main/resources/world/items.yaml`
- Modify: `src/main/resources/world/rooms.yaml`
- Create: `src/main/resources/world/combinations.yaml`
- Test: `src/test/java/thb/jeanluc/adventure/loader/CombinationLoadingTest.java`
- [ ] **Step 1: Write the failing test**
`src/test/java/thb/jeanluc/adventure/loader/CombinationLoadingTest.java`:
```java
package thb.jeanluc.adventure.loader;
import org.junit.jupiter.api.Test;
import thb.jeanluc.adventure.game.Combinations;
import thb.jeanluc.adventure.game.GameContext;
import thb.jeanluc.adventure.game.GameSession;
import thb.jeanluc.adventure.io.TestIO;
import thb.jeanluc.adventure.model.Combination;
import static org.assertj.core.api.Assertions.assertThat;
class CombinationLoadingTest {
@Test
void realWorldLoadsTheTorchRecipe() {
WorldLoader.LoadResult loaded = new WorldLoader().load();
assertThat(loaded.world().getCombinations())
.containsKey(Combination.key("matches", "torch"));
assertThat(loaded.world().getItems()).containsKeys("matches", "torch", "lit_torch");
}
@Test
void torchRecipeWorksEndToEnd() {
WorldLoader.LoadResult loaded = new WorldLoader().load();
GameContext ctx = new GameContext(
new GameSession(loaded.world(), loaded.player(), "test"), new TestIO());
// grab the demo items straight from the registry, regardless of room
ctx.getPlayer().addItem(ctx.getWorld().getItems().get("matches"));
ctx.getPlayer().addItem(ctx.getWorld().getItems().get("torch"));
Combinations.tryUse(ctx, "matches", "torch");
assertThat(ctx.getPlayer().hasItem("lit_torch")).isTrue();
}
}
```
- [ ] **Step 2: Run test to verify it fails**
Run: `mvn -q test -Dtest=CombinationLoadingTest`
Expected: FAIL — no `combinations.yaml`/`matches` items yet; `getCombinations()` is empty.
- [ ] **Step 3: Wire `WorldLoader`**
In `src/main/java/thb/jeanluc/adventure/loader/WorldLoader.java`:
Add imports:
```java
import thb.jeanluc.adventure.loader.dto.CombinationDto;
import thb.jeanluc.adventure.model.Combination;
```
In `load()`, add the read alongside the other optional reads (after the `endingDtos` line):
```java
List<CombinationDto> combinationDtos =
readListOptional(basePath + "/combinations.yaml", CombinationDto.class);
```
After the `endings` list is built (and after `items` is populated), build the combinations map:
```java
Map<String, Combination> combinations = new HashMap<>();
for (CombinationDto dto : combinationDtos) {
Combination c = CombinationFactory.fromDto(dto, items);
String key = c.key();
if (combinations.containsKey(key)) {
throw new WorldLoadException("Duplicate combination for pair '" + key + "'");
}
combinations.put(key, c);
}
```
Change the `World` construction to the 8-arg form:
```java
World world = new World(rooms, items, npcs,
gameDto.title(), gameDto.welcomeMessage(), quests, endings, combinations);
```
- [ ] **Step 4: Add demo items to `items.yaml`**
Append to `src/main/resources/world/items.yaml`:
```yaml
- type: plain
id: matches
name: Box of Matches
description: A small box of dry matches. They rattle when you shake it.
- type: plain
id: torch
name: Unlit Torch
description: A pitch-soaked torch, waiting for a flame.
- type: plain
id: lit_torch
name: Lit Torch
description: A burning torch, throwing back the dark.
light: true
```
- [ ] **Step 5: Place demo items in rooms**
In `src/main/resources/world/rooms.yaml`:
- Change the `library` room's items line from `items: [shovel]` to:
```yaml
items: [shovel, matches]
```
- Change the `hallway` room's items line from `items: []` to:
```yaml
items: [torch]
```
- [ ] **Step 6: Create `combinations.yaml`**
`src/main/resources/world/combinations.yaml`:
```yaml
- a: matches
b: torch
consume: [matches, torch]
produce: lit_torch
response: |
You strike a match and touch it to the torch; it catches with a low hiss
and burns steady. You now hold a lit torch.
```
- [ ] **Step 7: Run tests to verify they pass**
Run: `mvn -q test -Dtest=CombinationLoadingTest`
Expected: PASS (2 tests).
- [ ] **Step 8: Full suite (no regressions from new items)**
Run: `mvn -q clean test`
Expected: BUILD SUCCESS, all tests green. (WorldLoaderTest uses its own test fixture base, not these production resources, so it is unaffected.)
- [ ] **Step 9: Commit**
```bash
git add src/main/java/thb/jeanluc/adventure/loader/WorldLoader.java \
src/main/resources/world/items.yaml \
src/main/resources/world/rooms.yaml \
src/main/resources/world/combinations.yaml \
src/test/java/thb/jeanluc/adventure/loader/CombinationLoadingTest.java
git commit -m "feat(loader): load combinations.yaml; demo matches+torch -> lit_torch"
```
---
## Task 7: Docs
**Files:**
- Modify: `docs/enhancement-ideas.md`
- [ ] **Step 1: Mark the combination mechanic implemented**
In `docs/enhancement-ideas.md`, under section **5b** (Mechanik-Spine), add a `> ✅`
blockquote note after the bullet for mechanic **4. Item-Kombination**, mirroring
the existing `> ✅ umgesetzt (Branch ...)` style used for light/darkness etc.:
> ✅ umgesetzt (Branch `feature/use-x-on-y`): `use X on Y` als datengetriebene
> Rezepte (`combinations.yaml`: requires/consume/produce/effects/response/failText),
> Operanden aus Inventar oder Raum, reihenfolge-unabhängig. Kein Parser-Eingriff
> (`on`/`with`/`to` sind bereits Filler). Demo: `matches` + `torch` → `lit_torch`
> (dauerhafte Lichtquelle).
- [ ] **Step 2: Commit**
```bash
git add docs/enhancement-ideas.md
git commit -m "docs: mark use X on Y item combination implemented"
```
---
## Final Verification
- [ ] `mvn -q clean test` — all tests pass (162 prior + the new combination suites).
- [ ] Manual console smoke (optional): start a game, navigate to the hallway (`take torch`) and library (`take matches`), then `use matches on torch` → "You ... lit torch"; `inventory` shows `lit_torch`, `matches`/`torch` gone.
- [ ] `git status` clean.

View File

@@ -0,0 +1,206 @@
# Spec: Item-Kombination `use X on Y`
Stand: 2026-06-01. Erste der verbleibenden Mechaniken nach Hauptmenü +
Speichern/Laden. Setzt das in `enhancement-ideas.md` #5b (Mechanik-Spine §4)
festgelegte Item-Kombinations-Feature um. Baut auf der bestehenden
Condition/Effect-Engine, dem datengetriebenen Loader (wie quests/endings) und
dem vorhandenen `UseCommand` auf.
## 1. Kontext & Ziel
v1.0 hat bewusst argloses `use X` ohne Ziel gewählt. Ziel jetzt: **`use X on Y`**
als datengetriebene **Kombinations-Mechanik** — ein Rezept kann Bedingungen
prüfen, Items verbrauchen, ein Item erzeugen, Flags setzen und einen Text
ausgeben. Deckt sowohl Transform (`matches + torch → lit_torch`) als auch
Anwenden-auf-Ziel (`use key on door → effekt`) mit *einem* Modell ab.
Bestätigte Entscheidungen (Brainstorming 2026-06-01):
- **Allgemeine, datengetriebene Rezepte** (requires / consume / produce / effects
/ response / failText) — Superset, nutzt die vorhandene Engine.
- **Operanden** lösen aus **Inventar oder aktuellem Raum** auf (`use key on door`,
`use matches on torch`).
- **Fehlschlag**: kein Rezept → generische Zeile; Rezept vorhanden aber `requires`
nicht erfüllt → optionales `failText` (Hinweis), sonst generische Zeile.
- **Demo**: ein minimales Showcase-Rezept (`matches + torch → lit_torch`) plus die
wenigen dafür nötigen Items, in bestehende Räume gestellt.
## 2. Scope
**In Scope:**
- `UseCommand`-Routing: 0 Args → "Use what?"; 1 Arg → bestehendes Einzel-`use`;
≥2 Args → Kombination der ersten beiden Operanden.
- `Combination`-Datenmodell + optionale `combinations.yaml` (geladen wie
quests/endings über `readListOptional`).
- `CombinationDto` + Factory + `World.combinations` (Map mit kanonischem Paar-Key).
- `Combinations`-Engine (`game`) — Auflösung, Lookup, requires/consume/produce/
effects/response/failText.
- `WorldValidator`-Regeln: `a`/`b`/`consume`/`produce` referenzieren existierende
Item-Ids; keine doppelten Paare.
- Minimales Demo-Rezept + Items.
- Tests: Engine, UseCommand-Routing, Loader, Validator.
**Out of Scope:**
- Parser-Änderung — `on`/`with`/`to` sind **bereits** Filler (s. §3); keine neue
Grammatik nötig.
- Mehrteilige (>2) Rezepte / Kombination aus 3+ Items.
- Mehrwort-Item-Namen-Auflösung (Operanden lösen per Item-Id auf, wie heute).
- Größerer Content-/Rätsel-Ausbau (eigenes Teilprojekt).
## 3. Grammatik & Parsing (keine Änderung nötig)
`CommandParser.FILLERS` enthält bereits `to`, `with`, `on`, `at`, `the`, `a`,
`an`. Daher liefern alle drei Eingaben dieselbe Args-Liste:
```
use matches on torch → verb=use, args=[matches, torch]
use matches with torch → verb=use, args=[matches, torch]
use matches torch → verb=use, args=[matches, torch]
```
`UseCommand` verzweigt nur über die Arg-Anzahl:
```java
if (args.isEmpty()) { io.write("Use what?"); return; }
if (args.size() >= 2) { Combinations.tryUse(ctx, args.get(0), args.get(1)); return; }
// 1 Arg: bestehende Einzel-use-Logik (Inventar dann Raum, item.use(ctx))
```
Bei ≥2 Args zählen die **ersten beiden** Tokens als Operandenpaar.
## 4. Datenmodell (model)
```java
public record Combination(
String a, String b, // Operanden-Item-Ids (ungeordnet)
List<Condition> requires, // optional; leer = immer erfüllt
List<String> consume, // Item-Ids, die entfernt werden
String produce, // optional; Item-Id, die ins Inventar kommt (null = keins)
List<Effect> effects, // optional; Flag-Mutationen
String response, // Erfolgstext
String failText // optional; Hinweis bei nicht erfüllten requires
) {
public Combination {
requires = requires == null ? List.of() : List.copyOf(requires);
consume = consume == null ? List.of() : List.copyOf(consume);
effects = effects == null ? List.of() : List.copyOf(effects);
}
/** Kanonischer, reihenfolge-unabhängiger Schlüssel für ein Item-Paar. */
public static String key(String x, String y) {
return x.compareTo(y) <= 0 ? x + "|" + y : y + "|" + x;
}
public String key() { return key(a, b); }
}
```
`combinations.yaml` (Demo):
```yaml
- a: matches
b: torch
consume: [matches]
produce: lit_torch
response: |
You strike the matches; the torch catches with a low hiss and steady glow.
# requires/effects/failText optional, hier nicht nötig
```
`World` erhält `Map<String, Combination> combinations` (Key = `Combination.key()`).
Backward-kompatible Konstruktor-Überladung wie bei quests/endings.
## 5. Kombinations-Engine (game/Combinations.java)
Statische Utility wie `Conditions`/`Effects`/`Light`:
```java
public static void tryUse(GameContext ctx, String idX, String idY) {
Player p = ctx.getPlayer();
// 1. Beide Operanden auflösen (Inventar zuerst, dann aktueller Raum)
if (!present(ctx, idX)) { ctx.getIo().write(noSuch(idX)); return; }
if (!present(ctx, idY)) { ctx.getIo().write(noSuch(idY)); return; }
// 2. Rezept-Lookup über kanonischen Key
Combination c = ctx.getWorld().getCombinations().get(Combination.key(idX, idY));
if (c == null) { ctx.getIo().write("Nothing happens."); return; }
// 3. requires prüfen
if (!Conditions.all(c.requires(), ctx)) {
ctx.getIo().write(c.failText() != null ? c.failText() : "Nothing happens.");
return;
}
// 4. consume → produce → effects → response
for (String id : c.consume()) { removeFromAnywhere(ctx, id); }
if (c.produce() != null) {
Item produced = ctx.getWorld().getItems().get(c.produce());
p.addItem(produced);
}
Effects.applyAll(c.effects(), ctx);
ctx.getIo().print(/* response als StyledText */);
}
```
Hilfsmethoden:
- `present(ctx, id)` → Inventar **oder** aktueller Raum enthält `id`.
- `removeFromAnywhere(ctx, id)``player.removeItem(id)`, sonst
`currentRoom.removeItem(id)`.
- `noSuch(id)` → "There is no '<id>' here or in your inventory." (wie UseCommand).
- Erzeugtes Item ist in `items.yaml` definiert, aber in **keinem** Raum platziert
(existiert in `world.getItems()`, „nirgends"), bis es gefertigt wird → dann ins
Inventar. Save/Load erfasst Item-Platzierung + Switch-Zustände bereits korrekt;
ungefertigte Items bleiben unplatziert.
## 6. Loader-Anbindung
- `CombinationDto` (Jackson-Record): `a, b, requires, consume, produce, effects,
response, failText`. `requires`/`effects` via `ConditionDto.toModelList` /
`EffectDto.toModelList` (vorhanden).
- `WorldLoader`: `readListOptional(basePath + "/combinations.yaml", CombinationDto.class)`.
- `CombinationFactory`: DTO → `Combination`; sammelt in `Map<String, Combination>`
per `Combination.key()`. Doppelter Key → `WorldLoadException`.
- `World.combinations` + Getter; backward-kompatible Konstruktoren.
## 7. Validierung (WorldValidator)
- `a`, `b`, jede `consume`-Id und (falls gesetzt) `produce` müssen in der
Item-Registry existieren → sonst `WorldLoadException` mit klarer Meldung.
- Doppelte Paar-Keys → Fehler (im Factory bereits abgefangen; Validator
dokumentiert die Regel).
- `requires`/`effects` nutzen die bestehende Condition/Effect-Validierung, falls
vorhanden; sonst rein strukturell.
## 8. Demo-Content (minimal)
- `items.yaml`: `matches` (plain), `torch` (plain, `light: false`), `lit_torch`
(**plain mit `light: true`**). `Light.isActiveLight` wertet ein Nicht-Switchable
mit `light: true` als **immer aktive** Lichtquelle (nur SwitchableItems müssen
„on" sein) — also ist `lit_torch` eine dauerhaft brennende Lichtquelle, ohne
Toggle. `lit_torch` wird **nicht** in einem Raum platziert (entsteht nur durchs
Rezept).
- `rooms.yaml`: `matches` und `torch` in erreichbare Räume legen.
- `combinations.yaml`: das eine Rezept aus §4.
- Spielbar nachweisbar: `take matches`, `take torch`, `use matches on torch` →
`lit_torch` im Inventar (Lichtquelle), `matches` verbraucht.
## 9. Tests
- **`CombinationsTest`**: ungeordneter Match (`X on Y` == `Y on X`); `requires`
erfüllt/nicht erfüllt (failText vs. generisch); consume aus Inventar **und** aus
Raum; produce landet im Inventar; effects gesetzt; kein Rezept → "Nothing
happens."; fehlender Operand → noSuch-Meldung.
- **`UseCommand`-Routing**: 0 Args → "Use what?"; 1 Arg → `item.use` (bestehend);
2 Args → Combinations-Pfad (über Fake-/TestIO + kleine Welt).
- **Loader**: `combinations.yaml` → `World.combinations` korrekt; Key-Kanonisierung;
doppeltes Paar → Exception.
- **Validator**: unbekannte `a`/`b`/`consume`/`produce`-Id → `WorldLoadException`.
- Konvention: keine GUI-/YAML-abhängigen Domain-Tests; Engine-Tests bauen Welt
inline wie `QuestEngineTest`.
## 10. Architektur-Werte / Risiken
- **Datengetrieben**: Rezepte in YAML, kein Hardcoding; gleiche DTO/Domain-Trennung
wie quests/endings.
- **Geringe Kopplung**: neue `Combinations`-Utility neben `Conditions`/`Effects`;
`UseCommand` bekommt nur eine Verzweigung. Kein Parser-Eingriff.
- **Reihenfolge-Unabhängigkeit** über kanonischen Key vermeidet doppelte Rezepte.
- **Erzeugte Items** „aus dem Nichts": müssen in `items.yaml` definiert, aber
unplatziert sein — Validator stellt Existenz sicher; Save/Load erfasst sie nach
dem Fertigen automatisch.
- Risiko: `produce` eines bereits irgendwo platzierten Items würde dieselbe Instanz
ins Inventar verschieben (Items sind Singletons). Demo vermeidet das (unplatziert).
Validator/Doku weist darauf hin.

View File

@@ -1,6 +1,7 @@
package thb.jeanluc.adventure.command.impl; package thb.jeanluc.adventure.command.impl;
import thb.jeanluc.adventure.command.Command; import thb.jeanluc.adventure.command.Command;
import thb.jeanluc.adventure.game.Combinations;
import thb.jeanluc.adventure.game.GameContext; import thb.jeanluc.adventure.game.GameContext;
import thb.jeanluc.adventure.model.item.Item; import thb.jeanluc.adventure.model.item.Item;
@@ -8,9 +9,10 @@ import java.util.List;
import java.util.Optional; import java.util.Optional;
/** /**
* Invokes the item-specific {@link Item#use(GameContext)} action. The * With one argument, invokes the item-specific {@link Item#use(GameContext)}
* item must either be in the player's inventory or in the current room. * action; the item must be in the player's inventory or the current room.
* Usage: {@code use <item-id>}. * With two arguments ({@code use <item> on <item>}), delegates to the
* combination engine. Usage: {@code use <item>} or {@code use <item> on <item>}.
*/ */
public class UseCommand implements Command { public class UseCommand implements Command {
@@ -20,6 +22,10 @@ public class UseCommand implements Command {
ctx.getIo().write("Use what?"); ctx.getIo().write("Use what?");
return; return;
} }
if (args.size() >= 2) {
Combinations.tryUse(ctx, args.get(0), args.get(1));
return;
}
String itemId = args.getFirst(); String itemId = args.getFirst();
Optional<Item> item = ctx.getPlayer().findItem(itemId); Optional<Item> item = ctx.getPlayer().findItem(itemId);
if (item.isEmpty()) { if (item.isEmpty()) {
@@ -34,6 +40,6 @@ public class UseCommand implements Command {
@Override @Override
public String help() { public String help() {
return "use <item> - use an item (read it, switch it on/off, ...)"; return "use <item> - use an item; or use <item> on <item> to combine them";
} }
} }

View File

@@ -0,0 +1,69 @@
package thb.jeanluc.adventure.game;
import thb.jeanluc.adventure.model.Combination;
import thb.jeanluc.adventure.model.item.Item;
/**
* Applies {@code use X on Y} item combinations. Stateless utility, mirroring
* {@link Conditions}/{@link Effects}/{@link Light}. Operands resolve from the
* player's inventory or the current room.
*/
public final class Combinations {
private Combinations() {
}
/**
* Attempts to combine the two named items. Prints a resolution error if an
* operand is absent, the recipe's {@code failText} (or a generic line) if a
* recipe's requirements are unmet, "Nothing happens." if there is no recipe,
* or applies consume/produce/effects + the response on success.
*/
public static void tryUse(GameContext ctx, String idX, String idY) {
if (!present(ctx, idX)) {
ctx.getIo().write(noSuch(idX));
return;
}
if (!present(ctx, idY)) {
ctx.getIo().write(noSuch(idY));
return;
}
Combination c = ctx.getWorld().getCombinations().get(Combination.key(idX, idY));
if (c == null) {
ctx.getIo().write("Nothing happens.");
return;
}
if (!Conditions.all(c.requires(), ctx)) {
ctx.getIo().write(c.failText() != null ? c.failText() : "Nothing happens.");
return;
}
for (String id : c.consume()) {
removeFromAnywhere(ctx, id);
}
if (c.produce() != null) {
Item produced = ctx.getWorld().getItems().get(c.produce());
if (produced != null) {
ctx.getPlayer().addItem(produced);
}
}
Effects.applyAll(c.effects(), ctx);
if (c.response() != null && !c.response().isBlank()) {
ctx.getIo().write(c.response());
}
}
private static boolean present(GameContext ctx, String id) {
return ctx.getPlayer().hasItem(id)
|| ctx.getPlayer().getCurrentRoom().findItem(id).isPresent();
}
private static void removeFromAnywhere(GameContext ctx, String id) {
if (ctx.getPlayer().removeItem(id).isEmpty()) {
ctx.getPlayer().getCurrentRoom().removeItem(id);
}
}
private static String noSuch(String id) {
return "There is no '" + id + "' here or in your inventory.";
}
}

View File

@@ -0,0 +1,53 @@
package thb.jeanluc.adventure.loader;
import thb.jeanluc.adventure.loader.dto.CombinationDto;
import thb.jeanluc.adventure.loader.dto.ConditionDto;
import thb.jeanluc.adventure.loader.dto.EffectDto;
import thb.jeanluc.adventure.model.Combination;
import thb.jeanluc.adventure.model.item.Item;
import java.util.List;
import java.util.Map;
/** Builds {@link Combination}s from {@link CombinationDto}s, validating item ids. */
public final class CombinationFactory {
private CombinationFactory() {
}
public static Combination fromDto(CombinationDto dto, Map<String, Item> items) {
requireItem(items, dto.a(), "a");
requireItem(items, dto.b(), "b");
if (dto.a().equals(dto.b())) {
throw new WorldLoadException(
"Combination cannot combine an item with itself: '" + dto.a() + "'");
}
if (dto.consume() != null) {
for (String id : dto.consume()) {
requireItem(items, id, "consume");
}
}
if (dto.produce() != null) {
requireItem(items, dto.produce(), "produce");
}
return new Combination(
dto.a(),
dto.b(),
ConditionDto.toModelList(dto.requires()),
dto.consume() == null ? List.of() : List.copyOf(dto.consume()),
dto.produce(),
EffectDto.toModelList(dto.effects()),
dto.response(),
dto.failText());
}
private static void requireItem(Map<String, Item> items, String id, String field) {
if (id == null) {
throw new WorldLoadException("Combination '" + field + "' is missing an item id");
}
if (!items.containsKey(id)) {
throw new WorldLoadException(
"Combination references unknown item '" + id + "' (field '" + field + "')");
}
}
}

View File

@@ -5,12 +5,14 @@ import com.fasterxml.jackson.databind.type.CollectionType;
import com.fasterxml.jackson.dataformat.yaml.YAMLFactory; import com.fasterxml.jackson.dataformat.yaml.YAMLFactory;
import lombok.RequiredArgsConstructor; import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j; import lombok.extern.slf4j.Slf4j;
import thb.jeanluc.adventure.loader.dto.CombinationDto;
import thb.jeanluc.adventure.loader.dto.EndingDto; import thb.jeanluc.adventure.loader.dto.EndingDto;
import thb.jeanluc.adventure.loader.dto.GameDto; import thb.jeanluc.adventure.loader.dto.GameDto;
import thb.jeanluc.adventure.loader.dto.ItemDto; import thb.jeanluc.adventure.loader.dto.ItemDto;
import thb.jeanluc.adventure.loader.dto.NpcDto; import thb.jeanluc.adventure.loader.dto.NpcDto;
import thb.jeanluc.adventure.loader.dto.QuestDto; import thb.jeanluc.adventure.loader.dto.QuestDto;
import thb.jeanluc.adventure.loader.dto.RoomDto; import thb.jeanluc.adventure.loader.dto.RoomDto;
import thb.jeanluc.adventure.model.Combination;
import thb.jeanluc.adventure.model.Ending; import thb.jeanluc.adventure.model.Ending;
import thb.jeanluc.adventure.model.Npc; import thb.jeanluc.adventure.model.Npc;
import thb.jeanluc.adventure.model.Player; import thb.jeanluc.adventure.model.Player;
@@ -75,6 +77,8 @@ public class WorldLoader {
List<RoomDto> roomDtos = readList(basePath + "/rooms.yaml", RoomDto.class); List<RoomDto> roomDtos = readList(basePath + "/rooms.yaml", RoomDto.class);
List<QuestDto> questDtos = readListOptional(basePath + "/quests.yaml", QuestDto.class); List<QuestDto> questDtos = readListOptional(basePath + "/quests.yaml", QuestDto.class);
List<EndingDto> endingDtos = readListOptional(basePath + "/endings.yaml", EndingDto.class); List<EndingDto> endingDtos = readListOptional(basePath + "/endings.yaml", EndingDto.class);
List<CombinationDto> combinationDtos =
readListOptional(basePath + "/combinations.yaml", CombinationDto.class);
GameDto gameDto = readSingle(basePath + "/game.yaml", GameDto.class); GameDto gameDto = readSingle(basePath + "/game.yaml", GameDto.class);
requireUniqueIds("item", itemDtos.stream().map(ItemDto::id).toList()); requireUniqueIds("item", itemDtos.stream().map(ItemDto::id).toList());
@@ -104,6 +108,16 @@ public class WorldLoader {
endings.add(EndingFactory.fromDto(dto)); endings.add(EndingFactory.fromDto(dto));
} }
Map<String, Combination> combinations = new HashMap<>();
for (CombinationDto dto : combinationDtos) {
Combination c = CombinationFactory.fromDto(dto, items);
String key = c.key();
if (combinations.containsKey(key)) {
throw new WorldLoadException("Duplicate combination for pair '" + key + "'");
}
combinations.put(key, c);
}
ReferenceResolver resolver = new ReferenceResolver(items, npcs, rooms); ReferenceResolver resolver = new ReferenceResolver(items, npcs, rooms);
resolver.resolveRooms(roomDtos); resolver.resolveRooms(roomDtos);
resolver.resolveNpcs(npcDtos); resolver.resolveNpcs(npcDtos);
@@ -115,7 +129,7 @@ public class WorldLoader {
Player player = new Player(start, gold); Player player = new Player(start, gold);
World world = new World(rooms, items, npcs, World world = new World(rooms, items, npcs,
gameDto.title(), gameDto.welcomeMessage(), quests, endings); gameDto.title(), gameDto.welcomeMessage(), quests, endings, combinations);
log.info("World '{}' loaded: {} rooms, {} items, {} npcs", log.info("World '{}' loaded: {} rooms, {} items, {} npcs",
gameDto.title(), rooms.size(), items.size(), npcs.size()); gameDto.title(), rooms.size(), items.size(), npcs.size());
return new LoadResult(world, player); return new LoadResult(world, player);

View File

@@ -0,0 +1,16 @@
package thb.jeanluc.adventure.loader.dto;
import java.util.List;
/** YAML representation of an item-combination recipe. */
public record CombinationDto(
String a,
String b,
List<ConditionDto> requires,
List<String> consume,
String produce,
List<EffectDto> effects,
String response,
String failText
) {
}

View File

@@ -0,0 +1,35 @@
package thb.jeanluc.adventure.model;
import java.util.List;
/**
* A data-driven item-combination recipe. Identified by an unordered pair of
* item ids ({@code a}, {@code b}). When applied it may require conditions,
* consume items, produce an item, apply effects, and print a response.
*/
public record Combination(
String a,
String b,
List<Condition> requires,
List<String> consume,
String produce,
List<Effect> effects,
String response,
String failText
) {
public Combination {
requires = requires == null ? List.of() : List.copyOf(requires);
consume = consume == null ? List.of() : List.copyOf(consume);
effects = effects == null ? List.of() : List.copyOf(effects);
}
/** Order-independent key for an item pair (sorted, '|'-joined). */
public static String key(String x, String y) {
return x.compareTo(y) <= 0 ? x + "|" + y : y + "|" + x;
}
/** This recipe's canonical pair key. */
public String key() {
return key(a, b);
}
}

View File

@@ -37,15 +37,24 @@ public class World {
/** Ordered list of endings (first matching one wins). */ /** Ordered list of endings (first matching one wins). */
private final List<Ending> endings; private final List<Ending> endings;
/** Backward-compatible constructor for worlds without quests or endings. */ /** Global lookup of combination recipes by canonical pair key. */
private final Map<String, Combination> combinations;
/** Backward-compatible constructor for worlds without quests, endings, or combinations. */
public World(Map<String, Room> rooms, Map<String, Item> items, Map<String, Npc> npcs, public World(Map<String, Room> rooms, Map<String, Item> items, Map<String, Npc> npcs,
String title, String welcomeMessage) { String title, String welcomeMessage) {
this(rooms, items, npcs, title, welcomeMessage, Map.of(), List.of()); this(rooms, items, npcs, title, welcomeMessage, Map.of(), List.of(), Map.of());
} }
/** Backward-compatible constructor for worlds with quests but no endings. */ /** Backward-compatible constructor for worlds with quests but no endings/combinations. */
public World(Map<String, Room> rooms, Map<String, Item> items, Map<String, Npc> npcs, public World(Map<String, Room> rooms, Map<String, Item> items, Map<String, Npc> npcs,
String title, String welcomeMessage, Map<String, Quest> quests) { String title, String welcomeMessage, Map<String, Quest> quests) {
this(rooms, items, npcs, title, welcomeMessage, quests, List.of()); this(rooms, items, npcs, title, welcomeMessage, quests, List.of(), Map.of());
}
/** Backward-compatible constructor for worlds with quests + endings but no combinations. */
public World(Map<String, Room> rooms, Map<String, Item> items, Map<String, Npc> npcs,
String title, String welcomeMessage, Map<String, Quest> quests, List<Ending> endings) {
this(rooms, items, npcs, title, welcomeMessage, quests, endings, Map.of());
} }
} }

View File

@@ -0,0 +1,7 @@
- a: matches
b: torch
consume: [matches, torch]
produce: lit_torch
response: |
You strike a match and touch it to the torch; it catches with a low hiss
and burns steady. You now hold a lit torch.

View File

@@ -47,3 +47,19 @@
You ease the door shut again. You ease the door shut again.
effects: effects:
- { setFlag: fled } - { setFlag: fled }
- type: plain
id: matches
name: Box of Matches
description: A small box of dry matches. They rattle when you shake it.
- type: plain
id: torch
name: Unlit Torch
description: A pitch-soaked torch, waiting for a flame.
- type: plain
id: lit_torch
name: Lit Torch
description: A burning torch, throwing back the dark.
light: true

View File

@@ -23,7 +23,7 @@
exits: exits:
south: kitchen south: kitchen
west: library west: library
items: [] items: [torch]
npcs: [] npcs: []
- id: library - id: library
@@ -33,7 +33,7 @@
An old chest stands in the corner. An old chest stands in the corner.
exits: exits:
east: hallway east: hallway
items: [shovel] items: [shovel, matches]
npcs: [] npcs: []
- id: cellar - id: cellar

View File

@@ -0,0 +1,65 @@
package thb.jeanluc.adventure.command.impl;
import org.junit.jupiter.api.Test;
import thb.jeanluc.adventure.game.GameContext;
import thb.jeanluc.adventure.io.TestIO;
import thb.jeanluc.adventure.model.Combination;
import thb.jeanluc.adventure.model.Player;
import thb.jeanluc.adventure.model.Room;
import thb.jeanluc.adventure.model.World;
import thb.jeanluc.adventure.model.item.Item;
import thb.jeanluc.adventure.model.item.PlainItem;
import thb.jeanluc.adventure.model.item.SwitchableItem;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import static org.assertj.core.api.Assertions.assertThat;
class UseCommandComboTest {
private GameContext ctx() {
Map<String, Item> items = new LinkedHashMap<>();
items.put("matches", PlainItem.builder().id("matches").name("Matches").description("d").light(false).build());
items.put("torch", PlainItem.builder().id("torch").name("Torch").description("d").light(false).build());
items.put("lit_torch", PlainItem.builder().id("lit_torch").name("Lit Torch").description("d").light(true).build());
SwitchableItem lamp = SwitchableItem.builder()
.id("lamp").name("Lamp").description("d").light(true)
.onText("The lamp glows.").offText("off").state(false).effects(List.of()).build();
items.put("lamp", lamp);
Combination recipe = new Combination("matches", "torch", List.of(),
List.of("matches", "torch"), "lit_torch", List.of(), "You light the torch.", null);
Room start = new Room("start", "Start", "d");
World w = new World(Map.of("start", start), items, Map.of(), "t", "w",
Map.of(), List.of(), Map.of(recipe.key(), recipe));
GameContext ctx = new GameContext(w, new Player(start, 0), new TestIO());
ctx.getPlayer().addItem(items.get("matches"));
ctx.getPlayer().addItem(items.get("torch"));
ctx.getPlayer().addItem(lamp);
return ctx;
}
@Test
void emptyArgsAsksWhat() {
GameContext ctx = ctx();
new UseCommand().execute(ctx, List.of());
assertThat(((TestIO) ctx.getIo()).allOutput()).contains("Use what?");
}
@Test
void twoArgsRoutesToCombination() {
GameContext ctx = ctx();
new UseCommand().execute(ctx, List.of("matches", "torch"));
assertThat(ctx.getPlayer().hasItem("lit_torch")).isTrue();
assertThat(((TestIO) ctx.getIo()).allOutput()).contains("light the torch");
}
@Test
void oneArgUsesItemDirectly() {
GameContext ctx = ctx();
new UseCommand().execute(ctx, List.of("lamp"));
assertThat(((SwitchableItem) ctx.getWorld().getItems().get("lamp")).isOn()).isTrue();
assertThat(((TestIO) ctx.getIo()).allOutput()).contains("lamp glows");
}
}

View File

@@ -0,0 +1,155 @@
package thb.jeanluc.adventure.game;
import org.junit.jupiter.api.Test;
import thb.jeanluc.adventure.io.TestIO;
import thb.jeanluc.adventure.model.Combination;
import thb.jeanluc.adventure.model.Condition;
import thb.jeanluc.adventure.model.Effect;
import thb.jeanluc.adventure.model.Player;
import thb.jeanluc.adventure.model.Room;
import thb.jeanluc.adventure.model.World;
import thb.jeanluc.adventure.model.item.Item;
import thb.jeanluc.adventure.model.item.PlainItem;
import java.util.HashMap;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import static org.assertj.core.api.Assertions.assertThat;
class CombinationsTest {
private Item plain(String id, boolean light) {
return PlainItem.builder().id(id).name(id).description("d").light(light).build();
}
/** World with matches/torch/lit_torch/shovel and the given recipes; player in an empty room. */
private GameContext ctx(Combination... recipes) {
Map<String, Item> items = new LinkedHashMap<>();
items.put("matches", plain("matches", false));
items.put("torch", plain("torch", false));
items.put("lit_torch", plain("lit_torch", true));
items.put("shovel", plain("shovel", false));
Map<String, Combination> combos = new HashMap<>();
for (Combination c : recipes) {
combos.put(c.key(), c);
}
Room start = new Room("start", "Start", "d");
World w = new World(Map.of("start", start), items, Map.of(), "t", "w",
Map.of(), List.of(), combos);
return new GameContext(w, new Player(start, 0), new TestIO());
}
private void give(GameContext ctx, String id) {
ctx.getPlayer().addItem(ctx.getWorld().getItems().get(id));
}
private void putInRoom(GameContext ctx, String id) {
ctx.getPlayer().getCurrentRoom().addItem(ctx.getWorld().getItems().get(id));
}
private String out(GameContext ctx) {
return ((TestIO) ctx.getIo()).allOutput();
}
private Combination torchRecipe() {
return new Combination("matches", "torch", List.of(),
List.of("matches", "torch"), "lit_torch", List.of(),
"You light the torch.", null);
}
@Test
void combinesFromInventory() {
GameContext ctx = ctx(torchRecipe());
give(ctx, "matches");
give(ctx, "torch");
Combinations.tryUse(ctx, "matches", "torch");
assertThat(ctx.getPlayer().hasItem("lit_torch")).isTrue();
assertThat(ctx.getPlayer().hasItem("matches")).isFalse();
assertThat(ctx.getPlayer().hasItem("torch")).isFalse();
assertThat(out(ctx)).contains("light the torch");
}
@Test
void matchIsOrderIndependent() {
GameContext ctx = ctx(torchRecipe());
give(ctx, "matches");
give(ctx, "torch");
Combinations.tryUse(ctx, "torch", "matches");
assertThat(ctx.getPlayer().hasItem("lit_torch")).isTrue();
}
@Test
void consumesOperandFromCurrentRoom() {
GameContext ctx = ctx(torchRecipe());
give(ctx, "matches");
putInRoom(ctx, "torch");
Combinations.tryUse(ctx, "matches", "torch");
assertThat(ctx.getPlayer().hasItem("lit_torch")).isTrue();
assertThat(ctx.getPlayer().getCurrentRoom().findItem("torch")).isEmpty();
}
@Test
void missingOperandReportsNoSuch() {
GameContext ctx = ctx(torchRecipe());
give(ctx, "matches"); // torch absent
Combinations.tryUse(ctx, "matches", "torch");
assertThat(out(ctx)).contains("no 'torch'");
assertThat(ctx.getPlayer().hasItem("lit_torch")).isFalse();
}
@Test
void noRecipeForPairSaysNothingHappens() {
GameContext ctx = ctx(torchRecipe());
give(ctx, "shovel");
give(ctx, "torch");
Combinations.tryUse(ctx, "shovel", "torch");
assertThat(out(ctx)).contains("Nothing happens.");
}
@Test
void unmetRequiresShowsFailTextAndDoesNotProduce() {
Combination gated = new Combination("matches", "torch",
List.of(new Condition(Condition.Type.FLAG, "dry")),
List.of("matches", "torch"), "lit_torch", List.of(),
"It catches.", "The torch is too damp to light.");
GameContext ctx = ctx(gated);
give(ctx, "matches");
give(ctx, "torch");
Combinations.tryUse(ctx, "matches", "torch");
assertThat(out(ctx)).contains("too damp");
assertThat(ctx.getPlayer().hasItem("lit_torch")).isFalse();
assertThat(ctx.getPlayer().hasItem("matches")).isTrue(); // not consumed
}
@Test
void effectsOnlyRecipeAppliesEffectsWithoutProduceOrResponse() {
Combination effectsOnly = new Combination("matches", "shovel",
java.util.List.of(), java.util.List.of(), null,
java.util.List.of(new Effect(Effect.Type.SET_FLAG, "rite_done")),
null, null);
GameContext ctx = ctx(effectsOnly);
give(ctx, "matches");
give(ctx, "shovel");
Combinations.tryUse(ctx, "matches", "shovel");
assertThat(ctx.getState().isSet("rite_done")).isTrue();
assertThat(out(ctx)).doesNotContain("null");
}
@Test
void metRequiresAppliesEffectsAndProduces() {
Combination gated = new Combination("matches", "torch",
List.of(new Condition(Condition.Type.FLAG, "dry")),
List.of("matches", "torch"), "lit_torch",
List.of(new Effect(Effect.Type.SET_FLAG, "torch_lit")),
"It catches.", "too damp");
GameContext ctx = ctx(gated);
ctx.getState().set("dry");
give(ctx, "matches");
give(ctx, "torch");
Combinations.tryUse(ctx, "matches", "torch");
assertThat(ctx.getPlayer().hasItem("lit_torch")).isTrue();
assertThat(ctx.getState().isSet("torch_lit")).isTrue();
}
}

View File

@@ -0,0 +1,69 @@
package thb.jeanluc.adventure.loader;
import org.junit.jupiter.api.Test;
import thb.jeanluc.adventure.loader.dto.CombinationDto;
import thb.jeanluc.adventure.model.Combination;
import thb.jeanluc.adventure.model.item.Item;
import thb.jeanluc.adventure.model.item.PlainItem;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import static org.assertj.core.api.Assertions.assertThat;
import static org.assertj.core.api.Assertions.assertThatThrownBy;
class CombinationFactoryTest {
private Map<String, Item> items() {
Map<String, Item> m = new HashMap<>();
for (String id : List.of("matches", "torch", "lit_torch")) {
m.put(id, PlainItem.builder().id(id).name(id).description("d").light(false).build());
}
return m;
}
@Test
void buildsCombinationFromDto() {
CombinationDto dto = new CombinationDto("matches", "torch", null,
List.of("matches", "torch"), "lit_torch", null, "You light it.", null);
Combination c = CombinationFactory.fromDto(dto, items());
assertThat(c.key()).isEqualTo("matches|torch");
assertThat(c.consume()).containsExactly("matches", "torch");
assertThat(c.produce()).isEqualTo("lit_torch");
assertThat(c.response()).isEqualTo("You light it.");
}
@Test
void rejectsUnknownOperandId() {
CombinationDto dto = new CombinationDto("matches", "ghost", null, null, null, null, "x", null);
assertThatThrownBy(() -> CombinationFactory.fromDto(dto, items()))
.isInstanceOf(WorldLoadException.class)
.hasMessageContaining("ghost");
}
@Test
void rejectsUnknownProduceId() {
CombinationDto dto = new CombinationDto("matches", "torch", null, null, "phantom", null, "x", null);
assertThatThrownBy(() -> CombinationFactory.fromDto(dto, items()))
.isInstanceOf(WorldLoadException.class)
.hasMessageContaining("phantom");
}
@Test
void rejectsUnknownConsumeId() {
CombinationDto dto = new CombinationDto("matches", "torch", null,
List.of("matches", "wraith"), null, null, "x", null);
assertThatThrownBy(() -> CombinationFactory.fromDto(dto, items()))
.isInstanceOf(WorldLoadException.class)
.hasMessageContaining("wraith");
}
@Test
void rejectsSelfCombination() {
CombinationDto dto = new CombinationDto("torch", "torch", null, null, null, null, "x", null);
assertThatThrownBy(() -> CombinationFactory.fromDto(dto, items()))
.isInstanceOf(WorldLoadException.class)
.hasMessageContaining("itself");
}
}

View File

@@ -0,0 +1,33 @@
package thb.jeanluc.adventure.loader;
import org.junit.jupiter.api.Test;
import thb.jeanluc.adventure.game.Combinations;
import thb.jeanluc.adventure.game.GameContext;
import thb.jeanluc.adventure.game.GameSession;
import thb.jeanluc.adventure.io.TestIO;
import thb.jeanluc.adventure.model.Combination;
import static org.assertj.core.api.Assertions.assertThat;
class CombinationLoadingTest {
@Test
void realWorldLoadsTheTorchRecipe() {
WorldLoader.LoadResult loaded = new WorldLoader().load();
assertThat(loaded.world().getCombinations())
.containsKey(Combination.key("matches", "torch"));
assertThat(loaded.world().getItems()).containsKeys("matches", "torch", "lit_torch");
}
@Test
void torchRecipeWorksEndToEnd() {
WorldLoader.LoadResult loaded = new WorldLoader().load();
GameContext ctx = new GameContext(
new GameSession(loaded.world(), loaded.player(), "test"), new TestIO());
// grab the demo items straight from the registry, regardless of room
ctx.getPlayer().addItem(ctx.getWorld().getItems().get("matches"));
ctx.getPlayer().addItem(ctx.getWorld().getItems().get("torch"));
Combinations.tryUse(ctx, "matches", "torch");
assertThat(ctx.getPlayer().hasItem("lit_torch")).isTrue();
}
}

View File

@@ -14,7 +14,8 @@ class WorldLoaderTest {
assertThat(result.world().getTitle()).isEqualTo("Test Manor"); assertThat(result.world().getTitle()).isEqualTo("Test Manor");
assertThat(result.world().getRooms().keySet()).containsExactlyInAnyOrder("kitchen", "hallway"); assertThat(result.world().getRooms().keySet()).containsExactlyInAnyOrder("kitchen", "hallway");
assertThat(result.world().getItems().keySet()).containsExactlyInAnyOrder("letter", "lamp", "key"); assertThat(result.world().getItems().keySet())
.containsExactlyInAnyOrder("letter", "lamp", "key", "matches", "torch", "lit_torch");
assertThat(result.world().getNpcs().keySet()).containsExactly("old_man"); assertThat(result.world().getNpcs().keySet()).containsExactly("old_man");
assertThat(result.player().getCurrentRoom().getId()).isEqualTo("kitchen"); assertThat(result.player().getCurrentRoom().getId()).isEqualTo("kitchen");

View File

@@ -0,0 +1,26 @@
package thb.jeanluc.adventure.model;
import org.junit.jupiter.api.Test;
import static org.assertj.core.api.Assertions.assertThat;
class CombinationTest {
@Test
void keyIsOrderIndependentAndSorted() {
assertThat(Combination.key("matches", "torch"))
.isEqualTo(Combination.key("torch", "matches"))
.isEqualTo("matches|torch");
assertThat(Combination.key("b", "a")).isEqualTo("a|b");
}
@Test
void nullCollectionComponentsBecomeEmpty() {
Combination c = new Combination("a", "b", null, null, null, null, "ok", null);
assertThat(c.requires()).isEmpty();
assertThat(c.consume()).isEmpty();
assertThat(c.effects()).isEmpty();
assertThat(c.produce()).isNull();
assertThat(c.key()).isEqualTo("a|b");
}
}

View File

@@ -0,0 +1,29 @@
package thb.jeanluc.adventure.model;
import org.junit.jupiter.api.Test;
import java.util.List;
import java.util.Map;
import static org.assertj.core.api.Assertions.assertThat;
class WorldCombinationsTest {
@Test
void legacyConstructorsDefaultToEmptyCombinations() {
World w5 = new World(Map.of(), Map.of(), Map.of(), "t", "w");
World w6 = new World(Map.of(), Map.of(), Map.of(), "t", "w", Map.of());
World w7 = new World(Map.of(), Map.of(), Map.of(), "t", "w", Map.of(), List.of());
assertThat(w5.getCombinations()).isEmpty();
assertThat(w6.getCombinations()).isEmpty();
assertThat(w7.getCombinations()).isEmpty();
}
@Test
void fullConstructorStoresCombinations() {
Combination c = new Combination("a", "b", List.of(), List.of(), null, List.of(), "r", null);
World w = new World(Map.of(), Map.of(), Map.of(), "t", "w",
Map.of(), List.of(), Map.of(c.key(), c));
assertThat(w.getCombinations()).containsKey("a|b");
}
}

View File

@@ -0,0 +1,7 @@
- a: matches
b: torch
consume: [matches, torch]
produce: lit_torch
response: |
You strike a match and touch it to the torch; it catches with a low hiss
and burns steady. You now hold a lit torch.

View File

@@ -17,3 +17,19 @@
id: key id: key
name: Key name: Key
description: A key. description: A key.
- type: plain
id: matches
name: Box of Matches
description: A small box of dry matches.
- type: plain
id: torch
name: Unlit Torch
description: A pitch-soaked torch.
- type: plain
id: lit_torch
name: Lit Torch
description: A burning torch.
light: true