feat: wire TutorialGuide into the game loop; show on New Game only
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -21,6 +21,9 @@ import thb.jeanluc.adventure.command.impl.UseCommand;
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import thb.jeanluc.adventure.game.Game;
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import thb.jeanluc.adventure.game.GameContext;
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import thb.jeanluc.adventure.game.GameSession;
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import thb.jeanluc.adventure.game.TutorialGuide;
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import thb.jeanluc.adventure.loader.TutorialLoader;
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import thb.jeanluc.adventure.model.Tutorial;
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import thb.jeanluc.adventure.io.ConsoleIO;
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import thb.jeanluc.adventure.io.GameIO;
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import thb.jeanluc.adventure.io.text.Banner;
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@@ -70,12 +73,12 @@ public final class App {
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boolean running = true;
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while (running) {
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switch (MainMenu.show(io)) {
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case NEW_GAME -> play(io, saves, newSession(io));
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case NEW_GAME -> play(io, saves, newSession(io), true);
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case LOAD -> {
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SaveSlotInfo slot = MainMenu.pickSlot(io, saves);
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if (slot != null) {
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try {
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play(io, saves, saves.load(slot.slug()));
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play(io, saves, saves.load(slot.slug()), false);
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} catch (SaveException e) {
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io.write("Could not load: " + e.getUserMessage());
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}
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@@ -96,7 +99,7 @@ public final class App {
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}
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/** Builds the registry, runs one game to completion, autosaving to its slot. */
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private static void play(GameIO io, SaveService saves, GameSession session) {
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private static void play(GameIO io, SaveService saves, GameSession session, boolean withTutorial) {
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GameContext ctx = new GameContext(session, io);
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ctx.setSaveCallback(() -> {
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try {
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@@ -128,6 +131,13 @@ public final class App {
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registry.register(menu, "menu", "quit", "exit");
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registry.register(new HelpCommand(registry), "help", "?");
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if (withTutorial) {
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Tutorial tutorial = new TutorialLoader().load();
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if (!tutorial.isEmpty()) {
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game.setTutorialGuide(new TutorialGuide(tutorial, registry));
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}
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}
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io.print(Banner.welcome(session.getWorld().getTitle()));
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io.write(session.getWorld().getWelcomeMessage());
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new LookCommand().execute(ctx, List.of());
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@@ -32,12 +32,23 @@ public class Game {
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/** Loop flag. Flipped to false by {@link #stop()}. */
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private boolean running = true;
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/** Optional onboarding guide; null in normal/loaded play. */
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private TutorialGuide tutorialGuide;
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/** Wires the interactive tutorial (New Game only). */
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public void setTutorialGuide(TutorialGuide tutorialGuide) {
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this.tutorialGuide = tutorialGuide;
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}
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/**
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* Runs the loop until {@link #stop()} is called or input is exhausted.
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*/
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public void run() {
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publishHud();
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maybeEnd();
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if (tutorialGuide != null) {
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tutorialGuide.begin(ctx);
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}
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while (running) {
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String input = ctx.getIo().readLine();
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if (input == null) {
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@@ -47,6 +58,12 @@ public class Game {
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if (parsed.verb().isEmpty()) {
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continue;
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}
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if (tutorialGuide != null && tutorialGuide.isActive()
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&& parsed.verb().equals("skip")) {
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tutorialGuide.skip(ctx);
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publishHud();
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continue;
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}
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Optional<Command> cmd = registry.find(parsed.verb());
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if (cmd.isEmpty()) {
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ctx.getIo().write("I don't understand '" + parsed.verb() + "'. Type 'help'.");
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@@ -56,6 +73,9 @@ public class Game {
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if (ctx.getSession().getTurn() % 10 == 0) {
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ctx.save();
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}
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if (tutorialGuide != null) {
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tutorialGuide.onCommand(ctx, parsed);
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}
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}
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publishHud();
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maybeEnd();
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