feat(settings): persisted Music level; SettingsMenu applies via GameIO
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -67,8 +67,7 @@ public final class App {
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SaveService saves = new SaveService();
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SettingsStore settingsStore = new SettingsStore();
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Settings settings = settingsStore.load();
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ConsoleIO consoleIo = io instanceof ConsoleIO c ? c : null;
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SettingsMenu.apply(settings, consoleIo);
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SettingsMenu.apply(settings, io);
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boolean running = true;
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while (running) {
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@@ -84,7 +83,7 @@ public final class App {
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}
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}
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}
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case SETTINGS -> settings = SettingsMenu.show(io, settings, settingsStore, consoleIo);
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case SETTINGS -> settings = SettingsMenu.show(io, settings, settingsStore);
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case QUIT -> running = false;
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}
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}
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@@ -2,50 +2,47 @@ package thb.jeanluc.adventure.menu;
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import thb.jeanluc.adventure.io.ConsoleIO;
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import thb.jeanluc.adventure.io.GameIO;
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import thb.jeanluc.adventure.io.MusicLevel;
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import thb.jeanluc.adventure.save.Settings;
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import thb.jeanluc.adventure.save.SettingsStore;
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import java.util.List;
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/** Minimal settings screen: toggle colour and glyph mode; persists + applies. */
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/** Settings screen: cycle colour, glyph, and music level; persists + applies. */
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public final class SettingsMenu {
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private SettingsMenu() {
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}
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/**
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* Loops the settings screen until the player picks "Back", persisting and
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* applying each change. Returns the final settings.
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*
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* @param io active IO
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* @param current starting settings
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* @param store where to persist
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* @param consoleIo the console IO to apply changes to live, or null if not console
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*/
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public static Settings show(GameIO io, Settings current, SettingsStore store, ConsoleIO consoleIo) {
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/** Loops the settings screen until "Back", persisting + applying each change. */
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public static Settings show(GameIO io, Settings current, SettingsStore store) {
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Settings s = current;
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while (true) {
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int i = io.choose("SETTINGS", List.of(
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"Colour: " + s.colorMode(),
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"Glyphs: " + s.glyphMode(),
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"Music: " + s.musicLevel(),
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"Back"));
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if (i == 0) {
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s = new Settings(nextColor(s.colorMode()), s.glyphMode());
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s = new Settings(nextColor(s.colorMode()), s.glyphMode(), s.musicLevel());
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} else if (i == 1) {
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s = new Settings(s.colorMode(), nextGlyph(s.glyphMode()));
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s = new Settings(s.colorMode(), nextGlyph(s.glyphMode()), s.musicLevel());
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} else if (i == 2) {
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s = new Settings(s.colorMode(), s.glyphMode(), s.musicLevel().next());
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} else {
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return s;
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}
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store.save(s);
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apply(s, consoleIo);
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apply(s, io);
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}
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}
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/** Applies colour/glyph settings to the console IO (no-op if null). */
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public static void apply(Settings s, ConsoleIO consoleIo) {
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if (consoleIo != null) {
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consoleIo.setColorMode(s.colorMode());
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consoleIo.setGlyphMode(s.glyphMode());
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/** Applies settings to the IO: music level always; colour/glyph only on the console. */
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public static void apply(Settings s, GameIO io) {
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io.setMusicLevel(s.musicLevel());
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if (io instanceof ConsoleIO c) {
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c.setColorMode(s.colorMode());
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c.setGlyphMode(s.glyphMode());
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}
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}
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@@ -1,11 +1,23 @@
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package thb.jeanluc.adventure.save;
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import thb.jeanluc.adventure.io.ConsoleIO;
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import thb.jeanluc.adventure.io.MusicLevel;
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/** Persisted user preferences (minimal: colour + glyph fidelity). */
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public record Settings(ConsoleIO.ColorMode colorMode, ConsoleIO.GlyphMode glyphMode) {
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/** Persisted user preferences (colour + glyph fidelity + music level). */
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public record Settings(ConsoleIO.ColorMode colorMode, ConsoleIO.GlyphMode glyphMode, MusicLevel musicLevel) {
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public Settings {
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if (musicLevel == null) {
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musicLevel = MusicLevel.MEDIUM; // backward-compat: old saves lack this field
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}
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}
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/** Backward-compatible constructor for callers that don't set music. */
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public Settings(ConsoleIO.ColorMode colorMode, ConsoleIO.GlyphMode glyphMode) {
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this(colorMode, glyphMode, MusicLevel.MEDIUM);
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}
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public static Settings defaults() {
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return new Settings(ConsoleIO.ColorMode.AUTO, ConsoleIO.GlyphMode.UNICODE);
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return new Settings(ConsoleIO.ColorMode.AUTO, ConsoleIO.GlyphMode.UNICODE, MusicLevel.MEDIUM);
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}
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}
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