feat(save): SaveData/SaveSlotInfo/SaveException model
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package thb.jeanluc.adventure.save;
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import java.util.List;
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import java.util.Map;
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/**
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* JSON-serialised snapshot of the mutable game state — a delta laid over the
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* world freshly loaded from YAML. Header fields ({@code slotName}, room,
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* {@code turn}, {@code savedAtEpochMillis}) double as the slot-list metadata.
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*/
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public record SaveData(
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int schemaVersion,
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String worldTitle,
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String slotName,
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long savedAtEpochMillis,
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int turn,
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String currentRoomId,
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List<String> visitedRoomIds,
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int gold,
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List<String> inventoryItemIds,
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List<String> flags,
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Map<String, Integer> questStages,
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List<String> questCompleted,
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Map<String, List<String>> roomItemIds,
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Map<String, Boolean> switchStates
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) {
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/** Current on-disk schema version. */
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public static final int CURRENT_VERSION = 1;
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}
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package thb.jeanluc.adventure.save;
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/** Thrown when a save cannot be written/read; carries a player-facing message. */
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public class SaveException extends RuntimeException {
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public SaveException(String message, Throwable cause) {
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super(message, cause);
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}
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public SaveException(String message) {
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super(message);
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}
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/** Player-facing message (the constructor message is already user-friendly). */
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public String getUserMessage() {
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return getMessage();
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}
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}
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package thb.jeanluc.adventure.save;
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/** Lightweight metadata for one save slot, shown in the Load menu. */
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public record SaveSlotInfo(String slug, String slotName, String roomId,
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int turn, long savedAtEpochMillis) {
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}
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