feat(io): GameIO music seams; push room track per turn, silence at menu
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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package thb.jeanluc.adventure.io;
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import org.junit.jupiter.api.Test;
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import static org.assertj.core.api.Assertions.assertThat;
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class MusicSeamDefaultTest {
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@Test
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void defaultMusicSeamsAreSilentNoOps() {
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TestIO io = new TestIO();
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io.setMusic("anything.ogg");
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io.setMusic(null);
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io.setMusicLevel(MusicLevel.HIGH);
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assertThat(io.outputs()).isEmpty();
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}
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}
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