Merge light & darkness mechanic into develop

Room.dark + Item.light flags and a Light helper (isLit/carryingLight). Model B
gating: you can't enter a dark room without a lit light source; look/take/examine
are obscured in the dark; the HUD light field is wired. Entry-gate prevents
soft-locks. Demo: the dark dungeon needs the lit lamp to reach the generator.
127 tests green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-31 23:09:15 +02:00
17 changed files with 223 additions and 8 deletions

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@@ -122,6 +122,10 @@ des Bogens; einzelne Teilziele schalten je den nächsten Bereich frei.
Hebel/Ventile setzen Flags und öffnen Bereiche. Hebel/Ventile setzen Flags und öffnen Bereiche.
3. **Licht & Dunkelheit** dunkle Räume brauchen eine brennende Lichtquelle, 3. **Licht & Dunkelheit** dunkle Räume brauchen eine brennende Lichtquelle,
sonst keine Sicht auf Exits/Items (Atmosphäre, einfach umzusetzen). sonst keine Sicht auf Exits/Items (Atmosphäre, einfach umzusetzen).
> ✅ Umgesetzt (Branch `feature/light-darkness`): `Room.dark` + `Item.light`,
> `Light`-Helper, Gating in go/look/take/examine (Modell B: kein Eintritt ohne
> Licht), HUD-Licht verdrahtet. Demo: dunkler Dungeon braucht die brennende
> Lampe für den Generator.
4. **Item-Kombination** z.B. `match + candle → lit candle`. Achtung: v1.0 hat 4. **Item-Kombination** z.B. `match + candle → lit candle`. Achtung: v1.0 hat
bewusst argloses `use X` ohne Targets gewählt → Command-Grammatik muss erweitert bewusst argloses `use X` ohne Targets gewählt → Command-Grammatik muss erweitert
werden (jetzt erlaubt, da über MVP hinaus). werden (jetzt erlaubt, da über MVP hinaus).

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@@ -2,6 +2,7 @@ package thb.jeanluc.adventure.command.impl;
import thb.jeanluc.adventure.command.Command; import thb.jeanluc.adventure.command.Command;
import thb.jeanluc.adventure.game.GameContext; import thb.jeanluc.adventure.game.GameContext;
import thb.jeanluc.adventure.game.Light;
import thb.jeanluc.adventure.model.Npc; import thb.jeanluc.adventure.model.Npc;
import thb.jeanluc.adventure.model.item.Item; import thb.jeanluc.adventure.model.item.Item;
@@ -20,6 +21,10 @@ public class ExamineCommand implements Command {
ctx.getIo().write("Examine what?"); ctx.getIo().write("Examine what?");
return; return;
} }
if (!Light.isLit(ctx, ctx.getPlayer().getCurrentRoom())) {
ctx.getIo().write("It's too dark to see that.");
return;
}
String id = args.getFirst(); String id = args.getFirst();
Optional<Item> item = ctx.getPlayer().findItem(id); Optional<Item> item = ctx.getPlayer().findItem(id);
if (item.isEmpty()) { if (item.isEmpty()) {

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@@ -3,6 +3,7 @@ package thb.jeanluc.adventure.command.impl;
import thb.jeanluc.adventure.command.Command; import thb.jeanluc.adventure.command.Command;
import thb.jeanluc.adventure.game.Conditions; import thb.jeanluc.adventure.game.Conditions;
import thb.jeanluc.adventure.game.GameContext; import thb.jeanluc.adventure.game.GameContext;
import thb.jeanluc.adventure.game.Light;
import thb.jeanluc.adventure.model.Direction; import thb.jeanluc.adventure.model.Direction;
import thb.jeanluc.adventure.model.ExitLock; import thb.jeanluc.adventure.model.ExitLock;
import thb.jeanluc.adventure.model.Room; import thb.jeanluc.adventure.model.Room;
@@ -39,6 +40,11 @@ public class GoCommand implements Command {
ctx.getIo().write(lock.blocked()); ctx.getIo().write(lock.blocked());
return; return;
} }
if (!Light.isLit(ctx, next.get())) {
ctx.getIo().write("It's pitch black beyond the doorway — you need a lit light source "
+ "(try lighting your lamp with 'use lamp').");
return;
}
ctx.getPlayer().setCurrentRoom(next.get()); ctx.getPlayer().setCurrentRoom(next.get());
new LookCommand().execute(ctx, List.of()); new LookCommand().execute(ctx, List.of());
} }

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@@ -3,6 +3,7 @@ package thb.jeanluc.adventure.command.impl;
import thb.jeanluc.adventure.command.Command; import thb.jeanluc.adventure.command.Command;
import thb.jeanluc.adventure.game.Conditions; import thb.jeanluc.adventure.game.Conditions;
import thb.jeanluc.adventure.game.GameContext; import thb.jeanluc.adventure.game.GameContext;
import thb.jeanluc.adventure.game.Light;
import thb.jeanluc.adventure.io.text.RoomView; import thb.jeanluc.adventure.io.text.RoomView;
import thb.jeanluc.adventure.model.DescriptionState; import thb.jeanluc.adventure.model.DescriptionState;
import thb.jeanluc.adventure.model.Direction; import thb.jeanluc.adventure.model.Direction;
@@ -21,6 +22,10 @@ public class LookCommand implements Command {
@Override @Override
public void execute(GameContext ctx, List<String> args) { public void execute(GameContext ctx, List<String> args) {
Room room = ctx.getPlayer().getCurrentRoom(); Room room = ctx.getPlayer().getCurrentRoom();
if (!Light.isLit(ctx, room)) {
ctx.getIo().write("It's pitch black; you can't make anything out. You need a light source.");
return;
}
List<String> items = room.getItems().values().stream().map(Item::getName).toList(); List<String> items = room.getItems().values().stream().map(Item::getName).toList();
List<String> npcs = room.getNpcs().values().stream().map(Npc::getName).toList(); List<String> npcs = room.getNpcs().values().stream().map(Npc::getName).toList();
List<String> exits = room.getExits().keySet().stream().map(Direction::getLabel).toList(); List<String> exits = room.getExits().keySet().stream().map(Direction::getLabel).toList();

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@@ -2,6 +2,7 @@ package thb.jeanluc.adventure.command.impl;
import thb.jeanluc.adventure.command.Command; import thb.jeanluc.adventure.command.Command;
import thb.jeanluc.adventure.game.GameContext; import thb.jeanluc.adventure.game.GameContext;
import thb.jeanluc.adventure.game.Light;
import thb.jeanluc.adventure.model.Room; import thb.jeanluc.adventure.model.Room;
import thb.jeanluc.adventure.model.item.Item; import thb.jeanluc.adventure.model.item.Item;
@@ -20,6 +21,10 @@ public class TakeCommand implements Command {
ctx.getIo().write("Take what?"); ctx.getIo().write("Take what?");
return; return;
} }
if (!Light.isLit(ctx, ctx.getPlayer().getCurrentRoom())) {
ctx.getIo().write("It's too dark to see that.");
return;
}
String itemId = args.getFirst(); String itemId = args.getFirst();
Room room = ctx.getPlayer().getCurrentRoom(); Room room = ctx.getPlayer().getCurrentRoom();
Optional<Item> taken = room.removeItem(itemId); Optional<Item> taken = room.removeItem(itemId);

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@@ -77,7 +77,7 @@ public class Game {
ctx.getPlayer().getCurrentRoom().getName(), ctx.getPlayer().getCurrentRoom().getName(),
ctx.getPlayer().getGold(), ctx.getPlayer().getGold(),
turn, turn,
false)); Light.carryingLight(ctx)));
MapView map = MapLayout.compute( MapView map = MapLayout.compute(
ctx.getWorld(), ctx.getWorld(),
ctx.getPlayer().getVisitedRoomIds(), ctx.getPlayer().getVisitedRoomIds(),

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@@ -0,0 +1,44 @@
package thb.jeanluc.adventure.game;
import thb.jeanluc.adventure.model.Room;
import thb.jeanluc.adventure.model.item.Item;
import thb.jeanluc.adventure.model.item.SwitchableItem;
import java.util.Collection;
/** Decides whether a room is lit, given dark rooms and active light sources. */
public final class Light {
private Light() {
}
/** A room is lit if it is not dark, or an active light source is carried or present. */
public static boolean isLit(GameContext ctx, Room room) {
if (!room.isDark()) {
return true;
}
return hasActiveLight(ctx.getPlayer().getInventory().values())
|| hasActiveLight(room.getItems().values());
}
/** True if the player carries an active light source (for the HUD). */
public static boolean carryingLight(GameContext ctx) {
return hasActiveLight(ctx.getPlayer().getInventory().values());
}
private static boolean hasActiveLight(Collection<Item> items) {
for (Item it : items) {
if (isActiveLight(it)) {
return true;
}
}
return false;
}
private static boolean isActiveLight(Item it) {
if (!it.isLight()) {
return false;
}
return !(it instanceof SwitchableItem s) || s.isOn();
}
}

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@@ -30,12 +30,14 @@ public final class ItemFactory {
.id(dto.id()) .id(dto.id())
.name(dto.name()) .name(dto.name())
.description(dto.description()) .description(dto.description())
.light(Boolean.TRUE.equals(dto.light()))
.build(); .build();
case "readable" -> ReadableItem.builder() case "readable" -> ReadableItem.builder()
.id(dto.id()) .id(dto.id())
.name(dto.name()) .name(dto.name())
.description(dto.description()) .description(dto.description())
.readText(dto.readText()) .readText(dto.readText())
.light(Boolean.TRUE.equals(dto.light()))
.build(); .build();
case "switchable" -> SwitchableItem.builder() case "switchable" -> SwitchableItem.builder()
.id(dto.id()) .id(dto.id())
@@ -45,6 +47,7 @@ public final class ItemFactory {
.onText(dto.onText()) .onText(dto.onText())
.offText(dto.offText()) .offText(dto.offText())
.effects(thb.jeanluc.adventure.loader.dto.EffectDto.toModelList(dto.effects())) .effects(thb.jeanluc.adventure.loader.dto.EffectDto.toModelList(dto.effects()))
.light(Boolean.TRUE.equals(dto.light()))
.build(); .build();
default -> throw new WorldLoadException( default -> throw new WorldLoadException(
"Unknown item type '" + dto.type() + "' on item '" + dto.id() + "'"); "Unknown item type '" + dto.type() + "' on item '" + dto.id() + "'");

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@@ -19,6 +19,8 @@ public final class RoomFactory {
* @return the freshly built room shell * @return the freshly built room shell
*/ */
public static Room shellFromDto(RoomDto dto) { public static Room shellFromDto(RoomDto dto) {
return new Room(dto.id(), dto.name(), dto.description()); Room room = new Room(dto.id(), dto.name(), dto.description());
room.setDark(Boolean.TRUE.equals(dto.dark()));
return room;
} }
} }

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@@ -15,6 +15,7 @@ import java.util.List;
* @param onText message printed when a switchable transitions to on * @param onText message printed when a switchable transitions to on
* @param offText message printed when a switchable transitions to off * @param offText message printed when a switchable transitions to off
* @param effects effects applied when a switchable transitions to on; nullable * @param effects effects applied when a switchable transitions to on; nullable
* @param light whether this item is a light source; nullable
*/ */
public record ItemDto( public record ItemDto(
String type, String type,
@@ -25,11 +26,12 @@ public record ItemDto(
Boolean initialState, Boolean initialState,
String onText, String onText,
String offText, String offText,
List<EffectDto> effects List<EffectDto> effects,
Boolean light
) { ) {
/** Backward-compatible constructor without effects. */ /** Backward-compatible constructor without effects/light. */
public ItemDto(String type, String id, String name, String description, public ItemDto(String type, String id, String name, String description,
String readText, Boolean initialState, String onText, String offText) { String readText, Boolean initialState, String onText, String offText) {
this(type, id, name, description, readText, initialState, onText, offText, null); this(type, id, name, description, readText, initialState, onText, offText, null, null);
} }
} }

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@@ -14,6 +14,7 @@ import java.util.Map;
* @param npcs ids of NPCs initially in this room * @param npcs ids of NPCs initially in this room
* @param exitLocks optional condition-gates per exit direction * @param exitLocks optional condition-gates per exit direction
* @param descriptionStates optional condition-gated description variants * @param descriptionStates optional condition-gated description variants
* @param dark whether this room is dark; nullable
*/ */
public record RoomDto( public record RoomDto(
String id, String id,
@@ -23,11 +24,12 @@ public record RoomDto(
List<String> items, List<String> items,
List<String> npcs, List<String> npcs,
List<ExitLockDto> exitLocks, List<ExitLockDto> exitLocks,
List<DescriptionStateDto> descriptionStates List<DescriptionStateDto> descriptionStates,
Boolean dark
) { ) {
/** Backward-compatible constructor without the optional state fields. */ /** Backward-compatible constructor without the optional state fields. */
public RoomDto(String id, String name, String description, public RoomDto(String id, String name, String description,
Map<String, String> exits, List<String> items, List<String> npcs) { Map<String, String> exits, List<String> items, List<String> npcs) {
this(id, name, description, exits, items, npcs, null, null); this(id, name, description, exits, items, npcs, null, null, null);
} }
} }

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@@ -2,6 +2,7 @@ package thb.jeanluc.adventure.model;
import lombok.Getter; import lombok.Getter;
import lombok.RequiredArgsConstructor; import lombok.RequiredArgsConstructor;
import lombok.Setter;
import thb.jeanluc.adventure.model.item.Item; import thb.jeanluc.adventure.model.item.Item;
import java.util.ArrayList; import java.util.ArrayList;
@@ -50,6 +51,10 @@ public class Room {
/** Optional condition-gated description variants, first match wins. */ /** Optional condition-gated description variants, first match wins. */
private final List<DescriptionState> descriptionStates = new ArrayList<>(); private final List<DescriptionState> descriptionStates = new ArrayList<>();
/** Whether this room is dark (needs a light source to enter/see). */
@Setter
private boolean dark;
/** /**
* Connects this room to another in the given direction. Does not * Connects this room to another in the given direction. Does not
* create the reverse connection — callers must set that up * create the reverse connection — callers must set that up

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@@ -33,6 +33,9 @@ public abstract class Item {
/** Long description shown by the {@code examine} command. */ /** Long description shown by the {@code examine} command. */
protected final String description; protected final String description;
/** Whether this item can serve as a light source (when on, for switchables). */
protected final boolean light;
/** /**
* Executes the item's primary action. Side effects (text output, * Executes the item's primary action. Side effects (text output,
* mutation of player state) flow through the given context. * mutation of player state) flow through the given context.

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@@ -10,6 +10,7 @@
name: Oil Lamp name: Oil Lamp
description: An old oil lamp, heavy with fuel. description: An old oil lamp, heavy with fuel.
initialState: false initialState: false
light: true
onText: The lamp flares to life, casting a warm glow. onText: The lamp flares to life, casting a warm glow.
offText: You snuff out the lamp. offText: You snuff out the lamp.

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@@ -54,7 +54,8 @@
- id: dungeon - id: dungeon
name: Dungeon name: Dungeon
description: | description: |
A dark, damp room. A rusty generator squats in the corner. A cramped stone room, black as pitch. A rusty generator squats in the corner.
dark: true
exits: exits:
north: kitchen north: kitchen
items: [generator] items: [generator]

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@@ -0,0 +1,64 @@
package thb.jeanluc.adventure.command.impl;
import org.junit.jupiter.api.Test;
import thb.jeanluc.adventure.game.GameContext;
import thb.jeanluc.adventure.io.TestIO;
import thb.jeanluc.adventure.model.Direction;
import thb.jeanluc.adventure.model.Player;
import thb.jeanluc.adventure.model.Room;
import thb.jeanluc.adventure.model.item.SwitchableItem;
import java.util.List;
import static org.assertj.core.api.Assertions.assertThat;
class DarknessTest {
private SwitchableItem lamp(boolean on) {
return SwitchableItem.builder().id("lamp").name("Lamp").description("d")
.state(on).onText("on").offText("off").light(true).build();
}
@Test
void cannotEnterDarkRoomWithoutLight() {
Room hall = new Room("hall", "Hall", "d");
Room cave = new Room("cave", "Cave", "d");
cave.setDark(true);
hall.addExit(Direction.NORTH, cave);
Player p = new Player(hall, 0);
GameContext ctx = new GameContext(null, p, new TestIO());
new GoCommand().execute(ctx, List.of("north"));
assertThat(p.getCurrentRoom()).isEqualTo(hall);
assertThat(((TestIO) ctx.getIo()).allOutput()).containsIgnoringCase("pitch black");
}
@Test
void canEnterDarkRoomWithLitLamp() {
Room hall = new Room("hall", "Hall", "d");
Room cave = new Room("cave", "Cave", "d");
cave.setDark(true);
hall.addExit(Direction.NORTH, cave);
Player p = new Player(hall, 0);
p.addItem(lamp(true));
GameContext ctx = new GameContext(null, p, new TestIO());
new GoCommand().execute(ctx, List.of("north"));
assertThat(p.getCurrentRoom()).isEqualTo(cave);
}
@Test
void lookAndTakeAreBlockedInTheDark() {
Room cave = new Room("cave", "Cave", "d");
cave.setDark(true);
Player p = new Player(cave, 0);
TestIO io = new TestIO();
GameContext ctx = new GameContext(null, p, io);
new LookCommand().execute(ctx, List.of());
assertThat(io.allOutput()).containsIgnoringCase("pitch black");
io.outputs().clear();
new TakeCommand().execute(ctx, List.of("anything"));
assertThat(io.allOutput()).containsIgnoringCase("too dark");
}
}

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@@ -0,0 +1,63 @@
package thb.jeanluc.adventure.game;
import org.junit.jupiter.api.Test;
import thb.jeanluc.adventure.io.TestIO;
import thb.jeanluc.adventure.model.Player;
import thb.jeanluc.adventure.model.Room;
import thb.jeanluc.adventure.model.item.PlainItem;
import thb.jeanluc.adventure.model.item.SwitchableItem;
import static org.assertj.core.api.Assertions.assertThat;
class LightTest {
private GameContext ctx(Player p) {
return new GameContext(null, p, new TestIO());
}
private SwitchableItem lamp(boolean on) {
return SwitchableItem.builder().id("lamp").name("Lamp").description("d")
.state(on).onText("on").offText("off").light(true).build();
}
@Test
void litRoomIsAlwaysLit() {
Room bright = new Room("r", "R", "d"); // dark defaults to false
assertThat(Light.isLit(ctx(new Player(bright, 0)), bright)).isTrue();
}
@Test
void darkRoomNeedsActiveLight() {
Room dark = new Room("r", "R", "d");
dark.setDark(true);
Player p = new Player(dark, 0);
GameContext ctx = ctx(p);
assertThat(Light.isLit(ctx, dark)).isFalse();
p.addItem(lamp(false));
assertThat(Light.isLit(ctx, dark)).isFalse(); // lamp off
p.removeItem("lamp");
p.addItem(lamp(true));
assertThat(Light.isLit(ctx, dark)).isTrue(); // lamp on, carried
assertThat(Light.carryingLight(ctx)).isTrue();
}
@Test
void litLampLyingInRoomLightsIt() {
Room dark = new Room("r", "R", "d");
dark.setDark(true);
dark.addItem(lamp(true));
Player p = new Player(dark, 0);
assertThat(Light.isLit(ctx(p), dark)).isTrue();
assertThat(Light.carryingLight(ctx(p))).isFalse(); // not carried
}
@Test
void nonLightItemDoesNotLight() {
Room dark = new Room("r", "R", "d");
dark.setDark(true);
Player p = new Player(dark, 0);
p.addItem(PlainItem.builder().id("rock").name("Rock").description("d").build());
assertThat(Light.isLit(ctx(p), dark)).isFalse();
}
}