feat(game): GameSession bundles savable state; turn + autosave hook

This commit is contained in:
2026-06-01 14:15:44 +02:00
parent aa0852cf10
commit dd2b1b331f
4 changed files with 143 additions and 24 deletions

View File

@@ -0,0 +1,52 @@
package thb.jeanluc.adventure.game;
import org.junit.jupiter.api.Test;
import thb.jeanluc.adventure.io.TestIO;
import thb.jeanluc.adventure.model.Player;
import thb.jeanluc.adventure.model.Room;
import thb.jeanluc.adventure.model.World;
import java.util.Map;
import static org.assertj.core.api.Assertions.assertThat;
class GameSessionTest {
private GameSession session() {
Room k = new Room("k", "Kitchen", "d");
World w = new World(Map.of("k", k), Map.of(), Map.of(), "t", "w");
return new GameSession(w, new Player(k, 0), "slot-a");
}
@Test
void exposesStateAndIncrementsTurn() {
GameSession s = session();
assertThat(s.getSlotName()).isEqualTo("slot-a");
assertThat(s.getTurn()).isZero();
s.incrementTurn();
s.incrementTurn();
assertThat(s.getTurn()).isEqualTo(2);
s.setTurn(10);
assertThat(s.getTurn()).isEqualTo(10);
}
@Test
void contextDelegatesToSession() {
GameSession s = session();
GameContext ctx = new GameContext(s, new TestIO());
assertThat(ctx.getWorld()).isSameAs(s.getWorld());
assertThat(ctx.getPlayer()).isSameAs(s.getPlayer());
assertThat(ctx.getState()).isSameAs(s.getState());
assertThat(ctx.getQuestLog()).isSameAs(s.getQuestLog());
assertThat(ctx.getSession()).isSameAs(s);
}
@Test
void legacyConstructorBuildsFreshSession() {
Room k = new Room("k", "Kitchen", "d");
World w = new World(Map.of("k", k), Map.of(), Map.of(), "t", "w");
GameContext ctx = new GameContext(w, new Player(k, 0), new TestIO());
assertThat(ctx.getSession()).isNotNull();
assertThat(ctx.getSession().getTurn()).isZero();
}
}