feat(io): OggMusicBackend + SwingIO wiring; music/ folder + docs

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-06-01 23:20:14 +02:00
parent 7380dcae41
commit f1aedebfcb
5 changed files with 197 additions and 0 deletions

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@@ -43,3 +43,6 @@ build/
# Local save games and settings
saves/
# External background-music files (not bundled)
music/

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@@ -0,0 +1,16 @@
# Background music (GUI)
Background music plays only in the Swing GUI. It is **data-driven and external**:
- Put `.ogg` (OGG Vorbis) files in a `music/` folder next to where you run the game.
This folder is git-ignored and never bundled in the JAR.
- A room plays a track via an optional `music:` field in `rooms.yaml`, e.g.
`music: manor-theme.ogg`. Entering a room with a different track cross-fades to it;
a room with no `music:` field fades to silence; the same track keeps playing
seamlessly across rooms.
- Volume is the **Music** setting (Off / Low / Medium / High) in the Settings menu,
persisted to `saves/settings.json`. Off disables playback.
- Missing files are ignored (silent) — the game never crashes over absent audio.
- The console version is always silent.
Decoding uses the `vorbisspi` + `jorbis` libraries via the `javax.sound` SPI.

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@@ -49,6 +49,18 @@
<version>${logback.version}</version>
</dependency>
<!-- OGG Vorbis decoding (GUI background music) -->
<dependency>
<groupId>com.googlecode.soundlibs</groupId>
<artifactId>vorbisspi</artifactId>
<version>1.0.3.3</version>
</dependency>
<dependency>
<groupId>com.googlecode.soundlibs</groupId>
<artifactId>jorbis</artifactId>
<version>0.0.17.4</version>
</dependency>
<!-- Tests -->
<dependency>
<groupId>org.junit.jupiter</groupId>

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@@ -0,0 +1,155 @@
package thb.jeanluc.adventure.io;
import lombok.extern.slf4j.Slf4j;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.FloatControl;
import javax.sound.sampled.SourceDataLine;
import java.nio.file.Files;
import java.nio.file.Path;
/**
* Streams OGG Vorbis tracks from the external {@code music/} folder through a
* {@link SourceDataLine}, looping, with ~400 ms gain fades. Decoding uses the
* vorbisspi/jorbis {@code javax.sound} SPI. All playback runs on a daemon
* thread; missing/undecodable files are logged and stay silent. GUI-only —
* verified manually.
*/
@Slf4j
public final class OggMusicBackend implements MusicBackend {
private static final String MUSIC_DIR = "music";
private static final int FADE_MS = 400;
private static final int FADE_STEPS = 20;
private static final int BUFFER = 4096;
private static final float FLOOR_DB = -40f; // near-silence for fades
private volatile Thread playThread;
private volatile boolean stopping;
private volatile SourceDataLine line;
private volatile float targetGainDb = MusicLevel.MEDIUM.gainDb();
@Override
public synchronized void fadeTo(String track, float gainDb) {
stopCurrent();
targetGainDb = gainDb;
Path file = Path.of(MUSIC_DIR, track);
if (!Files.isReadable(file)) {
log.warn("Music file not found, staying silent: {}", file);
return;
}
stopping = false;
playThread = new Thread(() -> playLoop(file, gainDb), "music");
playThread.setDaemon(true);
playThread.start();
}
@Override
public synchronized void fadeOut() {
stopCurrent();
}
@Override
public synchronized void setGainDb(float gainDb) {
targetGainDb = gainDb;
SourceDataLine l = line;
if (l != null) {
applyGain(l, gainDb);
}
}
@Override
public synchronized void shutdown() {
stopCurrent();
}
/** Signals the play thread to stop and waits for its fade-out + cleanup. */
private void stopCurrent() {
Thread t = playThread;
if (t == null) {
return;
}
stopping = true;
try {
t.join(FADE_MS + 600L);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
playThread = null;
}
private void playLoop(Path file, float gainDb) {
SourceDataLine l = null;
try {
while (!stopping) {
try (AudioInputStream in = AudioSystem.getAudioInputStream(file.toFile())) {
AudioFormat base = in.getFormat();
AudioFormat pcm = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED,
base.getSampleRate(), 16, base.getChannels(),
base.getChannels() * 2, base.getSampleRate(), false);
try (AudioInputStream din = AudioSystem.getAudioInputStream(pcm, in)) {
if (l == null) {
l = AudioSystem.getSourceDataLine(pcm);
l.open(pcm);
l.start();
line = l;
ramp(l, FLOOR_DB, gainDb); // fade in once
}
byte[] buf = new byte[BUFFER];
int n;
while (!stopping && (n = din.read(buf, 0, buf.length)) != -1) {
l.write(buf, 0, n);
}
}
}
}
} catch (Exception e) {
log.warn("Music playback failed for {}: {}", file, e.getMessage());
} finally {
if (l != null) {
try {
ramp(l, currentGain(l), FLOOR_DB); // fade out
} catch (RuntimeException ignored) {
// best-effort fade
}
l.stop();
l.close();
}
line = null;
}
}
private void ramp(SourceDataLine l, float fromDb, float toDb) {
for (int i = 0; i <= FADE_STEPS; i++) {
applyGain(l, fromDb + (toDb - fromDb) * i / FADE_STEPS);
sleep(FADE_MS / FADE_STEPS);
}
}
private float currentGain(SourceDataLine l) {
try {
return ((FloatControl) l.getControl(FloatControl.Type.MASTER_GAIN)).getValue();
} catch (IllegalArgumentException e) {
return targetGainDb;
}
}
private void applyGain(SourceDataLine l, float db) {
try {
FloatControl gain = (FloatControl) l.getControl(FloatControl.Type.MASTER_GAIN);
gain.setValue(Math.max(gain.getMinimum(), Math.min(gain.getMaximum(), db)));
} catch (IllegalArgumentException ignored) {
// line has no master-gain control on this platform
}
}
private void sleep(long ms) {
try {
Thread.sleep(ms);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
}
}

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@@ -74,6 +74,7 @@ public class SwingIO implements GameIO {
private static final int SIDE_MIN = 180;
private static final int SIDE_MAX = 460;
private final MusicController music = new MusicController(new OggMusicBackend());
private final LinkedBlockingQueue<String> inputs = new LinkedBlockingQueue<>();
private final JFrame frame;
private final JTextPane output;
@@ -333,6 +334,16 @@ public class SwingIO implements GameIO {
SwingUtilities.invokeLater(() -> hud.setText(txt));
}
@Override
public void setMusic(String track) {
music.room(track);
}
@Override
public void setMusicLevel(MusicLevel level) {
music.level(level);
}
@Override
public void setMap(MapView view) {
map.show(view);