Commit Graph

72 Commits

Author SHA1 Message Date
c01c47a585 fix(command): combined unknown-target message; cover both go-to summary forms
- UX: unknown-target message now reads "don't know any direction or place
  called '...'" so direction typos (e.g. 'go nroth') make sense
- clarity: resolveVisited uses equalsIgnoreCase for id/name matching;
  add null-world guard comment pointing to CommandTestSupport
- Javadoc: note that 'to' filler word is stripped, making go-to forms equivalent
- tests: assert 'through the Hallway' in 3-node route; update unknown message
  assertion; add adjacentWalkUsesShortSummary covering the n==2 short-form path

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 20:23:41 +02:00
a30c153de1 feat(command): go to <room> auto-walk (BFS path, animated map, summary)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 20:13:25 +02:00
663a78ed9e feat(game): Pathfinder BFS over visited rooms (locks + light aware)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 20:08:11 +02:00
7c1cdc545e feat(io): travelStep hook for animated auto-walk (console no-op, Swing override)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 20:04:17 +02:00
8d88157573 feat(loader): load combinations.yaml; demo matches+torch -> lit_torch
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 17:38:17 +02:00
63af4c7641 docs(command): update UseCommand javadoc for the combination form 2026-06-01 17:32:58 +02:00
a89684807b feat(command): route use X on Y to the combination engine
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-01 17:31:07 +02:00
e7b9891771 fix(combinations): guard null response; reject self-combination at load
- Combinations.tryUse: only write response when non-null and non-blank,
  preventing NPE/IllegalArgument for effects-only recipes.
- CombinationFactory.fromDto: throw WorldLoadException when a == b,
  since item singletons make a self-combination impossible at runtime.
- Tests: +effectsOnlyRecipeAppliesEffectsWithoutProduceOrResponse
  (CombinationsTest 7→8), +rejectsSelfCombination
  (CombinationFactoryTest 4→5).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 17:28:32 +02:00
89962b4b60 feat(game): Combinations engine for use X on Y
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 17:22:16 +02:00
3d183ad162 feat(loader): CombinationDto + CombinationFactory with id validation 2026-06-01 17:17:25 +02:00
9f9b0c0808 feat(model): World.combinations field + backward-compatible constructors 2026-06-01 17:13:05 +02:00
b7094bf152 feat(model): Combination recipe record + order-independent key 2026-06-01 17:08:14 +02:00
6887102d19 feat(io): themed full-window menu overlay in the GUI
Replace the plain Swing JDialog menu with a glass-pane overlay that fills
the whole window: dark background matching the game palette, bundled font,
lavender heading, flat hover-highlighted buttons, Escape = last option. The
overlay hides the game chrome (HUD/map/quest panels) while in the menu and
rebuilds at the current frameScale*zoom on window resize, so it scales
correctly from startup.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-01 16:21:46 +02:00
9d3056d53e fix: EOF ends game loop (ConsoleIO returns null on EOF); settings.json excluded from save slots
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-01 15:39:08 +02:00
635ea8004c feat(io): SwingIO.choose renders the menu as buttons 2026-06-01 15:27:15 +02:00
163e2cc11b refactor(app): drop dead newSession param, unused import, restore main javadoc
- Remove unused `saves` parameter from `newSession(GameIO, SaveService)`
  → signature is now `newSession(GameIO)`, call site updated accordingly
- Remove unused `import thb.jeanluc.adventure.menu.MenuAction` (switch
  uses unqualified constants; import was dead, compile confirmed clean)
- Restore `/** Standard JVM entry point. @param args ignored */` Javadoc
  on `main` and restore full log message "Fatal error during game startup"

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 15:25:01 +02:00
1f15bfe330 feat(app): main-menu shell loop wiring; gitignore saves/
Replace App.run with a main-menu shell (New Game / Load / Settings /
Quit) above the game loop, wire SaveCommand + MenuCommand into the
registry with an autosave callback, and remove the now-unused
QuitCommand. Migrate GameTest from QuitCommand to MenuCommand.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-01 15:17:46 +02:00
9632d27b25 feat(game): autosave on quest completion 2026-06-01 15:12:18 +02:00
4b2357cd5b feat(command): save + menu commands (QuitCommand removal deferred to Task 11) 2026-06-01 15:10:10 +02:00
6921af053a feat(menu): MainMenu, SettingsMenu, MenuAction (frontend-agnostic) 2026-06-01 14:58:41 +02:00
dfc50f0d9f feat(settings): Settings + SettingsStore; runtime-togglable ConsoleIO 2026-06-01 14:52:28 +02:00
404221525c test(save): cover version mismatch + slug; clean up tmp on move failure
Add loadRejectsIncompatibleVersion test asserting SaveException on schema
version 999, assert derived slug in listReturnsSlotMetadata, and harden
save() to delete the orphaned .tmp file when the non-atomic fallback move
also fails before re-throwing.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 14:50:10 +02:00
8eb433e02d feat(save): SaveService disk persistence (atomic write, list, load) 2026-06-01 14:44:32 +02:00
1172f7c3fd fix(save): restore visited set before setting current room; strengthen null-tolerance test
Reorder apply() so visitedRoomIds is restored before setCurrentRoom() is
called, ensuring the current room is never accidentally stripped from the
visited set by the subsequent clear(). Also adds a post-condition assertion
to applyToleratesMissingCollections that proves null roomItemIds leaves
room item tables empty after apply.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 14:42:15 +02:00
80a5112508 feat(save): SaveCodec capture/apply over a fresh world; tolerate null collections
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 14:34:48 +02:00
6d703c7caf feat(save): SaveData/SaveSlotInfo/SaveException model 2026-06-01 14:29:55 +02:00
b73d0aaa82 feat(io): GameIO.choose numbered-menu primitive (console default) 2026-06-01 14:26:43 +02:00
beba1c7e72 feat: restore hooks for flags, quest progress, switch state 2026-06-01 14:21:56 +02:00
dd2b1b331f feat(game): GameSession bundles savable state; turn + autosave hook 2026-06-01 14:15:44 +02:00
9ea07470a9 feat(content): dark dungeon needs the lit lamp
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 23:08:42 +02:00
3cac6cb796 feat: darkness gating for go/look/take/examine + HUD light
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 23:07:36 +02:00
e65e3b600a feat: Room.dark + Item.light flags and Light helper
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 23:04:42 +02:00
7295463805 feat(content): victory & flee endings; front-door flee switch
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 22:50:46 +02:00
3189b057a0 feat(game): EndingEngine + per-turn end check with summary
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 22:49:00 +02:00
f9bd2d9a67 feat: Ending model + endings.yaml loading (ordered, optional)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 22:47:38 +02:00
55944a0343 feat(content): demo quest 'restore_power'; document quests command
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 22:34:57 +02:00
e360a754a6 feat(io): GUI quest-box under the map
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 22:33:57 +02:00
c2e5789118 feat(io,command): quests command, QuestText, per-turn quest tick
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 22:31:33 +02:00
fe9ac65f25 feat(loader): quests.yaml loading + startQuest effect mapping
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 22:29:52 +02:00
423cf85c39 feat(game): QuestEngine (auto-advance + announcements) and QuestView
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 22:27:18 +02:00
4e0e951a8d feat(game): Quest model, QuestLog, START_QUEST effect
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 22:25:58 +02:00
93a5da3af7 feat(content): demo the state engine (generator unlocks/lights the cellar)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 22:01:57 +02:00
acaae3c4f7 feat: switchable items apply effects when turned on
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:59:46 +02:00
ab008ee562 feat: NPC reactions gated by conditions, applying effects
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:57:23 +02:00
9d23cb01b7 feat: conditional NPC dialogue
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:55:15 +02:00
8cb2b360e6 feat: state-dependent room descriptions (LookCommand resolution)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:52:57 +02:00
e3b80736dd feat: condition-locked exits (+ room/dialogue state plumbing)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:52:06 +02:00
c339d13244 feat(loader): ConditionDto/EffectDto with toModel mapping
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:47:11 +02:00
bf10f11438 feat(game): world-state engine (GameState, Condition/Effect, evaluator/applier)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:46:29 +02:00
8b1232b2fc fix(io): auto-scale GUI text with window size, consistent with the map
Body text/HUD font now derives from a window-relative auto-scale (starting
at uiScale, growing as the window grows) and is re-applied on resize, so the
text tracks the window like the map does. Ctrl +/- zoom still multiplies on
top of both. Removes the resize hiccup where only the map reacted.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:26:09 +02:00