Commit Graph

78 Commits

Author SHA1 Message Date
b182b09070 feat(io): adaptive ASCII map width; document map command, mark sub-project done
AsciiMap sizes room boxes to the longest visible name (capped) so names
like 'Dark Hallway' are no longer truncated; connector centering follows.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:09:08 +02:00
8243d5dfc5 feat(io): GUI MapPanel (Graphics2D) in the side panel; drop exits text
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:06:48 +02:00
dd0b13fbd8 feat(game): push map to the IO each turn (GUI live update)
Game now derives the MapView from the world each turn; GameTest gains a
real World (the per-turn map push needs it).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:04:14 +02:00
7605b724b6 feat(io,command): map command + GameIO setMap/showMap, console ASCII
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:02:17 +02:00
a846297abe feat(io): AsciiMap console renderer for MapView
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:00:35 +02:00
cda18a75cd feat(map): MapLayout BFS grid layout with fog of war
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:59:52 +02:00
820c17aea9 feat(io): MapView model (CellState, RoomCell, Connection, MapView)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:58:58 +02:00
da2e90faec feat(model): track visited rooms on Player for the map
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:58:21 +02:00
7298427eaf docs: implementation plan for map / mini-map (sub-project 2)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:57:00 +02:00
025372b9b1 docs: spec for map / mini-map (sub-project 2)
Fog-of-war map from the directional exit graph. MapLayout (BFS) produces a
frontend-agnostic MapView; SwingIO draws it (Graphics2D MapPanel, replaces
exits text), ConsoleIO mirrors it as ASCII via the map command. Visited
tracking on Player. Item/NPC markers and locked-door styling deferred.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:51:09 +02:00
2616c9bea5 fix: correct .gitignore for .superpowers/ (was glued to .DS_Store line)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:38:10 +02:00
f91d525fd0 fix(io): responsive side-panel width (ratio of window, clamped min/max)
Side panel (map slot) now sizes to ~25% of window width, clamped to
[160, 320] scaled px, recomputed on resize — instead of a fixed width.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:29:51 +02:00
5181622f7d docs: mark presentation layer (sub-project 1) as implemented
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:25:42 +02:00
94ce5ab2f7 fix(io): scale GUI fonts for HiDPI + live zoom (Ctrl +/-/0)
Java Swing does not reliably pick up desktop display scaling on every
Linux session (tiny text on HiDPI laptops). Detect the display scale from
the default GraphicsConfiguration transform (falling back to screen DPI)
and multiply all font sizes by it, plus the window size. Add live zoom via
Ctrl +/-/0 as a guaranteed manual override.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:25:04 +02:00
42330d9376 feat(io): welcome banner for game start
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:22:59 +02:00
d25f9f4504 feat(io): SwingIO 4-region layout, JTextPane styling, bundled font loader
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:21:23 +02:00
c27d719452 feat(game): publish HUD (location, gold, turn) each loop iteration
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:19:40 +02:00
d033a878db refactor(command): LookCommand emits semantic RoomView
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:18:50 +02:00
d31b583871 feat(io): ConsoleIO ANSI + box-drawing renderer with colour/glyph modes
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:18:18 +02:00
95ed54eb25 feat(io): make print(StyledText) the GameIO primitive; keep suite green
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:16:55 +02:00
f2b243afb5 feat(io): RoomView/Hud views and default Renderings
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:15:06 +02:00
32ece84a85 feat(io): semantic styled-text model (Style, Span, StyledText)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:14:22 +02:00
9e7961e903 docs: implementation plan for presentation/output layer
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:13:30 +02:00
705d5f9db1 docs: spec for presentation/output layer (sub-project 1)
Semantic output model (Style/Span/StyledText) + RoomView/Hud views,
GameIO extended additively (write(String) stays as default), ConsoleIO
(ANSI + box-drawing, tiered glyph modes) and SwingIO (region layout,
JTextPane, bundled font) renderers, command + TestIO migration. Map,
menu, save, music explicitly deferred to later sub-projects.

Also: capture "don't overwhelm / distribute info across regions" and
"B baseline + ASCII for big moments" decisions in the backlog.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:06:36 +02:00
0b9f55d0b1 docs: flesh out enhancement backlog (menu, save, music, mechanic spine)
- decisions: standard collections only, libraries allowed
- main menu + settings + saved-games list
- save/load system
- GUI music: per-room via YAML, external folder, compressed + streamed
- game core: "restore the power" main goal, 5-piece mechanic spine,
  quest chain routing the player room-by-room, condensed by design

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 19:54:29 +02:00
a130cf329b docs: start enhancement-ideas backlog for post-1.0 work
Living backlog of ideas to take the game beyond the required minimum:
richer presentation, nerd-font strategy, map, quest system, ~60-min
content expansion. No design committed yet.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 19:39:42 +02:00
3225599412 semesterprojekt: finalize 1.0 deliverable (run profiles, dungeon room, README)
- pom.xml: exec-maven-plugin run profiles (@run console, @gui Swing)
- rooms.yaml: add dungeon room reachable south of the kitchen
- README.md: project overview, build/run/play instructions
- .gitignore: ignore brainstorming companion dir (.superpowers/)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 19:39:42 +02:00
83643a192f semesterprojekt: implement full text adventure (phases 1-7)
Walking skeleton through Swing GUI: YAML-driven world (4 rooms,
4 items, 1 NPC), HashMap command dispatch with parser, three-tier
item hierarchy (readable / switchable / plain), and end-to-end
NPC give/receive flow. 67 tests green.
2026-05-25 21:37:59 +02:00