Condition-driven multi-stage quests on top of the foundation: Quest/QuestStage
data, QuestLog + QuestEngine (per-turn auto-advance with announcements),
START_QUEST effect, QuestView display via a console 'quests' command and a GUI
quest-box under the map. quests.yaml optional; World gains a 5-arg back-compat
constructor. Win/endings deferred to 3.3.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Fog-of-war map from the directional exit graph. MapLayout (BFS) produces a
frontend-agnostic MapView; SwingIO draws it (Graphics2D MapPanel, replaces
exits text), ConsoleIO mirrors it as ASCII via the map command. Visited
tracking on Player. Item/NPC markers and locked-door styling deferred.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Semantic output model (Style/Span/StyledText) + RoomView/Hud views,
GameIO extended additively (write(String) stays as default), ConsoleIO
(ANSI + box-drawing, tiered glyph modes) and SwingIO (region layout,
JTextPane, bundled font) renderers, command + TestIO migration. Map,
menu, save, music explicitly deferred to later sub-projects.
Also: capture "don't overwhelm / distribute info across regions" and
"B baseline + ASCII for big moments" decisions in the backlog.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>