Commit Graph

6 Commits

Author SHA1 Message Date
ab008ee562 feat: NPC reactions gated by conditions, applying effects
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:57:23 +02:00
9d23cb01b7 feat: conditional NPC dialogue
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:55:15 +02:00
8cb2b360e6 feat: state-dependent room descriptions (LookCommand resolution)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:52:57 +02:00
e3b80736dd feat: condition-locked exits (+ room/dialogue state plumbing)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:52:06 +02:00
7605b724b6 feat(io,command): map command + GameIO setMap/showMap, console ASCII
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:02:17 +02:00
83643a192f semesterprojekt: implement full text adventure (phases 1-7)
Walking skeleton through Swing GUI: YAML-driven world (4 rooms,
4 items, 1 NPC), HashMap command dispatch with parser, three-tier
item hierarchy (readable / switchable / plain), and end-to-end
NPC give/receive flow. 67 tests green.
2026-05-25 21:37:59 +02:00