Commit Graph

21 Commits

Author SHA1 Message Date
513c7cb8d9 feat(game): QuestEngine (auto-advance + announcements) and QuestView
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 22:27:18 +02:00
dd16d1326b feat(game): Quest model, QuestLog, START_QUEST effect
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 22:25:58 +02:00
00bad46661 feat: switchable items apply effects when turned on
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:59:46 +02:00
258ab4f63b feat: NPC reactions gated by conditions, applying effects
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:57:23 +02:00
268c24d4e3 feat: conditional NPC dialogue
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:55:15 +02:00
c9c019cea1 feat: state-dependent room descriptions (LookCommand resolution)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:52:57 +02:00
df4a46ae5b feat: condition-locked exits (+ room/dialogue state plumbing)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:52:06 +02:00
228efaffcb feat(loader): ConditionDto/EffectDto with toModel mapping
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:47:11 +02:00
5546b63d47 feat(game): world-state engine (GameState, Condition/Effect, evaluator/applier)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:46:29 +02:00
a0560a6ec5 feat(game): push map to the IO each turn (GUI live update)
Game now derives the MapView from the world each turn; GameTest gains a
real World (the per-turn map push needs it).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:04:14 +02:00
fcf8083b7c feat(io,command): map command + GameIO setMap/showMap, console ASCII
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:02:17 +02:00
9ce939167c feat(io): AsciiMap console renderer for MapView
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 21:00:35 +02:00
c03123d5ae feat(map): MapLayout BFS grid layout with fog of war
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:59:52 +02:00
e10ff2cf99 feat(io): MapView model (CellState, RoomCell, Connection, MapView)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:58:58 +02:00
42dbcd9696 feat(model): track visited rooms on Player for the map
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:58:21 +02:00
650bbbe58c feat(io): welcome banner for game start
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:22:59 +02:00
64cc654803 feat(io): ConsoleIO ANSI + box-drawing renderer with colour/glyph modes
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:18:18 +02:00
44fde78c64 feat(io): make print(StyledText) the GameIO primitive; keep suite green
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:16:55 +02:00
02e448d61a feat(io): RoomView/Hud views and default Renderings
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:15:06 +02:00
d57a1ab9a4 feat(io): semantic styled-text model (Style, Span, StyledText)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 20:14:22 +02:00
83643a192f semesterprojekt: implement full text adventure (phases 1-7)
Walking skeleton through Swing GUI: YAML-driven world (4 rooms,
4 items, 1 NPC), HashMap command dispatch with parser, three-tier
item hierarchy (readable / switchable / plain), and end-to-end
NPC give/receive flow. 67 tests green.
2026-05-25 21:37:59 +02:00