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7605b724b6
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feat(io,command): map command + GameIO setMap/showMap, console ASCII
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-05-31 21:02:17 +02:00 |
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a846297abe
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feat(io): AsciiMap console renderer for MapView
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-05-31 21:00:35 +02:00 |
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cda18a75cd
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feat(map): MapLayout BFS grid layout with fog of war
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-05-31 20:59:52 +02:00 |
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820c17aea9
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feat(io): MapView model (CellState, RoomCell, Connection, MapView)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-05-31 20:58:58 +02:00 |
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da2e90faec
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feat(model): track visited rooms on Player for the map
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-05-31 20:58:21 +02:00 |
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42330d9376
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feat(io): welcome banner for game start
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-05-31 20:22:59 +02:00 |
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d31b583871
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feat(io): ConsoleIO ANSI + box-drawing renderer with colour/glyph modes
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-05-31 20:18:18 +02:00 |
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95ed54eb25
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feat(io): make print(StyledText) the GameIO primitive; keep suite green
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-05-31 20:16:55 +02:00 |
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f2b243afb5
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feat(io): RoomView/Hud views and default Renderings
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-05-31 20:15:06 +02:00 |
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32ece84a85
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feat(io): semantic styled-text model (Style, Span, StyledText)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-05-31 20:14:22 +02:00 |
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83643a192f
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semesterprojekt: implement full text adventure (phases 1-7)
Walking skeleton through Swing GUI: YAML-driven world (4 rooms,
4 items, 1 NPC), HashMap command dispatch with parser, three-tier
item hierarchy (readable / switchable / plain), and end-to-end
NPC give/receive flow. 67 tests green.
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2026-05-25 21:37:59 +02:00 |
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