d3a9bd06cc
fix(io): scale GUI fonts for HiDPI + live zoom (Ctrl +/-/0)
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Java Swing does not reliably pick up desktop display scaling on every
Linux session (tiny text on HiDPI laptops). Detect the display scale from
the default GraphicsConfiguration transform (falling back to screen DPI)
and multiply all font sizes by it, plus the window size. Add live zoom via
Ctrl +/-/0 as a guaranteed manual override.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-05-31 20:25:04 +02:00
650bbbe58c
feat(io): welcome banner for game start
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-05-31 20:22:59 +02:00
963ddfb89e
feat(io): SwingIO 4-region layout, JTextPane styling, bundled font loader
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-05-31 20:21:23 +02:00
5f9d52ca41
feat(game): publish HUD (location, gold, turn) each loop iteration
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-05-31 20:19:40 +02:00
9274eef4c0
refactor(command): LookCommand emits semantic RoomView
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-05-31 20:18:50 +02:00
64cc654803
feat(io): ConsoleIO ANSI + box-drawing renderer with colour/glyph modes
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-05-31 20:18:18 +02:00
44fde78c64
feat(io): make print(StyledText) the GameIO primitive; keep suite green
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-05-31 20:16:55 +02:00
02e448d61a
feat(io): RoomView/Hud views and default Renderings
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-05-31 20:15:06 +02:00
d57a1ab9a4
feat(io): semantic styled-text model (Style, Span, StyledText)
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-05-31 20:14:22 +02:00
3225599412
semesterprojekt: finalize 1.0 deliverable (run profiles, dungeon room, README)
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- pom.xml: exec-maven-plugin run profiles (@run console, @gui Swing)
- rooms.yaml: add dungeon room reachable south of the kitchen
- README.md: project overview, build/run/play instructions
- .gitignore: ignore brainstorming companion dir (.superpowers/)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-05-31 19:39:42 +02:00
83643a192f
semesterprojekt: implement full text adventure (phases 1-7)
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Walking skeleton through Swing GUI: YAML-driven world (4 rooms,
4 items, 1 NPC), HashMap command dispatch with parser, three-tier
item hierarchy (readable / switchable / plain), and end-to-end
NPC give/receive flow. 67 tests green.
2026-05-25 21:37:59 +02:00