Commit Graph

72 Commits

Author SHA1 Message Date
bcd2ae9ddd refactor(settings): guard all Settings fields vs null; tidy import + test
Guard colorMode and glyphMode against null in the Settings compact
constructor (alongside the existing musicLevel guard), so a hand-edited
settings.json with a missing field no longer NPEs in SettingsMenu.
Remove the unused MusicLevel import from SettingsMenu. Assert that the
defaulted musicLevel survives a round-trip in SettingsStoreTest.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 23:17:26 +02:00
2bad875df1 feat(settings): persisted Music level; SettingsMenu applies via GameIO
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-01 23:08:27 +02:00
d0d8648bd0 feat(io): GameIO music seams; push room track per turn, silence at menu
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 23:02:44 +02:00
35ad4e6f1a feat(loader): per-room music field + demo rooms.yaml entries
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 22:58:13 +02:00
a38bb6e4f3 fix(io): idempotent MusicController.level; assert gain forwarding + shutdown
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 22:55:27 +02:00
7f64c9f9e3 feat(io): MusicController + MusicBackend (testable music logic)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 22:50:58 +02:00
a1fd56b389 test(io): assert MEDIUM.isOn() too 2026-06-01 22:49:20 +02:00
d0e290c723 feat(io): MusicLevel enum (Off/Low/Med/High)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 22:47:40 +02:00
20d076832d fix(game): suppress endings while the tutorial is active
A command during the walkthrough (e.g. use front_door -> fled) no longer ends
the game mid-tutorial; a pending ending fires once the tutorial finishes or is
skipped.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-01 22:09:06 +02:00
2ed6a71cea feat: wire TutorialGuide into the game loop; show on New Game only
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 21:53:27 +02:00
28871b4ddc fix(game): null-safe moved() + idempotent begin(); cover multi-step + go_to_room hint
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 21:49:47 +02:00
546a7672bf feat(game): TutorialGuide interactive walkthrough engine
Alias-aware, stateful engine with verb/minArgs matching, go_direction/go_to_room
room-change detection, skip, and closing-tips on completion. 7 tests, all green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-01 21:42:30 +02:00
f47a3e7ca5 test(tutorial): cover malformed tutorial.yaml -> WorldLoadException 2026-06-01 21:40:06 +02:00
95098fbb09 feat(tutorial): Tutorial model + TutorialLoader + tutorial.yaml content
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 21:25:48 +02:00
c01c47a585 fix(command): combined unknown-target message; cover both go-to summary forms
- UX: unknown-target message now reads "don't know any direction or place
  called '...'" so direction typos (e.g. 'go nroth') make sense
- clarity: resolveVisited uses equalsIgnoreCase for id/name matching;
  add null-world guard comment pointing to CommandTestSupport
- Javadoc: note that 'to' filler word is stripped, making go-to forms equivalent
- tests: assert 'through the Hallway' in 3-node route; update unknown message
  assertion; add adjacentWalkUsesShortSummary covering the n==2 short-form path

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 20:23:41 +02:00
a30c153de1 feat(command): go to <room> auto-walk (BFS path, animated map, summary)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 20:13:25 +02:00
663a78ed9e feat(game): Pathfinder BFS over visited rooms (locks + light aware)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 20:08:11 +02:00
7c1cdc545e feat(io): travelStep hook for animated auto-walk (console no-op, Swing override)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 20:04:17 +02:00
1bdae4f295 test(loader): assert exact item set incl. demo items (restore completeness check) 2026-06-01 17:44:32 +02:00
8d88157573 feat(loader): load combinations.yaml; demo matches+torch -> lit_torch
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 17:38:17 +02:00
a89684807b feat(command): route use X on Y to the combination engine
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-01 17:31:07 +02:00
e7b9891771 fix(combinations): guard null response; reject self-combination at load
- Combinations.tryUse: only write response when non-null and non-blank,
  preventing NPE/IllegalArgument for effects-only recipes.
- CombinationFactory.fromDto: throw WorldLoadException when a == b,
  since item singletons make a self-combination impossible at runtime.
- Tests: +effectsOnlyRecipeAppliesEffectsWithoutProduceOrResponse
  (CombinationsTest 7→8), +rejectsSelfCombination
  (CombinationFactoryTest 4→5).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 17:28:32 +02:00
89962b4b60 feat(game): Combinations engine for use X on Y
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 17:22:16 +02:00
667991df26 test(loader): cover unknown consume id rejection 2026-06-01 17:19:41 +02:00
3d183ad162 feat(loader): CombinationDto + CombinationFactory with id validation 2026-06-01 17:17:25 +02:00
9f9b0c0808 feat(model): World.combinations field + backward-compatible constructors 2026-06-01 17:13:05 +02:00
bbc4fc37f8 style(test): drop unused import in CombinationTest 2026-06-01 17:11:37 +02:00
b7094bf152 feat(model): Combination recipe record + order-independent key 2026-06-01 17:08:14 +02:00
9d3056d53e fix: EOF ends game loop (ConsoleIO returns null on EOF); settings.json excluded from save slots
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-01 15:39:08 +02:00
1f15bfe330 feat(app): main-menu shell loop wiring; gitignore saves/
Replace App.run with a main-menu shell (New Game / Load / Settings /
Quit) above the game loop, wire SaveCommand + MenuCommand into the
registry with an autosave callback, and remove the now-unused
QuitCommand. Migrate GameTest from QuitCommand to MenuCommand.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-01 15:17:46 +02:00
9632d27b25 feat(game): autosave on quest completion 2026-06-01 15:12:18 +02:00
4b2357cd5b feat(command): save + menu commands (QuitCommand removal deferred to Task 11) 2026-06-01 15:10:10 +02:00
e564253f23 test(menu): cover pickSlot selection and Back sentinel
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 15:03:18 +02:00
6921af053a feat(menu): MainMenu, SettingsMenu, MenuAction (frontend-agnostic) 2026-06-01 14:58:41 +02:00
735a92ca6e test(settings): cover corrupt settings file falls back to defaults
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 14:56:14 +02:00
dfc50f0d9f feat(settings): Settings + SettingsStore; runtime-togglable ConsoleIO 2026-06-01 14:52:28 +02:00
404221525c test(save): cover version mismatch + slug; clean up tmp on move failure
Add loadRejectsIncompatibleVersion test asserting SaveException on schema
version 999, assert derived slug in listReturnsSlotMetadata, and harden
save() to delete the orphaned .tmp file when the non-atomic fallback move
also fails before re-throwing.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 14:50:10 +02:00
8eb433e02d feat(save): SaveService disk persistence (atomic write, list, load) 2026-06-01 14:44:32 +02:00
1172f7c3fd fix(save): restore visited set before setting current room; strengthen null-tolerance test
Reorder apply() so visitedRoomIds is restored before setCurrentRoom() is
called, ensuring the current room is never accidentally stripped from the
visited set by the subsequent clear(). Also adds a post-condition assertion
to applyToleratesMissingCollections that proves null roomItemIds leaves
room item tables empty after apply.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 14:42:15 +02:00
80a5112508 feat(save): SaveCodec capture/apply over a fresh world; tolerate null collections
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 14:34:48 +02:00
6d703c7caf feat(save): SaveData/SaveSlotInfo/SaveException model 2026-06-01 14:29:55 +02:00
b73d0aaa82 feat(io): GameIO.choose numbered-menu primitive (console default) 2026-06-01 14:26:43 +02:00
beba1c7e72 feat: restore hooks for flags, quest progress, switch state 2026-06-01 14:21:56 +02:00
c1826c7df8 test(game): strengthen legacy-constructor delegation assertions
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-01 14:19:54 +02:00
dd2b1b331f feat(game): GameSession bundles savable state; turn + autosave hook 2026-06-01 14:15:44 +02:00
3cac6cb796 feat: darkness gating for go/look/take/examine + HUD light
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 23:07:36 +02:00
e65e3b600a feat: Room.dark + Item.light flags and Light helper
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 23:04:42 +02:00
3189b057a0 feat(game): EndingEngine + per-turn end check with summary
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 22:49:00 +02:00
f9bd2d9a67 feat: Ending model + endings.yaml loading (ordered, optional)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 22:47:38 +02:00
c2e5789118 feat(io,command): quests command, QuestText, per-turn quest tick
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 22:31:33 +02:00