# Haunted Manor items. Two items — lit_torch and fuse — are intentionally left # unplaced: they exist only as the products of combinations. valve, generator # and shrine are scenery "fixtures": technically takeable, but written as fixed # in place; combinations resolve them from the room just as well as the bag. # ── Light sources ─────────────────────────────────────────────────────────── - type: switchable id: lamp name: Oil Lamp description: An old oil lamp, heavy with fuel. Lighting it would push back the dark. initialState: false light: true onText: The lamp flares to life, casting a warm, steady glow. offText: You snuff out the lamp and the dark rushes back in. - type: plain id: torch name: Unlit Torch description: A pitch-soaked torch, waiting for a flame. - type: plain id: lit_torch name: Lit Torch description: A burning torch, throwing back the dark. light: true - type: plain id: matches name: Box of Matches description: A small box of dry matches. They rattle when you shake it. # ── Power-restoration chain ────────────────────────────────────────────────── - type: plain id: valve_wheel name: Valve Wheel description: A heavy iron wheel, sized to fit a drainage valve. - type: plain id: valve name: Drainage Valve fixed: true description: | A rusted drainage valve set into the cellar wall. Its wheel is missing — it is part of the house, not something you can carry off. - type: plain id: fuse name: Ceramic Fuse description: A fat ceramic fuse, the kind that feeds a generator's main bus. - type: plain id: generator name: Generator fixed: true description: | A rusty generator with an empty fuse socket. It is bolted to the floor — you will have to work on it where it stands. # ── Spirit / relic chain ───────────────────────────────────────────────────── - type: plain id: locket name: Silver Locket description: A tarnished silver locket. Something is engraved inside the clasp. - type: plain id: photograph name: Faded Photograph description: A faded photograph of two figures standing before the manor. - type: plain id: shrine name: Stone Shrine fixed: true description: | A small stone shrine with a shallow offering niche. It is mortared into the chapel floor — a place to leave something, not to take it. # ── Exit ───────────────────────────────────────────────────────────────────── - type: switchable id: front_door name: Front Door fixed: true description: The heavy front door. It would let you leave the manor for good. initialState: false onText: | You haul the front door open and step out into the cold night air. offText: | You ease the door shut again. effects: - { setFlag: left_manor } # ── Lore & flavour ─────────────────────────────────────────────────────────── - type: readable id: letter name: Letter description: A crumpled piece of paper, addressed to no one. readText: | "If you are reading this, the power has failed again. The fuse is in the flooded cellar — drain it first. And whatever you hear upstairs at night: it only wants to be remembered. — A." - type: readable id: journal name: Caretaker's Journal description: A leather journal in a careful, anxious hand. readText: | "Day 9. The generator died and the cellar flooded the same week. I keep the valve wheel in the conservatory now. Day 14. The chapel shrine takes the locket — but it wants the photograph too, in that order, or nothing happens at all." - type: readable id: portrait name: Family Portrait fixed: true description: A faded oil portrait above the dining-room hearth. readText: | A stern family poses before the manor. A small brass plate reads only: "They never did leave." - type: plain id: shovel name: Shovel description: A rusty shovel. Sturdy enough to dig, though nothing here needs digging. # ── The lost twins (optional escort side-quest) ────────────────────────────── - type: plain id: marlon_keepsake name: Blue Marble description: | A child's blue glass marble, worn smooth from years in a pocket. Marlon's. Somewhere its red twin is being clutched just as tightly. - type: plain id: malte_keepsake name: Red Marble description: | A child's red glass marble, the mate to a blue one. Malte's — the only thing he kept hold of when the dark took him. - type: readable id: brass_compass name: Brass Compass description: A small brass compass, pressed on you by two very grateful brothers. readText: | Engraved on the back, in a child's scratchy hand: "For the one who led us out. — M & M." The needle, you notice, always settles toward the door.