# Haunted Manor — 14 rooms across three levels, wired over compass exits. # Ground floor (manor-theme), cellar (cellar-drone, dark), upper floor # (musicbox / lament). The upward stair is power-locked; everything else is open. # ── Ground floor ────────────────────────────────────────────────────────── - id: foyer name: Entrance Foyer description: | A grand, decaying foyer. The heavy front door stands at your back; an oil lamp waits on a side table. A wide archway opens north into the hall. music: manor-theme.ogg exits: north: grand_hall items: [front_door, lamp] npcs: [] - id: grand_hall name: Grand Hall description: | A cavernous hall, the hub of the house. Passages branch in every direction: the foyer to the south, a dining room north, the kitchen east, and the library west. music: manor-theme.ogg exits: south: foyer north: dining_room east: kitchen west: library items: [] npcs: [] - id: kitchen name: Old Kitchen description: | A dusty kitchen. Cobwebs hang from the rafters, a box of matches sits by the stove, and a letter lies on the table. A narrow stair descends south into darkness. music: manor-theme.ogg exits: west: grand_hall south: cellar_stairs items: [matches, letter] npcs: [] - id: library name: Library description: | Tall shelves crammed with mouldering books. A rusty shovel leans in one corner and a leather journal lies open on a reading stand. A stooped old man keeps watch among the stacks. music: manor-theme.ogg exits: east: grand_hall items: [shovel, journal] npcs: [old_man] - id: dining_room name: Dining Room description: | A long banquet table under a sheet of dust. An unlit torch rests in a wall bracket and a faded portrait hangs above the hearth. A conservatory lies north; a grand staircase rises to the east. music: manor-theme.ogg exits: south: grand_hall north: conservatory east: grand_staircase items: [torch, portrait] npcs: [] - id: conservatory name: Conservatory description: | A glass-roofed room choked with dead ferns. Rusted plumbing lines the walls, and a heavy iron valve wheel has been left on a potting bench. A frightened young man cowers among the planters, a blue marble in his fist. music: manor-theme.ogg exits: south: dining_room items: [valve_wheel, marlon_keepsake] npcs: [marlon] descriptionStates: - when: [{ flag: marlon_following }] text: | A glass-roofed room choked with dead ferns. Rusted plumbing lines the walls, and a heavy iron valve wheel has been left on a potting bench. The corner where the frightened young man crouched is empty now. - id: grand_staircase name: Grand Staircase description: | A sweeping staircase climbs into the gloom of the upper floor. The dining room lies west. Without power, the lift gate at the top is sealed shut. music: manor-theme.ogg exits: west: dining_room north: landing items: [] npcs: [] exitLocks: - direction: north requires: [{ flag: power_on }] blocked: | The lift gate at the head of the stairs is bolted by a dead electric lock. Until the manor has power, the upper floor stays out of reach. # ── Cellar (dark — needs a carried light source) ──────────────────────────── - id: cellar_stairs name: Cellar Landing description: | The bottom of the kitchen stair. The air is wet and close. Passages lead east toward the sound of standing water and west toward a cold furnace. music: cellar-drone.ogg dark: true exits: north: kitchen east: flooded_cellar west: boiler_room items: [] npcs: [] - id: flooded_cellar name: Flooded Cellar description: | You stand knee-deep in black, freezing water. A drainage valve juts from the wall, its wheel long since removed. music: cellar-drone.ogg dark: true exits: west: cellar_stairs items: [valve] npcs: [] descriptionStates: - when: [{ flag: cellar_drained }] text: | The drained basin has given up its muddy floor. The valve still stands open against the wall, water trickling away below. - id: boiler_room name: Boiler Room description: | A cramped stone room behind the furnace. A rusty generator squats in the corner, an empty fuse socket gaping in its housing. A shivering young man huddles against the cold iron, a red marble clenched in his hand. music: cellar-drone.ogg dark: true exits: east: cellar_stairs items: [generator, malte_keepsake] npcs: [malte] descriptionStates: - when: [{ flag: malte_following }] text: | A cramped stone room behind the furnace. A rusty generator squats in the corner, an empty fuse socket gaping in its housing. The cold spot by the iron where the shivering man huddled is empty now. # ── Upper floor (reachable only once the power is on) ─────────────────────── - id: landing name: Upper Landing description: | A railed landing above the hall, lit now by the restored lights. Doors open north to the master bedroom, east to a study, and west to a small chapel. The staircase falls away to the south. music: musicbox.ogg exits: south: grand_staircase north: master_bedroom east: study west: chapel items: [] npcs: [] - id: master_bedroom name: Master Bedroom description: | A grand four-poster bed, its drapes rotted to lace. On the nightstand, catching the light, lies a silver locket. music: musicbox.ogg exits: south: landing items: [locket] npcs: [] - id: study name: Study description: | A cluttered writing study. Papers lie scattered across the desk, and a framed photograph has fallen face-up among them. music: musicbox.ogg exits: west: landing items: [photograph] npcs: [] - id: chapel name: Manor Chapel description: | A tiny private chapel. A stone shrine stands at the far end beneath a narrow window. A cold presence presses against you here. music: lament.ogg exits: east: landing items: [shrine] npcs: [] descriptionStates: - when: [{ flag: ghost_banished }] text: | A tiny private chapel. The shrine stands quiet beneath the window, and only still moonlight remains. The cold presence is gone.