- type: readable id: letter name: Letter description: A crumpled piece of paper. readText: | "Meet me at midnight in the cellar. - A." - type: switchable id: lamp name: Oil Lamp description: An old oil lamp, heavy with fuel. initialState: false onText: The lamp flares to life, casting a warm glow. offText: You snuff out the lamp. - type: plain id: shovel name: Shovel description: A rusty shovel. Sturdy enough to dig. - type: plain id: key name: Brass Key description: A small brass key, polished from use. - type: switchable id: generator name: Generator description: A rusty generator with a heavy lever. initialState: false onText: | You heave the lever. Somewhere deep in the manor, the lights flicker on. offText: | You pull the lever back; the manor falls dark again. effects: - { setFlag: power_on } - type: switchable id: front_door name: Front Door description: The heavy front door. It would let you leave the manor for good. initialState: false onText: | You haul the front door open and step out into the cold night. offText: | You ease the door shut again. effects: - { setFlag: fled }