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Jander_Semester2/Semesterprojekt/docs/superpowers
Jean-Luc Makiola 5d11d7730c docs: spec for light & darkness (model B, blocking)
Room.dark + Item.light flags, a Light helper (isLit/carryingLight), and command
gating: can't enter a dark room without a lit light source; look/take/examine
obscured in the dark; HUD light field wired. Entry-gate prevents soft-locks.
Demo: dark dungeon needs the lit lamp. Fuel/timed light out of scope.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 23:00:15 +02:00
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