diff --git a/.planning/phases/11-candidate-ranking/11-RESEARCH.md b/.planning/phases/11-candidate-ranking/11-RESEARCH.md new file mode 100644 index 0000000..faede58 --- /dev/null +++ b/.planning/phases/11-candidate-ranking/11-RESEARCH.md @@ -0,0 +1,540 @@ +# Phase 11: Candidate Ranking - Research + +**Researched:** 2026-03-16 +**Domain:** Drag-to-reorder UI + fractional indexing persistence +**Confidence:** HIGH + + +## User Constraints (from CONTEXT.md) + +### Locked Decisions + +**Card layout and view toggle** +- Add a grid/list view toggle in the thread header (list view is default) +- List view: vertical stack of horizontal cards (image thumbnail on left, name + badges on right) — enables drag-to-reorder +- Grid view: current 3-column responsive card layout preserved +- Both views render candidates in rank order (sort_order ascending) +- Rank badges visible in both views + +**Drag handle design** +- Always-visible GripVertical icon (Lucide) on the left side of each list-view card +- Grip icon color: muted gray (text-gray-300), darkens to text-gray-500 on hover +- Cursor changes to 'grab' on hover, 'grabbing' during drag +- Drag feedback: elevated card with shadow + scale-up effect; other cards animate to show drop target gap (standard framer-motion Reorder behavior) +- On resolved threads: grip icon disappears entirely (not disabled/grayed) +- Drag only available in list view (grid view has no drag handles) + +**Rank badge style** +- Medal icons (Lucide 'medal') in gold (#D4AF37), silver (#C0C0C0), bronze (#CD7F32) for top 3 candidates +- Positioned inline before the candidate name text +- Candidates ranked 4th and below show no rank indicator — position implied by list order +- On resolved threads: rank badges remain visible (static, read-only) — user prefers retrospective visibility + +**Sort order and persistence** +- Schema migration adds `sort_order REAL NOT NULL DEFAULT 0` to `thread_candidates` +- Migration initializes existing candidates with spaced values (1000, 2000, 3000...) ordered by `created_at` +- Fractional indexing: only the moved item gets a single UPDATE (midpoint between neighbors) +- New candidates added to a thread get the highest sort_order (appended to bottom of rank) +- Auto-save on drop — no "Save order" button; reorder persists immediately via `PATCH /api/threads/:id/candidates/reorder` +- `tempItems` local state pattern: render from `tempItems ?? queryData.candidates`; clear on mutation `onSettled` — prevents React Query flicker + +### Claude's Discretion +- Exact horizontal card dimensions and spacing in list view +- Grid/list toggle icon style and placement +- Drag animation timing and spring config +- Image thumbnail size in list view cards +- How action buttons (Winner, Delete, Link) adapt to horizontal card layout +- Keyboard accessibility for reordering (arrow keys to move) + +### Deferred Ideas (OUT OF SCOPE) +None — discussion stayed within phase scope + + + +## Phase Requirements + +| ID | Description | Research Support | +|----|-------------|-----------------| +| RANK-01 | User can drag candidates to reorder priority ranking within a thread | framer-motion Reorder.Group/Item handles drag + onReorder callback; fractional indexing PATCH saves order | +| RANK-02 | Top 3 ranked candidates display rank badges (gold, silver, bronze) | sort_order ascending sort gives rank position; Lucide `medal` icon confirmed available; CSS inline-color via style prop | +| RANK-04 | Candidate rank order persists across sessions | `sort_order REAL` column + Drizzle migration + `getThreadWithCandidates` ORDER BY sort_order; tempItems pattern prevents RQ flicker | +| RANK-05 | Drag handles and ranking are disabled on resolved threads | `isActive` prop already flows through `$threadId.tsx`; grip icon conditional render; Reorder.Group only rendered when isActive | + + +--- + +## Summary + +Phase 11 adds drag-to-reorder ranking for research thread candidates. The core mechanism is framer-motion's `Reorder.Group` / `Reorder.Item` components (already installed at v12.37.0 — no new dependencies), combined with a `sort_order REAL` column on `thread_candidates` and a fractional indexing strategy that writes only one row per reorder. + +The drag handle pattern requires `useDragControls` from framer-motion so the drag is initiated only from the GripVertical icon, not from tapping anywhere on the card. The `tempItems` local state pattern prevents a visible flicker between optimistic UI and React Query re-fetch. + +The phase introduces a grid/list view toggle (defaulting to list). The existing `CandidateCard` component handles grid view unchanged; a new `CandidateListItem` component (or a variant prop on `CandidateCard`) provides the horizontal list-view layout with the drag handle and rank badge. + +**Primary recommendation:** Implement in this order — schema migration, service update, Zod schema + route, hook, then UI (view toggle, `CandidateListItem`, rank badge). This matches the established field-addition ladder pattern. + +--- + +## Standard Stack + +### Core +| Library | Version | Purpose | Why Standard | +|---------|---------|---------|--------------| +| framer-motion | ^12.37.0 (installed) | Drag-to-reorder via `Reorder.Group`/`Reorder.Item`; `useDragControls` for handle-based drag | Already in project; Reorder API is purpose-built for this pattern — no additional install | +| Drizzle ORM | installed | Schema migration + `ORDER BY sort_order` query | Project ORM; REAL type required for fractional indexing | +| @tanstack/react-query | installed | `useReorderCandidates` mutation + cache invalidation | Project data-fetch layer | +| Zustand | installed | `candidateViewMode: 'list' | 'grid'` in uiStore | Project UI state pattern | +| lucide-react | installed | GripVertical, Medal, LayoutList, LayoutGrid icons | All icons confirmed present in installed version | + +### No New Dependencies +This phase requires zero new npm packages. framer-motion, React Query, Zustand, and Lucide are all already installed. + +--- + +## Architecture Patterns + +### Recommended Project Structure Changes +``` +src/ +├── db/schema.ts # Add sortOrder: real("sort_order") +├── server/ +│ ├── services/thread.service.ts # Add reorderCandidates(), update getCandidates ORDER BY +│ └── routes/threads.ts # Add PATCH /:id/candidates/reorder +├── shared/ +│ ├── schemas.ts # Add reorderCandidatesSchema +│ └── types.ts # Add ReorderCandidates type +├── client/ +│ ├── components/ +│ │ ├── CandidateCard.tsx # Unchanged (grid view) +│ │ └── CandidateListItem.tsx # NEW: horizontal list-view card with drag handle +│ ├── hooks/useCandidates.ts # Add useReorderCandidates mutation +│ ├── routes/threads/$threadId.tsx # Add view toggle, Reorder.Group, tempItems pattern +│ └── stores/uiStore.ts # Add candidateViewMode state +└── tests/ + ├── helpers/db.ts # Add sort_order column to CREATE TABLE + └── services/thread.service.test.ts # Tests for reorderCandidates() +``` + +### Pattern 1: framer-motion Reorder with Drag Handle + +The `Reorder.Group` fires `onReorder` whenever a drag completes. The `useDragControls` hook +lets the drag be triggered only from the grip icon. Wrap each item with `Reorder.Item` and +attach `dragControls` to it. + +```typescript +// Source: framer-motion dist/types/index.d.ts (confirmed in installed v12.37.0) +import { Reorder, useDragControls } from "framer-motion"; + +// In ThreadDetailPage — list view: +const [tempItems, setTempItems] = useState(null); +const displayItems = tempItems ?? thread.candidates; // sorted by sort_order from server + + + {displayItems.map((candidate, index) => ( + saveOrder(tempItems)} // called onDragEnd + /> + ))} + +``` + +```typescript +// In CandidateListItem — drag handle via useDragControls: +// Source: framer-motion dist/types/index.d.ts +import { Reorder, useDragControls } from "framer-motion"; + +function CandidateListItem({ candidate, rank, isActive, ... }) { + const controls = useDragControls(); + + return ( + +
+ {/* Drag handle — only visible on active threads */} + {isActive && ( +
controls.start(e)} + className="cursor-grab active:cursor-grabbing text-gray-300 hover:text-gray-500 touch-none" + > + +
+ )} + {/* Rank badge — top 3 only, visible on resolved too */} + {rank <= 3 && } + {/* ... rest of card content */} +
+
+ ); +} +``` + +**Key flag:** `dragListener={false}` on `Reorder.Item` disables the default "drag anywhere on the item" behavior, restricting drag to the handle only. This is the critical prop for handle-based reordering. + +**Key flag:** `touch-none` Tailwind class on the handle prevents scroll interference on mobile (`touch-action: none`). + +### Pattern 2: Fractional Indexing for sort_order + +Fractional indexing avoids rewriting all rows on every drag. Only the moved item's `sort_order` changes. + +```typescript +// Service function — reorderCandidates +// Computes new sort_order as midpoint between neighbors +export function reorderCandidates( + db: Db, + threadId: number, + orderedIds: number[], +): { success: boolean; error?: string } { + return db.transaction((tx) => { + // Verify thread is active + const thread = tx.select().from(threads).where(eq(threads.id, threadId)).get(); + if (!thread || thread.status !== "active") { + return { success: false, error: "Thread not active" }; + } + + // Fetch current sort_orders keyed by id + const rows = tx + .select({ id: threadCandidates.id, sortOrder: threadCandidates.sortOrder }) + .from(threadCandidates) + .where(eq(threadCandidates.threadId, threadId)) + .all(); + + const sortMap = new Map(rows.map((r) => [r.id, r.sortOrder])); + const sortedExisting = [...sortMap.entries()].sort((a, b) => a[1] - b[1]); + + // Re-assign spaced values in the requested order + // (Simpler than midpoint for full reorder; midpoint for single-item moves is optimization) + orderedIds.forEach((id, index) => { + const newOrder = (index + 1) * 1000; + tx.update(threadCandidates) + .set({ sortOrder: newOrder }) + .where(eq(threadCandidates.id, id)) + .run(); + }); + + return { success: true }; + }); +} +``` + +**Note:** The CONTEXT.md specifies midpoint-only for single-item moves. For the PATCH endpoint +receiving a full ordered list, re-spacing at 1000 intervals is simpler and still correct. +Midpoint optimization matters if the API receives only (id, position) for a single move — +confirm which approach the planner selects. + +### Pattern 3: tempItems Flicker Prevention + +React Query refetch after mutation causes a visible reorder "snap back" unless tempItems absorbs the transition. + +```typescript +// In ThreadDetailPage: +const [tempItems, setTempItems] = useState(null); +const displayItems = tempItems ?? thread.candidates; // server data already sorted by sort_order + +const reorderMutation = useReorderCandidates(threadId); + +function handleReorder(newOrder: typeof thread.candidates) { + setTempItems(newOrder); +} + +function handleDragEnd() { + if (!tempItems) return; + reorderMutation.mutate( + { orderedIds: tempItems.map((c) => c.id) }, + { + onSettled: () => setTempItems(null), // clear after server confirms or fails + } + ); +} +``` + +### Pattern 4: Drizzle Migration + Data Backfill + +Migration must add column AND backfill existing rows with spaced values to avoid all-zero sort_order. + +```sql +-- Migration SQL (generated by bun run db:generate): +ALTER TABLE `thread_candidates` ADD `sort_order` real NOT NULL DEFAULT 0; + +-- Data backfill SQL (run as separate statement in migration or seed script): +-- SQLite window functions assign rank per thread, multiply by 1000 +UPDATE thread_candidates +SET sort_order = ( + SELECT (ROW_NUMBER() OVER (PARTITION BY thread_id ORDER BY created_at)) * 1000 + FROM thread_candidates AS tc2 + WHERE tc2.id = thread_candidates.id +); +``` + +**SQLite version note:** SQLite supports window functions since version 3.25.0 (2018). Bun +ships with a recent SQLite — this query is safe. Verify with `bun -e "import { Database } from 'bun:sqlite'; const db = new Database(':memory:'); console.log(db.query('SELECT sqlite_version()').get())"`. + +### Anti-Patterns to Avoid + +- **Drag from anywhere on the card:** Without `dragListener={false}` on `Reorder.Item`, clicking the card to edit it triggers a drag. Always pair with `useDragControls`. +- **Ordering by integer with bulk update:** Updating all rows on every drag is O(n) writes. Use REAL (float) sort_order for midpoint single-update. +- **Storing order in the React Query cache only:** Sort order must persist to the server; local-only ordering is lost on page refresh. +- **Rendering `Reorder.Group` without `layout` on inner elements:** framer-motion needs `layout` prop on animated children to perform smooth gap animation. `Reorder.Item` handles this internally — do not nest another `motion.div` with conflicting layout props. +- **Missing `key` on Reorder.Item:** The key must be stable (candidate.id), not index — framer-motion uses it to track item identity across reorders. + +--- + +## Don't Hand-Roll + +| Problem | Don't Build | Use Instead | Why | +|---------|-------------|-------------|-----| +| Drag-to-reorder list | Custom mousedown/mousemove/mouseup handlers | `framer-motion` Reorder.Group/Item | Handles pointer capture, scroll suppression, layout animation, keyboard fallback | +| Drag handle restriction | Event.stopPropagation tricks | `useDragControls` + `dragListener={false}` | Official framer-motion API; handles touch events correctly | +| Smooth gap animation during drag | CSS transform calculations | `Reorder.Item` layout animation | Built-in spring physics; other items animate to fill the gap automatically | +| Sort order persistence strategy | Custom complex state | Fractional indexing (REAL column, midpoint) | One write per drop; no full-list rewrite; proven pattern from Linear/Trello | + +--- + +## Common Pitfalls + +### Pitfall 1: All-Zero sort_order After Migration +**What goes wrong:** ALTERing the column with `DEFAULT 0` sets all existing rows to 0. `ORDER BY sort_order` returns them in arbitrary order. +**Why it happens:** SQLite sets new column values to the DEFAULT for existing rows. +**How to avoid:** Run the window-function UPDATE backfill as part of the migration or immediately after. +**Warning signs:** Candidates render in seemingly random or creation-id order after migration. + +### Pitfall 2: Drag Initiates on Card Click +**What goes wrong:** User clicks to open the edit panel and the card starts dragging instead. +**Why it happens:** `Reorder.Item` defaults `dragListener={true}` — any pointer-down on the item starts dragging. +**How to avoid:** Set `dragListener={false}` on `Reorder.Item` and use `useDragControls` to start drag only from the grip handle's `onPointerDown`. +**Warning signs:** Click on candidate name opens drag instead of edit panel. + +### Pitfall 3: React Query Flicker After Save +**What goes wrong:** After `reorderMutation` completes and React Query refetches, candidates visually snap back to server order for a frame. +**Why it happens:** React Query invalidates and refetches; server returns the new order but there's a brief moment where old cache is used. +**How to avoid:** Use `tempItems` local state pattern. Render `tempItems ?? thread.candidates`. Clear `tempItems` in `onSettled` (not `onSuccess`) so it covers both success and error cases. +**Warning signs:** Items visually "jump" after a drop. + +### Pitfall 4: touch-none Missing on Drag Handle +**What goes wrong:** On mobile, dragging the grip handle scrolls the page instead of reordering. +**Why it happens:** Browser default: `touch-action` allows scroll on pointer-down. +**How to avoid:** Add `className="touch-none"` (Tailwind) or `style={{ touchAction: "none" }}` on the drag handle element. +**Warning signs:** Mobile drag scrolls page; items don't reorder on touch devices. + +### Pitfall 5: Resolved Thread Reorder Accepted by API +**What goes wrong:** A resolved thread's candidates can be reordered if the server does not check thread status. +**Why it happens:** The API endpoint receives a valid payload and processes it without checking `thread.status`. +**How to avoid:** In `reorderCandidates()` service, verify `thread.status === "active"` and return error if not. Match pattern of `resolveThread()` which already does this check. +**Warning signs:** PATCH succeeds on a resolved thread; RANK-05 test fails. + +--- + +## Code Examples + +### Zod Schema for Reorder Endpoint +```typescript +// src/shared/schemas.ts — add: +// Source: existing schema.ts patterns in project +export const reorderCandidatesSchema = z.object({ + orderedIds: z.array(z.number().int().positive()).min(1), +}); +``` + +### Shared Type +```typescript +// src/shared/types.ts — add: +export type ReorderCandidates = z.infer; +``` + +### Drizzle Schema Column +```typescript +// src/db/schema.ts — in threadCandidates table: +sortOrder: real("sort_order").notNull().default(0), +``` + +### getThreadWithCandidates ORDER BY Fix +```typescript +// src/server/services/thread.service.ts +// Change the candidateList query to order by sort_order: +.from(threadCandidates) +.innerJoin(categories, eq(threadCandidates.categoryId, categories.id)) +.where(eq(threadCandidates.threadId, threadId)) +.orderBy(threadCandidates.sortOrder) // add this +.all(); +``` + +### createCandidate sort_order for New Candidates +```typescript +// src/server/services/thread.service.ts +// New candidates append to bottom — find current max and add 1000: +export function createCandidate(db, threadId, data) { + const maxRow = db + .select({ maxOrder: sql`MAX(sort_order)` }) + .from(threadCandidates) + .where(eq(threadCandidates.threadId, threadId)) + .get(); + const newSortOrder = (maxRow?.maxOrder ?? 0) + 1000; + + return db.insert(threadCandidates).values({ + ...data, + sortOrder: newSortOrder, + }).returning().get(); +} +``` + +### Hono PATCH Route +```typescript +// src/server/routes/threads.ts — add: +app.patch( + "/:id/candidates/reorder", + zValidator("json", reorderCandidatesSchema), + (c) => { + const db = c.get("db"); + const threadId = Number(c.req.param("id")); + const { orderedIds } = c.req.valid("json"); + const result = reorderCandidates(db, threadId, orderedIds); + if (!result.success) return c.json({ error: result.error }, 400); + return c.json({ success: true }); + }, +); +``` + +### useReorderCandidates Hook +```typescript +// src/client/hooks/useCandidates.ts — add: +export function useReorderCandidates(threadId: number) { + const queryClient = useQueryClient(); + return useMutation({ + mutationFn: (data: { orderedIds: number[] }) => + apiPatch<{ success: boolean }>( + `/api/threads/${threadId}/candidates/reorder`, + data, + ), + onSettled: () => { + queryClient.invalidateQueries({ queryKey: ["threads", threadId] }); + }, + }); +} +``` + +### RankBadge Component (inline) +```typescript +// Inline in CandidateListItem or extract as small component +const RANK_STYLES = [ + { color: "#D4AF37", label: "1st" }, // gold + { color: "#C0C0C0", label: "2nd" }, // silver + { color: "#CD7F32", label: "3rd" }, // bronze +]; + +function RankBadge({ rank }: { rank: number }) { + if (rank > 3) return null; + const { color } = RANK_STYLES[rank - 1]; + return ( + + ); +} +``` + +### tests/helpers/db.ts: thread_candidates table update +```sql +-- Add to CREATE TABLE thread_candidates in tests/helpers/db.ts: +sort_order REAL NOT NULL DEFAULT 0, +``` + +--- + +## State of the Art + +| Old Approach | Current Approach | When Changed | Impact | +|--------------|------------------|--------------|--------| +| `react-beautiful-dnd` | framer-motion Reorder | framer-motion v5+ Reorder API | Simpler API, same bundle already present, maintained by Framer | +| Integer sort_order with bulk UPDATE | REAL (float) fractional indexing | Best practice since ~2015 (Linear, Figma) | O(1) writes per drag vs O(n) | +| "Save order" button | Auto-save on drop | UX convention | Reduces friction; matches Trello/Linear behavior | + +**Deprecated/outdated:** +- `react-beautiful-dnd`: No longer actively maintained; framer-motion Reorder is the modern replacement in React 18+ projects. + +--- + +## Open Questions + +1. **Full-list reorder vs single-item fractional update in PATCH body** + - What we know: CONTEXT.md says "only the moved item gets a single UPDATE (midpoint between neighbors)" but also says PATCH receives `orderedIds` array + - What's unclear: If the server receives the full ordered list, re-spacing at 1000-intervals is simpler than computing midpoints server-side + - Recommendation: Accept full `orderedIds` array in PATCH, re-space all at 1000-intervals; this is correct and simpler. Midpoint is only an optimization for very large lists (not relevant here). + +2. **View toggle persistence scope** + - What we know: CONTEXT.md says use Zustand `candidateViewMode` for view toggle + - What's unclear: Whether to also persist in `localStorage` across page refreshes + - Recommendation: Zustand in-memory only (resets to list on refresh) is sufficient; no localStorage needed unless user reports preference loss as pain point. + +--- + +## Validation Architecture + +### Test Framework +| Property | Value | +|----------|-------| +| Framework | Bun test (built-in) | +| Config file | none — `bun test` auto-discovers `*.test.ts` | +| Quick run command | `bun test tests/services/thread.service.test.ts` | +| Full suite command | `bun test` | + +### Phase Requirements → Test Map +| Req ID | Behavior | Test Type | Automated Command | File Exists? | +|--------|----------|-----------|-------------------|-------------| +| RANK-01 | `reorderCandidates()` updates sort_order in DB in requested sequence | unit | `bun test tests/services/thread.service.test.ts` | ❌ Wave 0 (new test cases) | +| RANK-01 | `PATCH /api/threads/:id/candidates/reorder` returns 200 + reorders candidates | integration | `bun test tests/routes/threads.test.ts` | ❌ Wave 0 (new test cases) | +| RANK-02 | Rank badge rendering logic (index → medal color) | unit (component logic) | `bun test` | Manual-only — no component test infra | +| RANK-04 | `getThreadWithCandidates` returns candidates ordered by sort_order ascending | unit | `bun test tests/services/thread.service.test.ts` | ❌ Wave 0 | +| RANK-05 | `reorderCandidates()` returns error when thread is resolved | unit | `bun test tests/services/thread.service.test.ts` | ❌ Wave 0 | +| RANK-05 | `PATCH /api/threads/:id/candidates/reorder` returns 400 for resolved thread | integration | `bun test tests/routes/threads.test.ts` | ❌ Wave 0 | + +### Sampling Rate +- **Per task commit:** `bun test tests/services/thread.service.test.ts` +- **Per wave merge:** `bun test` +- **Phase gate:** Full suite green before `/gsd:verify-work` + +### Wave 0 Gaps +- [ ] New test cases in `tests/services/thread.service.test.ts` — covers RANK-01, RANK-04, RANK-05 service behavior +- [ ] New test cases in `tests/routes/threads.test.ts` — covers RANK-01, RANK-05 route behavior +- [ ] Update `tests/helpers/db.ts` CREATE TABLE for `thread_candidates` to add `sort_order REAL NOT NULL DEFAULT 0` + +--- + +## Sources + +### Primary (HIGH confidence) +- framer-motion `dist/types/index.d.ts` (v12.37.0 installed) — `Reorder.Group`, `Reorder.Item`, `useDragControls`, `dragListener` prop confirmed +- `src/client/lib/api.ts` — `apiPatch` confirmed available +- `src/client/lib/iconData.tsx` + lucide-react installed — `medal`, `grip-vertical`, `layout-list`, `layout-grid` icons confirmed via `bun -e` introspection +- `src/db/schema.ts` — current schema confirmed; `sort_order` column absent (needs migration) +- `tests/helpers/db.ts` — CREATE TABLE confirmed; needs `sort_order` column added +- `src/server/services/thread.service.ts` — `resolveThread()` pattern for status check reused in `reorderCandidates()` +- `.planning/phases/11-candidate-ranking/11-CONTEXT.md` — all locked decisions applied + +### Secondary (MEDIUM confidence) +- framer-motion Reorder documentation patterns (consistent with installed type definitions) +- Fractional indexing / REAL sort_order pattern well-established in Linear, Trello, Figma implementations + +### Tertiary (LOW confidence) +- None + +--- + +## Metadata + +**Confidence breakdown:** +- Standard stack: HIGH — all libraries confirmed installed and API-verified from local node_modules +- Architecture: HIGH — patterns derived from existing codebase + confirmed framer-motion type signatures +- Pitfalls: HIGH — derived from direct API analysis (dragListener, touch-none) and known SQLite migration behavior + +**Research date:** 2026-03-16 +**Valid until:** 2026-04-16 (stable dependencies; framer-motion Reorder API is mature)