A removal the system refuses while turning bedtime off now keeps the slot
armed fifteen minutes out as its retry, instead of cancelling it and
leaving Do Not Disturb on until some unrelated launch. A refused state
change records the opposite state so the next pass retries it, and a
rule that was rewritten (which clears its condition on Android 10-14) is
switched regardless. A refused rewrite is remembered and retried by every
pass until it lands, rather than resting on the one edit that asked.
Refs #1
Without exact-alarm access the slot falls back to a ten-minute window
instead of plain set(), whose slack could end an eight-hour night hours
late. A freshly opened bedtime screen reads whether bedtime is on from the
store, not from its still-loading state, so access granted while the
screen was closed creates the rule. A restore that rolled back no longer
forces the mode.
Refs #1
Android rations allow-while-idle wake-ups per app in doze, and the timer's
expiry slot and the alarm's fallback share that ration, so a 07:00
wake-up fire could hold back a timer due at 07:04. The bedtime slot is
now a plain exact alarm that doze may defer, which can move a mode
boundary but never a ring. A restore of unchanged bedtime settings no
longer forces the mode, and the screen skips its rule check while bedtime
is off.
Refs #1
Only a bedtime before 06:00 now counts as the small hours after the
chosen evening, so a day sleeper's 08:00 bedtime runs on the days picked.
A rule whose removal was refused while turning bedtime off in the daytime
is removed by the next pass, and a restored reminder length the picker
doesn't offer stays choosable.
Refs #1
A bedtime before noon now belongs to the evening before, so Sunday to
Thursday nights at 00:30 run early Monday to early Friday, not Saturday
night through Wednesday night. Turning bedtime off clears the "last
applied" state only once the rule is really gone, so a refused removal
is retried instead of leaving Do Not Disturb on. Reopening the screen
after granting access elsewhere creates the rule even if the system's
broadcast never arrived. The empty-mask rule lives in one place.
Refs #1
Whether the wake time is the same night or the next morning is now
decided on the local times, so a bedtime in a spring-forward gap no
longer turns a 45-minute window into a day-long one. Screen edits start
undispatched so they reach the engine's lock in the order they were made,
and an edit that rewrites the rule also re-asserts the mode, in case the
platform reset its state.
The launch-time bedtime pass runs even if an earlier engine pass failed,
a restore that never applied settings no longer forces the mode, and a
user who never turned bedtime on pays nothing for it at launch or boot.
The screen says when equal bedtime and wake-up times mean it never starts.
Refs #1
A rule recreated by a pass (deleted in Settings, access re-granted) now
gets its state set even when no boundary was crossed, and the applied
state is recorded only once the system accepted it. Edits that can't move
a boundary (reminder, effects) no longer re-assert the mode over a manual
override, and the screen's writes run on the application scope so leaving
right after a change can't cut it short. A late reminder counts the
minutes actually left, and one slot fire reads the zone once.
An equal bedtime and wake time is now no window instead of a day-long one,
which on every night meant Do Not Disturb never ended, and an empty days
mask in prefs reads as every night, as a backup's does. The rule-id extras
are translated to the bedtime action in MainActivity, keeping the routing
table keyed on the action alone.
Refs #1
Settings opens a rule's configuration activity with no action, only the
component and the rule id, so MainActivity now routes on the rule-id
extras. Each engine pass reads the clock once, so the mode's state and the
next slot can't disagree around a boundary, and non-edit passes switch the
mode only when the schedule crossed a boundary since Clockula last set it
(persisted), which also catches up a wake-up missed during a force stop
while leaving a mode switched on by hand alone. A reminder fire that also
ends a window now turns the mode off, and a reminder the schedule moved
away from is withdrawn.
The rule is only rewritten when a field it carries changes, and a rewrite
keeps the existing policy if it still allows alarms, so Android 10-14 no
longer loses the user's Do Not Disturb edits. The bedtime receiver, screen
and fallback alarm call are guarded, the boot-path resync runs even if an
earlier engine failed, and a backup with no nights restores every night.
Refs #1
Clockula can now turn on a Do Not Disturb mode of its own at bedtime and
off at the wake-up time, on the nights the user picks, with an optional
reminder before it starts. Digital Wellbeing's Bedtime mode can't be
driven by a third-party app, so this is a separate rule: a typed mode
with grayscale, dimmed wallpaper, dark theme and hidden always-on display
on Android 15+, and a plain DND schedule rule on Android 10-14.
The rule's policy always allows alarms (and media). BedtimeEngine owns one
AlarmManager slot of its own, on its own receiver and request code, and
every bedtime call on the boot, time-change and launch paths runs after
the alarm and timer passes, guarded. The rule id is never stored: the
platform lists an app's own rules, so restores and reinstalls find or
recreate it. Turning bedtime off removes the rule. The screen walks the
user through granting DND access and explains the Wellbeing overlap.
Settings are part of the JSON backup; older files restore bedtime as off.
Refs #1
Removes AI-writing patterns across the docs, store listing and
templates: dash-heavy rhythm, not-X-but-Y contrasts, one-line kickers
and decorative bold. Facts, code, links and headings are unchanged.
Also fixes leftovers copied from the sibling apps: the crash report
template promised "no calendar content", and CONTRIBUTING described
Agendula's task-provider layout, test seams and commit style.
Every widget instance can now follow the system or be pinned to Light or
Dark, and on Android 12+ turn the wallpaper's colours off in favour of
the app's own palette. Both are set in the widget's config screen and
stored in its own Glance state; an instance without them keeps today's
look.
Glance content takes them through WidgetTheme. The plain-RemoteViews
parts (the analog and digital faces, readouts and chronometers) go
through a new WidgetPalette, which resolves the widget_* palette under a
forced day/night and sets concrete colours, or day/night pairs, on the
views. The app's own tones are now widget_app_*, so they stay reachable
on API 31+. The analog and digital clocks are re-coloured on API 31+
only: below that AnalogClock's hands and a shape's background tint can't
be set through RemoteViews, so their config screens don't offer it.
The next-alarm and timer widgets gain a config screen for this
(configuration_optional, so placing one doesn't stop there). The analog,
stopwatch and quick-timer config screens become settings screens with an
OK, like the digital clock's, since they now hold more than one choice.
Background opacity is left out: most faces are a shape with text in its
container colour rather than a card, so there is no background to fade
without losing contrast against the wallpaper.
Closes#6
Tapping the digital or analog clock widget now opens Alarms instead of
World clock, and both config screens gain an "On tap" setting (Alarms,
Timers, Stopwatch, World clock) stored per instance next to the style.
Instances placed before the setting existed open Alarms. The analog
config becomes a settings screen like the digital one, with the style
behind a row, to make room for it.
A widget tap sometimes showed whatever the app was last on instead of
its tab, for two reasons. The shell replayed a deep link as a tab tap
with restoreState, so it restored the tab's saved back stack, nested
screen and all (fixed by the pager shell, which pops to the tab). And
the widget intents carried only NEW_TASK, so with a picker or settings
page left on top of MainActivity the task was merely brought forward and
onNewIntent never ran. Every widget that opens the app now builds its
intent in one place with CLEAR_TOP and SINGLE_TOP as well.
Closes#8
The four tabs are now pages of one HorizontalPager on a single NavHost
route, so a sideways swipe moves between Alarms, Timers, Stopwatch and
World clock as well as tapping the bar. The pager is the source of truth
for the selected tab; editors, the timer setup page and Settings stay
NavHost destinations pushed over it. A tab tap from one of them pops
back to the tabs, and a deep link always lands on its tab rather than on
whatever nested screen was last open there.
Swiping is on only under a navigation bar: beside a rail the tabs are
stacked vertically, and a horizontal swipe has no counterpart there.
Closes#2
The World clock tab now prints the home time under the hero face in the
app's 12/24-hour format, reversing the earlier call to leave it out.
Reading the exact minute off a dial is slow, and that minute is what
most visits to the tab are for.
The face no longer has a content description, so TalkBack does not read
the time twice. The readout, "Home", the city and the zone name are one
merged node instead.
Closes#4
Settings > Timers offered a "Default duration", but nothing that creates
a timer ever read it: the keypad starts empty. The row, its preference,
ClockDefaults.timerDuration and the backup field are gone, and the
screen's hint and the hub's subtitle now only speak of the sound.
Backups no longer write default_timer_duration_millis. Older files that
carry it still import, since the codec ignores unknown keys.
Closes#5
"Choose from a music app…" in the sound picker browses any app that shares
its library through Android's MediaBrowserService and stores the choice as a
clockula://media URI in the existing ringtone field — no schema change, no
new permission, no internet. The music app streams with its own.
At ring time the app is asked to play through its media session. Every wait
is bounded and any failure falls back to the ordinary alarm sound: the app
won't connect or start, stalls or buffers too long, or the media stream
might not be heard (headphones or a classic Bluetooth device connected, Do
Not Disturb muting media). The ramp drives the media stream and the user's
media volume is restored when the last media ring ends.
RingAudioPlayer.start no longer suspends: vibration starts up front, the
timer collector is not held up, and a generation token keeps late work from
reviving a stopped ring.
ARCHITECTURE.md's package table gets the new domain/backup,
domain/selfcheck, domain/widget, data/backup, backup/, widget/,
ui/settings/ and ui/widget/ entries, and §9/§10 are brought up to date
with what M10 actually built (the exported-component count, the
permission list unchanged, which 'not built yet' rows are now done).
CHANGELOG and ROADMAP's current-state line follow.
`ARCHITECTURE.md` gains §17: the door, the split between the Android-free
validator and the reader that guards the unparcel, the range rule (clamp what
is happening now, drop what would define a future ring), the candidate table
for "which alarm did you mean", and the three deliberate narrowings — including
why a link we cannot read dismisses nothing rather than everything.
§4 records schema v3 and its migration; §13 records the reading of `PLAN.md` §6
this milestone builds, since a malformed intent lands the user in an editor
over a row created from the valid extras, there being no "new alarm" sentinel.
`ARCHITECTURE.md` gains §16 for the tab — where the zone list comes from, why
ICU sits behind a seam, what `ZoneDirectory` caches and on what key, and why
every comparison is read at the instant rather than against a stored offset.
The module, package and rule tables count the new arrivals.
`ARCHITECTURE.md` gains §15 for the stopwatch and records the one correctness
find this slice turned up: a lap taken inside a segment a reboot later
discarded would have dragged the readout, the lap totals and the shade
backwards. The reading is floored at the last lap's total — and the floor is
banked, not merely displayed, or the shade's free-running chronometer walks
away from a tab that is standing still.
The package, module, receiver, service and permission tables all count one
more; §10 loses the two rows M7 closed.
ARCHITECTURE gains §14 for timers and the ring package's new shape. The test
counts were written before the review's fixes landed; they now match what the
gate actually runs.
ARCHITECTURE gains §13 for the alarms screen. The test counts in §8 were
written before the review's fixes landed, and M4's instrumentation count was
one short; both now match what the gate actually runs.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wmy1BpCKi8KeSjaWhYuCPV
ARCHITECTURE gains §12 for the shell and loses the two rows M4 paid off; the
permissions row now says what M4 actually asks for and leaves the rest to
M10's self-check.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wmy1BpCKi8KeSjaWhYuCPV
ARCHITECTURE gains a section 11 on the engine itself — the state machine, the
two AlarmManager slots, the DST table, and the chain that keeps a denied
permission from turning into a silent morning. Section 5's known blind spot is
amended rather than deleted: the boot id exists now, and the stopwatch repair
moved from M7 to here.
Section 9's "no permissions are declared yet, deliberately" is finally untrue,
so it is replaced with the real set and why each one is there.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The roadmap puts the BOOT_COMPLETED and TIME_SET receivers, the ringing
service and the full-screen intent in M3; ARCHITECTURE.md credited them
to M6 and M7, which are Timers and Stopwatch.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
How Clockula is built today: the layers and the data seam, the package
layout, the four tables column by column, dependency injection, and the
JVM-first testing posture.
The section on the two clocks is the one a future contributor will need
most — which aggregate resolves against which clock and why, the timer's
three anchors, and the reboot window where a dead anchor can still read
as live, stated as it actually behaves rather than as it was first
assumed to. Closing that window needs a persisted boot id; M3's
BOOT_COMPLETED receiver is where it belongs.
Also says plainly what is not built yet, and points each at its milestone.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>