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clockula/fastlane/Fastfile
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Jean-Luc MakiolaandClaude Opus 5 97ed6cf6f5 ci: the full release pipeline, Codeberg-canonical from commit one
Both siblings' pipelines are near-identical; the real difference between them
is which forge is canonical. This is Agendula's spine — it pushes the tag to
Codeberg itself and flags pre-1.0 releases as pre-releases — with Calendula's
`play` job grafted on unchanged.

Taking Agendula's spine means there is no Gitea-canonical phase to migrate out
of later, which is the one thing Agendula had to unwind.

The Codeberg publish step stays NOT continue-on-error, inherited that way
deliberately: in Agendula it reported green through five consecutive releases
while never once publishing, which is how a crash-fix release reached F-Droid
but not the users who needed it. Comments that recount that history now name
Agendula, so an inherited scar isn't misread as ours.

The `play` job runs last and isolated, and skips cleanly until
PLAY_SERVICE_ACCOUNT_JSON exists — so it stays dormant through the whole
pre-1.0 run, which is the correct behaviour anyway.

Templates, the contributing guide and verify-release.sh are rewritten for this
app's domain rather than renamed: the architectural rule here is that Room
types stay in the data layer, and the on-device release check is an alarm that
survives a lock screen and a reboot, not a task list that loads.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L94fydiJC37LtxVusNQBDy
2026-09-11 11:47:07 +02:00

88 lines
3.7 KiB
Ruby

# Google Play publishing only.
#
# Building and signing are deliberately NOT fastlane's job: release.yaml drives
# Gradle directly so the release build stays F-Droid-reproducible (`vcsInfo`,
# `dependenciesInfo` and the AGP metadata block are disabled in
# app/build.gradle.kts and guarded by scripts/check_reproducible_release.sh).
# Interposing fastlane there would add a layer that can inject Gradle flags into
# the one build whose byte-for-byte output is verified by a third party.
#
# What fastlane IS here for is `supply` — the Play Developer API client — because
# the store listing already lives in fastlane/metadata/android, which the
# official F-Droid repo harvests from the tagged source tree. One metadata tree,
# two stores.
default_platform(:android)
# fastlane runs a lane body with the working directory set to `fastlane/`, not
# the project root, so a relative artifact path from the caller has to be
# resolved explicitly. Absolute paths pass through untouched.
def project_path(path)
File.expand_path(path, File.expand_path("..", FastlaneCore::FastlaneFolder.path || "."))
end
platform :android do
desc "Upload an already-built, already-signed AAB to Play"
lane :deploy do |options|
aab = project_path(options[:aab] || "app/build/outputs/bundle/release/app-release.aab")
UI.user_error!("AAB not found at #{aab}") unless File.exist?(aab)
supply(
aab: aab,
track: options[:track] || "production",
release_status: options[:release_status] || "completed",
# The APK belongs to F-Droid and the Codeberg download; Play only ever
# gets the bundle. Never let the uploader reach for the other artifact.
skip_upload_apk: true,
# Listing text is synced deliberately via the `listing` lane, not on every
# release. Overwriting a live listing by accident triggers a Play policy
# review, which is not a quick revert.
skip_upload_metadata: true,
# "What's New" DOES track every release.
# scripts/sync_changelog_to_fastlane.sh writes
# fastlane/metadata/android/en-US/changelogs/<versionCode>.txt from
# CHANGELOG.md, so Play shows exactly the text F-Droid does.
skip_upload_changelogs: false,
# See the `listing` lane for why the committed images can't go to Play yet.
skip_upload_images: true,
skip_upload_screenshots: true,
# Dry run: validate the edit against the API and roll it back instead of
# committing it. Used for the first end-to-end rehearsal.
validate_only: options[:dry_run].to_s == "true",
)
end
desc "Sync the store listing text (and, once the assets qualify, the images)"
lane :listing do |options|
# Deliberate and manual: `bundle exec fastlane listing`. Not wired into the
# release pipeline.
#
# Images stay off by default because the committed assets do not satisfy
# Play today, even though F-Droid accepts all of them:
#
# * phoneScreenshots are 1280x2856. Play caps the long edge at twice the
# short edge (2560 here), so every screenshot is rejected.
# * those PNGs are 32-bit RGBA. Play wants 24-bit PNG, no alpha.
# * icon.png is 512x512 but 24-bit RGB. Play's icon wants 32-bit PNG.
# * there is no featureGraphic.png. Play requires one, exactly 1024x500.
#
# Until that is fixed, the Play listing's graphics are managed by hand in the
# console. Pass images:true once the assets qualify.
upload_images = options[:images].to_s == "true"
supply(
skip_upload_aab: true,
skip_upload_apk: true,
skip_upload_metadata: false,
skip_upload_changelogs: true,
skip_upload_images: !upload_images,
skip_upload_screenshots: !upload_images,
)
end
end