feat(game): autosave on quest completion
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@@ -62,6 +62,7 @@ public final class QuestEngine {
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ctx.getQuestLog().complete(q.id());
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ctx.getIo().print(StyledText.builder()
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.heading("★ Quest complete: ").plain(q.title()).build());
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ctx.save();
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}
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public static QuestView viewOf(GameContext ctx) {
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@@ -0,0 +1,37 @@
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package thb.jeanluc.adventure.game;
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import org.junit.jupiter.api.Test;
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import thb.jeanluc.adventure.io.TestIO;
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import thb.jeanluc.adventure.model.Condition;
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import thb.jeanluc.adventure.model.Player;
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import thb.jeanluc.adventure.model.Quest;
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import thb.jeanluc.adventure.model.QuestStage;
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import thb.jeanluc.adventure.model.Room;
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import thb.jeanluc.adventure.model.World;
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import java.util.List;
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import java.util.Map;
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import java.util.concurrent.atomic.AtomicInteger;
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import static org.assertj.core.api.Assertions.assertThat;
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class QuestAutosaveTest {
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@Test
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void questCompletionTriggersSaveCallback() {
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Quest q = new Quest("q", "Quest", true, List.of(
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new QuestStage("Do it", List.of(new Condition(Condition.Type.FLAG, "a")), List.of())),
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List.of());
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Room k = new Room("k", "K", "d");
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World w = new World(Map.of("k", k), Map.of(), Map.of(), "t", "w", Map.of("q", q));
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GameContext ctx = new GameContext(new GameSession(w, new Player(k, 0), "slot"), new TestIO());
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AtomicInteger saves = new AtomicInteger();
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ctx.setSaveCallback(saves::incrementAndGet);
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QuestEngine.tick(ctx); // starts quest; not complete yet
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assertThat(saves.get()).isZero();
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ctx.getState().set("a");
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QuestEngine.tick(ctx); // completes quest → autosave
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assertThat(saves.get()).isEqualTo(1);
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}
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}
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