feat(game): autosave on quest completion

This commit is contained in:
2026-06-01 15:12:18 +02:00
parent 0f05680170
commit 084b39e501
2 changed files with 38 additions and 0 deletions

View File

@@ -62,6 +62,7 @@ public final class QuestEngine {
ctx.getQuestLog().complete(q.id()); ctx.getQuestLog().complete(q.id());
ctx.getIo().print(StyledText.builder() ctx.getIo().print(StyledText.builder()
.heading("★ Quest complete: ").plain(q.title()).build()); .heading("★ Quest complete: ").plain(q.title()).build());
ctx.save();
} }
public static QuestView viewOf(GameContext ctx) { public static QuestView viewOf(GameContext ctx) {

View File

@@ -0,0 +1,37 @@
package thb.jeanluc.adventure.game;
import org.junit.jupiter.api.Test;
import thb.jeanluc.adventure.io.TestIO;
import thb.jeanluc.adventure.model.Condition;
import thb.jeanluc.adventure.model.Player;
import thb.jeanluc.adventure.model.Quest;
import thb.jeanluc.adventure.model.QuestStage;
import thb.jeanluc.adventure.model.Room;
import thb.jeanluc.adventure.model.World;
import java.util.List;
import java.util.Map;
import java.util.concurrent.atomic.AtomicInteger;
import static org.assertj.core.api.Assertions.assertThat;
class QuestAutosaveTest {
@Test
void questCompletionTriggersSaveCallback() {
Quest q = new Quest("q", "Quest", true, List.of(
new QuestStage("Do it", List.of(new Condition(Condition.Type.FLAG, "a")), List.of())),
List.of());
Room k = new Room("k", "K", "d");
World w = new World(Map.of("k", k), Map.of(), Map.of(), "t", "w", Map.of("q", q));
GameContext ctx = new GameContext(new GameSession(w, new Player(k, 0), "slot"), new TestIO());
AtomicInteger saves = new AtomicInteger();
ctx.setSaveCallback(saves::incrementAndGet);
QuestEngine.tick(ctx); // starts quest; not complete yet
assertThat(saves.get()).isZero();
ctx.getState().set("a");
QuestEngine.tick(ctx); // completes quest → autosave
assertThat(saves.get()).isEqualTo(1);
}
}