docs: clarify music transition is a sequential fade, not cross-fade
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@@ -5,7 +5,8 @@ Background music plays only in the Swing GUI. It is **data-driven and external**
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- Put `.ogg` (OGG Vorbis) files in a `music/` folder next to where you run the game.
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- Put `.ogg` (OGG Vorbis) files in a `music/` folder next to where you run the game.
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This folder is git-ignored and never bundled in the JAR.
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This folder is git-ignored and never bundled in the JAR.
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- A room plays a track via an optional `music:` field in `rooms.yaml`, e.g.
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- A room plays a track via an optional `music:` field in `rooms.yaml`, e.g.
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`music: manor-theme.ogg`. Entering a room with a different track cross-fades to it;
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`music: manor-theme.ogg`. Entering a room with a different track fades the old one
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out and the new one in (sequential, not an overlapping cross-fade);
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a room with no `music:` field fades to silence; the same track keeps playing
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a room with no `music:` field fades to silence; the same track keeps playing
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seamlessly across rooms.
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seamlessly across rooms.
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- Volume is the **Music** setting (Off / Low / Medium / High) in the Settings menu,
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- Volume is the **Music** setting (Off / Low / Medium / High) in the Settings menu,
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