docs: clarify music transition is a sequential fade, not cross-fade

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2026-06-01 23:29:11 +02:00
parent 830a95c9f0
commit 702f7ac0d4

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@@ -5,7 +5,8 @@ Background music plays only in the Swing GUI. It is **data-driven and external**
- Put `.ogg` (OGG Vorbis) files in a `music/` folder next to where you run the game. - Put `.ogg` (OGG Vorbis) files in a `music/` folder next to where you run the game.
This folder is git-ignored and never bundled in the JAR. This folder is git-ignored and never bundled in the JAR.
- A room plays a track via an optional `music:` field in `rooms.yaml`, e.g. - A room plays a track via an optional `music:` field in `rooms.yaml`, e.g.
`music: manor-theme.ogg`. Entering a room with a different track cross-fades to it; `music: manor-theme.ogg`. Entering a room with a different track fades the old one
out and the new one in (sequential, not an overlapping cross-fade);
a room with no `music:` field fades to silence; the same track keeps playing a room with no `music:` field fades to silence; the same track keeps playing
seamlessly across rooms. seamlessly across rooms.
- Volume is the **Music** setting (Off / Low / Medium / High) in the Settings menu, - Volume is the **Music** setting (Off / Low / Medium / High) in the Settings menu,