feat(io): GUI MapPanel (Graphics2D) in the side panel; drop exits text
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,130 @@
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package thb.jeanluc.adventure.io;
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import thb.jeanluc.adventure.io.text.CellState;
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import thb.jeanluc.adventure.io.text.Connection;
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import thb.jeanluc.adventure.io.text.MapView;
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import thb.jeanluc.adventure.io.text.RoomCell;
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import javax.swing.JComponent;
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import javax.swing.SwingUtilities;
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import java.awt.BasicStroke;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Font;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.Rectangle;
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import java.awt.RenderingHints;
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import java.awt.Stroke;
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import java.util.List;
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/** Draws a {@link MapView} as outlined rooms linked by corridors (Graphics2D). */
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public class MapPanel extends JComponent {
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private static final int CELL_W = 96;
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private static final int CELL_H = 46;
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private static final int GAP_X = 34;
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private static final int GAP_Y = 30;
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private static final int PAD = 16;
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private static final Color BG = new Color(0x0e, 0x12, 0x18);
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private static final Color CORRIDOR = new Color(0x46, 0x70, 0x8a);
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private static final Color VISITED = new Color(0xcf, 0xd6, 0xe0);
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private static final Color CURRENT = new Color(0xe6, 0xc3, 0x4a);
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private static final Color KNOWN = new Color(0x3a, 0x46, 0x55);
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private final Font font;
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private MapView view = new MapView(List.of(), List.of());
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public MapPanel(Font font) {
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this.font = font.deriveFont(11f);
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setBackground(BG);
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setOpaque(true);
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}
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/** Replaces the rendered map and scrolls the current room into view. */
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public void show(MapView v) {
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SwingUtilities.invokeLater(() -> {
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this.view = v;
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int maxX = 0;
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int maxY = 0;
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for (RoomCell c : v.cells()) {
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maxX = Math.max(maxX, c.x());
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maxY = Math.max(maxY, c.y());
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}
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setPreferredSize(new Dimension(
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PAD * 2 + (maxX + 1) * CELL_W + maxX * GAP_X,
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PAD * 2 + (maxY + 1) * CELL_H + maxY * GAP_Y));
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revalidate();
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repaint();
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v.cells().stream().filter(c -> c.state() == CellState.CURRENT).findFirst()
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.ifPresent(c -> scrollRectToVisible(boundsExpanded(c)));
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});
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}
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private Rectangle boundsExpanded(RoomCell c) {
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int x = PAD + c.x() * (CELL_W + GAP_X);
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int y = PAD + c.y() * (CELL_H + GAP_Y);
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return new Rectangle(x - GAP_X, y - GAP_Y, CELL_W + 2 * GAP_X, CELL_H + 2 * GAP_Y);
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}
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private int cx(RoomCell c) {
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return PAD + c.x() * (CELL_W + GAP_X);
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}
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private int cy(RoomCell c) {
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return PAD + c.y() * (CELL_H + GAP_Y);
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}
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@Override
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protected void paintComponent(Graphics g0) {
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Graphics2D g = (Graphics2D) g0.create();
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g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g.setColor(BG);
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g.fillRect(0, 0, getWidth(), getHeight());
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g.setFont(font);
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Stroke solid = new BasicStroke(2f);
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Stroke dashed = new BasicStroke(1.5f, BasicStroke.CAP_BUTT, BasicStroke.JOIN_MITER,
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10f, new float[]{4f, 3f}, 0f);
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// corridors first
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for (Connection cn : view.connections()) {
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boolean known = cn.from().state() == CellState.KNOWN || cn.to().state() == CellState.KNOWN;
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g.setStroke(known ? dashed : solid);
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g.setColor(known ? KNOWN : CORRIDOR);
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int x1 = cx(cn.from()) + CELL_W / 2;
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int y1 = cy(cn.from()) + CELL_H / 2;
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int x2 = cx(cn.to()) + CELL_W / 2;
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int y2 = cy(cn.to()) + CELL_H / 2;
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g.drawLine(x1, y1, x2, y2);
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}
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// rooms on top
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for (RoomCell c : view.cells()) {
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int x = cx(c);
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int y = cy(c);
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Color stroke = switch (c.state()) {
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case CURRENT -> CURRENT;
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case VISITED -> VISITED;
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case KNOWN -> KNOWN;
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};
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g.setColor(c.state() == CellState.CURRENT
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? new Color(0x27, 0x21, 0x10)
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: new Color(0x11, 0x16, 0x1f));
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g.fillRoundRect(x, y, CELL_W, CELL_H, 12, 12);
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g.setStroke(c.state() == CellState.KNOWN
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? dashed
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: new BasicStroke(c.state() == CellState.CURRENT ? 2.5f : 1.5f));
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g.setColor(stroke);
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g.drawRoundRect(x, y, CELL_W, CELL_H, 12, 12);
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String label = c.state() == CellState.KNOWN ? "?" : c.name();
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int tw = g.getFontMetrics().stringWidth(label);
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g.setColor(c.state() == CellState.KNOWN ? KNOWN.brighter() : stroke);
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g.drawString(label, x + (CELL_W - tw) / 2, y + CELL_H / 2 + 4);
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}
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g.dispose();
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}
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}
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@@ -1,6 +1,7 @@
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package thb.jeanluc.adventure.io;
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import thb.jeanluc.adventure.io.text.Hud;
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import thb.jeanluc.adventure.io.text.MapView;
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import thb.jeanluc.adventure.io.text.RoomView;
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import thb.jeanluc.adventure.io.text.Span;
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import thb.jeanluc.adventure.io.text.Style;
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@@ -12,7 +13,6 @@ import javax.swing.JComponent;
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import javax.swing.JFrame;
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import javax.swing.JLabel;
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import javax.swing.JScrollPane;
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import javax.swing.JTextArea;
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import javax.swing.JTextField;
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import javax.swing.JTextPane;
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import javax.swing.KeyStroke;
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@@ -68,7 +68,7 @@ public class SwingIO implements GameIO {
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private final StyledDocument doc;
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private final JTextField input;
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private final JLabel hud;
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private final JTextArea side;
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private final MapPanel map;
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private final JScrollPane sideScroll;
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private final Font baseFont;
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@@ -95,12 +95,9 @@ public class SwingIO implements GameIO {
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hud.setForeground(new Color(0x8b, 0x94, 0xa3));
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hud.setBorder(BorderFactory.createEmptyBorder(6, 12, 6, 12));
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side = new JTextArea();
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side.setEditable(false);
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side.setBackground(new Color(0x0e, 0x12, 0x18));
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side.setForeground(new Color(0x6f, 0xcf, 0x73));
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side.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));
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sideScroll = new JScrollPane(side);
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map = new MapPanel(baseFont);
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sideScroll = new JScrollPane(map);
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sideScroll.getViewport().setBackground(new Color(0x0e, 0x12, 0x18));
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input = new JTextField();
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input.addActionListener(e -> {
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@@ -185,7 +182,6 @@ public class SwingIO implements GameIO {
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output.setFont(baseFont.deriveFont(main));
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input.setFont(baseFont.deriveFont(main));
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hud.setFont(baseFont.deriveFont(small));
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side.setFont(baseFont.deriveFont(small));
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frame.revalidate();
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frame.repaint();
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}
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@@ -285,9 +281,7 @@ public class SwingIO implements GameIO {
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spans.add(new Span(" is here.\n", Style.PLAIN));
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}
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appendSpans(spans);
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String exits = room.exits().isEmpty() ? "(none)" : String.join("\n", room.exits());
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SwingUtilities.invokeLater(() -> side.setText("EXITS\n\n" + exits));
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// Exits are shown by the map panel, not as text.
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}
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@Override
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@@ -297,6 +291,16 @@ public class SwingIO implements GameIO {
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SwingUtilities.invokeLater(() -> hud.setText(txt));
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}
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@Override
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public void setMap(MapView view) {
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map.show(view);
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}
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@Override
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public void showMap(MapView view) {
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// The GUI map panel is always visible; nothing extra to do on the 'map' command.
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}
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private void addList(List<Span> spans, List<String> xs, Style st) {
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for (int i = 0; i < xs.size(); i++) {
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if (i > 0) {
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