Drop the back preview when the surface is shown again
This commit is contained in:
+6
-1
@@ -16,7 +16,12 @@ are no binary releases; "version" tracks the shared `version` in the root build
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to full size before it leaves. `Modifier.predictiveBack()` now holds the
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preview transform after `onBack`, and the new `predictiveBackExit()` exit
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fades and keeps shrinking from there; pair them on the surface's
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`AnimatedVisibility` instead of a full-size slide-out.
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`AnimatedVisibility` instead of a full-size slide-out. Pass that
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`AnimatedVisibility`'s `visible` to `predictiveBack(visible = …)` (or
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`CollapsingScaffold(visible = …)`) so the preview is dropped as soon as the
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surface is shown again — reopened mid-exit it no longer appears shrunk — and
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settles back when a back leaves it in place. Without it the preview is held
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for a fixed second.
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- **`core-crash`** — The prefilled crash issue is filed in English again. Its
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title and body came from string resources, so a crash on a French phone
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opened the tracker with a French issue — unreadable to whoever has to triage
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+5
-2
@@ -45,7 +45,9 @@ import de.jeanlucmakiola.floret.identity.predictiveBack
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* Optional extras, all defaulting to the bare scaffold so existing callers are
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* unchanged: [actions] adds trailing app-bar items; [snackbarHost] hosts
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* transient messages; [predictiveBack] (off by default) wires the gesture
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* preview to [onBack] for full-screen surfaces that want it.
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* preview to [onBack] for full-screen surfaces that want it, with [visible]
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* passed through to [Modifier.predictiveBack] for a surface that is shown and
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* hidden in place.
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*
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* Set [scrollable] to false when [content] brings its own scrolling container.
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* The default column scrolls as a whole, which composes every row up front —
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@@ -65,6 +67,7 @@ fun CollapsingScaffold(
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modifier: Modifier = Modifier,
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largeTopBar: Boolean = true,
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predictiveBack: Boolean = false,
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visible: Boolean? = null,
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scrollable: Boolean = true,
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actions: @Composable RowScope.() -> Unit = {},
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snackbarHost: @Composable () -> Unit = {},
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@@ -77,7 +80,7 @@ fun CollapsingScaffold(
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}
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Scaffold(
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modifier = modifier
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.then(if (predictiveBack) Modifier.predictiveBack(onBack = onBack) else Modifier)
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.then(if (predictiveBack) Modifier.predictiveBack(onBack = onBack, visible = visible) else Modifier)
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.fillMaxSize()
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.background(MaterialTheme.colorScheme.surface)
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.nestedScroll(scrollBehavior.nestedScrollConnection),
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@@ -13,10 +13,13 @@ import androidx.compose.foundation.shape.RoundedCornerShape
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import androidx.compose.material3.ExperimentalMaterial3ExpressiveApi
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import androidx.compose.material3.MaterialTheme
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.LaunchedEffect
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import androidx.compose.runtime.getValue
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import androidx.compose.runtime.mutableStateOf
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import androidx.compose.runtime.remember
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import androidx.compose.runtime.rememberUpdatedState
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import androidx.compose.runtime.setValue
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import androidx.compose.runtime.withFrameNanos
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.graphics.graphicsLayer
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import androidx.compose.ui.platform.LocalContext
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@@ -65,9 +68,8 @@ fun Modifier.animateContentSizeMotion(reduceMotion: Boolean = rememberReduceMoti
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* swiped edge and rounds its corners, previewing what's behind. Completing the
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* gesture invokes [onBack] and keeps the preview transform, so the surface
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* leaves from where the finger let go instead of snapping back to full size —
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* pair it with [predictiveBackExit] on the surface's own exit. Should the surface
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* still be there shortly after (the back was taken without dismissing it), it
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* settles back. Cancelling springs it back.
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* pair it with [predictiveBackExit] on the surface's own exit. Cancelling
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* springs it back.
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*
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* A drop-in replacement for a screen's own `BackHandler(onBack)` — register it
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* once and apply the returned [Modifier] to that screen's root so the preview
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@@ -78,15 +80,27 @@ fun Modifier.animateContentSizeMotion(reduceMotion: Boolean = rememberReduceMoti
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*
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* @param enabled gate the handler — e.g. set false while a screen's own inner
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* back (a sub-section) should take the gesture instead.
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* @param visible whether the surface is currently shown — typically the
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* `visible` of the `AnimatedVisibility` it lives in. The preview is held while
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* the surface leaves and dropped the moment it is shown again, so reopening it
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* mid-exit never starts from the shrunk state; a back that leaves it visible
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* settles back. Null when the caller doesn't track it: the preview is then held
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* for a fixed time before settling back.
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*/
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@Composable
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fun Modifier.predictiveBack(
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onBack: () -> Unit,
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enabled: Boolean = true,
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visible: Boolean? = null,
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reduceMotion: Boolean = rememberReduceMotion(),
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): Modifier {
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val progress = remember { Animatable(0f) }
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var fromLeftEdge by remember { mutableStateOf(true) }
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val currentVisible by rememberUpdatedState(visible)
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LaunchedEffect(visible) {
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if (visible == true) progress.snapTo(0f)
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}
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PredictiveBackHandler(enabled = enabled) { events ->
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try {
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@@ -95,8 +109,14 @@ fun Modifier.predictiveBack(
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progress.snapTo(FastOutSlowInEasing.transform(event.progress))
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}
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onBack()
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delay(COMMIT_SETTLE_DELAY_MILLIS)
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progress.animateTo(0f)
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if (currentVisible == null) {
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delay(COMMIT_SETTLE_DELAY_MILLIS)
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progress.animateTo(0f)
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} else {
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// Two frames guarantee the recomposition that onBack triggered.
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repeat(2) { withFrameNanos { } }
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if (currentVisible == true) progress.animateTo(0f)
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}
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} catch (_: CancellationException) {
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progress.animateTo(0f)
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}
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@@ -115,8 +135,8 @@ fun Modifier.predictiveBack(
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}
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/**
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* How long a committed preview is held before it settles back — past any exit
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* the surface would play, so it only fires for a back that left it in place.
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* How long a committed preview is held before it settles back when the caller
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* doesn't pass `visible` — past any exit the surface would play.
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*/
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private const val COMMIT_SETTLE_DELAY_MILLIS = 1_000L
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